Guide to /spawnmob for 100 donors and up

Discussion in 'Player Guides' started by SuperNerdyNate, Dec 11, 2012.

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  1. SuperNerdyNate
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    SuperNerdyNate Active Member

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    Alright, so first off is what appears when you type simply /spawnmob. It should look like:
    (list of mobs)
    /spawnmob <mob>[:data][,<mount>[:data] [amount] [player]

    Ok, so I'm going to break this down. The <> tags are where you put a mob name, ex: pig.

    Next, data. So, the data includes colors for sheep and control over hostility and size. The acceptable sizes are: adult, baby as far as I know. The acceptable hostilities are: hostile, tamed. For sheep colors, its just the color, if there is a space, replace it with an underscore _ .

    Alright, after that we have mount. Mount is a mob type and basically, it will make the second animal ride the first. ex pig,chicken will make a chicken riding a pig. Idk why it works that way, but w/e.

    Data is the same as before.

    Next is the amount. 100 donors can spawn up to 5 mobs at a time, 10 if they do the same mob riding another, ex: pig,pig. I don't know the limits on mods or admins.

    Last is player. You can spawn mobs on a player if you have set an amount. Make sure you put the full in game name of the player.

    So, if I used /spawnmob sheep:blue,wolf:hostile 1 peinrii, I would spawn 1 hostile wolf riding a blue sheep on myself, peinrii. I hope this helps. :D
     
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  2. nunyabz
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    nunyabz Experienced Member

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    Nice tutorial. I never knew you could make animals ride each other, that's pretty cool :p

    Also, a note to other 100donors. If you didn't already know this, then don't forget:
    You absolutely can not spawn hostile mobs in public areas. And if you spawn passive mobs in such a way that you try to kill people, by knocking them off the edge, that's an infringement too.
     
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  3. noobkilla101
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    noobkilla101 Well-Known Member

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    LOOL this was just too funny :D
     