The choice between a head or a nether star Health bars for bosses Nerf the third boss. (It seriously is harder than the fourth one and feels as if it takes less time to beat it) Automatically put all players in a local chat when the arena actually starts (so players can advertise) Diamond sword for donor class Simple commands to be allowed such as /(un)lock, /tpdeny, /lotto buy, etc Add a /ma status to see what round the mob arena is at at any time Fix the amount of time it takes to eat a gapple or drink a potion Slightly lower the health of some certain mobs (skeletons in particular) NEW MECHANIC: Add some sort of an upgrade system that grants perks when you slay x amount of mobs or win x amount of games. And maybe upgrades like +1 sharpness on all swords across kits or +1 gapple across kits. The staff can decide how they would make it fair if they choose to consider it. Well thank you for reading my list. I know there are several Mob Arena suggestions but this should sum them all up along with new ideas.
No Support. I kinda like the surprise of what you get 100% Support. Neutral, maybe switch the third with the fourth? I was literally thinking about this before, Support. Donor has good armour already, Neutral. Support. Perhaps, if possible, tp could be disabled for the player when they're in the mob arena so nobody can request to tp to them. Support. This can be very useful as I've noticed a lot of people asking what wave they're in, whether they're playing or not. Hmm, didn't know this was an issue but sure, support. I've noticed that Skeletons have a higher health and is a pain (and rude) getting shot in the face repeatedly when you try to kill it, rapidly clicking left click. Support. Not sure about this one, Neutral.
Agree that would be really awesome! Again also a good to know! Agree haha too many bosses that take forever and make the game boring. I don't think I agree with this one, I still like being able to talk in chat during the game, plus a lot of people may not know how to get out of local chat. (aka me LOL because I never use it) Sure, but where would the grass be coming from for /lotto buy. BUT I would love it if /reply got added! YES! Neutral this one never really bothers me, plus I also pick medic so I don't know how long drinking a potion is or how it interferes. My problem is really only with how long it takes to kill the bosses. Neutral. EDIT: I forgot #5, I don't think a diamond sword is necessary. :/
1) Nah, it’d make beacons and netherstars less rare then it’d be useless to be selling it under /buy as well. 2) I like this idea, so we don’t have to be wondering all the time when the boss is going to die. 3) I agree, the 3rd boss is a bit too much compared to the 4th. Or perhaps also change the final boss? The final boss is easy but just annoying with poison and water everywhere. 4) A local chat for the arena would be good. It won’t spam the general chat and vice versa so we can have better attention on our teammates. 5) I like the fairness of the current kits. If diamond swords were given to donors, it means they have a higher chance at survival than non donors. It seems unfair that they get an advantage, they should struggle as much as the non donors. 6) Sure, I can see how we can add something like buying lottery in between waves or whatnot. I don’t think /tpdeny is necessary, just ignore the tp or tell them you’re in the arena. 7) A status update on the arena is a good idea. 8) Nah, just rely on the medics for splash potions. 9) Eh, I like challenging things but I wouldn’t mind if this was changed. 10) Makes it unfair. Everyone should be equal and struggle equally in my personal opinion.
1: Neutral, Beacons would lose value. 2. Support, It gets people confused whenever the boss will die. 3. Neutral, Maybe the Wave 30 Boss and Wave 40 Boss should switch places. 4. Support, I'm going to make my second account adversite in the future. 5. No Support, Too op for Donor Class, maybe a Secret Donor400 Class? 6. Support, How will we get grass in the mob arena to get in the lottery? and I'd support for other commands to be allowed. 7. Support, I'd like to see a Mob Arena Status to see what wave we are on! 8. Support, I dont know if its the lag or the mob arena making us eat gapples slow. 9. Neutral, Just the Wave 40 Boss. 10. Neutral, It might be too op for players who win too much mob arena games. Support: 50% Neutral: 40% No Support: 10%
Personally I don't like this idea: I'm quite fond of the surprise of what you're going to get and I'd prefer it to stay that way. Support, it'd be good to see where you're up to. I'm neutral, perhaps the wave 30 boss should be swapped with the wave 40 one so it makes more sense. This is a really good idea and would help the players communicate, support. I think the kits are okay as is, donor already has good armour and I don't really see why it would need any more added to it. I'm not too sure what exact commands would be needed in the arena but I'm not against some commands being allowed. I really like this idea, support! I've never noticed this but support if it's being/lagging etc. I'm not too sure if this is a big issue but either way I wouldn't mind if it was tweaked slightly, No support. For me, everybody should be able to play equally and fairly. I also like the simpilciity or the arena and I wouldn't want it getting too complicated.
No support Support Full support, that's really weird I would prefer being allowed to do /cl and /cg instead Support but if donor class becomes powerful enough it's gonna have to be a donor perk Full support, many commands that would have no harm to the mob arena are disabled and idk why Support, if I am waiting for mob arena to end and I don't want to watch it the whole time, I can type the command to see how far it is I think it's lag and isn't possible to fix Some mobs at random have realllly high health and idk why, support Kinda neutral about this one
No support for this... Support Lol yeah this needs to be fixed Support Doesn't seem like too bad of an idea support No support it would be way too overpowered at that point Yeah I don't see why not, support Support Again I don't see why not Maybe not the gapple but for sure Potions So Neutral Skeletons and vindecators need to be nerfed so support Neutral for me A tad bit too overpowered
Neutral. Although it is a nice surprise to see what you get, if you're trying to get a nether star and you end up getting your own head 3 times in a row (This has happened to me once) then it becomes very frustrating, especially with how long the Mob Arena takes right now with the lag and the extreme heath that the bosses seem to have. OH PLEASE. SUPPORT. It literally takes like 20 minutes to kill this boss with 10+ people, I fully support this one. Yes, yes, yes! It would be so much easier to communicate to the people in the Mob Arena to ask for healing and stuff like that. At the moment it is very easy to get lost in the colorful chat we already have. No support. The kits seem fairly balanced to me already so I don't see the need to change them. No support for the lotto command. You wont have any grass to buy any lottery tickets while in the Mob Arena anyways so what's the point? Support for the /lock and /unlock and the /tpdeny. Sure, why not. I believe this may be an issue with the lag? I'm not sure; I support this either way. I just think the bosses need to have lower health. You can choose a kit with a better sword to kill the mobs if you want to. I actually do support the idea of getting upgrades when you kill a certain amount of mobs; it would influence people into wanting to kill mobs instead of standing in the middle of the arena doing nothing or being afk. I do not, however, support the idea of getting upgrades when you win a certain amount of games. This would make it unfair for other players and it would also mean that the game gets easier and easier the more you play because the mobs remain at the same health but you become more powerful. I just don't see how that would work out.
Neutral, it makes sense to have it like it is currently. Nether stars and beacons are still widely available. Support, this would be really useful to have - and may prevent people who AFK until the boss has been dealt with. Neutral, whilst I don't think outright that the third boss should be more powerful than the final, I come back to the fact that more players are likely to be in the arena at the third boss than the last, so there's more opposing force to the boss. Support, my only concern is that if there's any calls for someone hacking they'd have to directly PM a mod which could take longer in the long run. Neutral, classes should be as equal as possible, not one more OP than the next. Neutral, maybe support for lock and unlock, if you can successfully type that without ending your game. /tpdeny isn't really needed, as it'll just expire after a time, and /lotto buy requires you to have grass in your inventory at the time... which is difficult in the arena. Support, I'd love to see this implemented. Support. Neutral, it adds a touch of challenge. Support, I like this idea.
Neutral, although getting perks and lower boss health would be a very nice improvement I could see that if mob arena there are low number of players but if there is a large amount of players then I don’t support then. But I do really like to have a health bar shown when fighting a boss that would help a lot.
I'd like the choice of a head or a netherstar but it makes the gameplay more interesting when you don't know the outcome of the item that you will receive. I'm so-so on this one. Health bars would be totally beneficial but at the same time not knowing the health makes it more of a challenge. I totally agree on this one. The third boss is a pain. Furthermore, with the server lag it seems impossible to beat this boss. I agree with this one as well as it would help many players out while recruiting. I do not agree with this one. I believe that diamond armor is plenty for the donors. Adding in an extra diamond item would just be too overpowering. I don't support this one. You wouldn't be able to purchase tickets, as you need your inventory cleared to enter the arena. However, a problem is you can win the unscramble the word game, get the grass, and have it disappear when you complete the mob arena. I love this idea as it would be extremely useful for everyone. Players in and out of the arena would benefit. I don't agree, as the time it takes makes it more of a challenge to survive until the end of the games. Again, this would just ruin the challenge of the mob arena. I agree with this as it would have the gameplay easier to complete and still be fair. Having x number of monsters defeated or x number of rounds completed, there should be a new upgrade maybe after every boss. Neutral.
1. No Support, Randomised Drops between Head/Nether Star. 2. Support. 3. Support, 3rd boss seems way harder than the 4th Boss. 4. Neutral ( I Feel like it doesn't really matter ) 5. Neutral, If donor gets Dia Sword, Their must be a nerf like we get slowness due to weight of body armor or blinded. 6. Neutral. 7. Neutral, This Could be due to the TPS of the Server, However, im fine how it is. 8. Neutral. 9. Neutral, This could be a nice implementation, However, it will be somehow abused like forcefully spawntrapping mobs as soon as they spawn before they can retaliate. However, my answer is Support.
No support, the surprise is fine and being given a choice would almost surely negatively impact the economy No support, part of the challenge is not knowing how much health the boss has left No support, the third boss difficulty is fine the way it is. It is more likely there are more people alive still in the arena to fight the vindicator boss at Wave #30 which should make it more helpful to defeat this boss. Simply switching Wave #30 boss with Wave #40 boss is meaningless because you would still have to defeat them both to win. Neutral, until it happens we won't know if there are any negatives to switching everyone to local automatically No support, donor class is fine the way it is Support, could be useful to have some commands available Fully support, please do this one No support, this is almost certainly just a lag issue No support No support, if you can slay x amount of mobs or win x amount of games already I see no point in making it easier to do so Basically support for the commands and not much else. In addition, this is really my first real response/post about anything so if i did something wrong or something needs to be clarified please let me know. Thank you!
1- No support. The reward being as a surprise is nice plus it would decrease the price of a netherstar as it is rarer to get than the player heads 2- Definitely support. It's just annoying having to wait when the boss is gonna die 3- Neutral. Considering it is a vindicator boss and let alone a normal vindicator can kill you, I agree with maybe lowering the health of it instead of nerfing the boss. 4- Support, as people would spam "heal" and stuff in the arena (like meh lol). 5- No support. The donor class is good as it is right now. 6- Support for /lot commands mostly. I don't think /tpa commands are needed in the arena. 7- Support, I usually have to ask a few players or spectate the arena before I know what wave they are on. 8- Neutral, I think it's mainly because of the lag you get when you are in the arena. 9- No support for lowering the health of some mobs because it is already fine and it would make the arena easier. 10- Neutral. So Support for the majority of the ideas.
when you say nerf the third boss, I think they should make all the bosses have less health, but stronger attacks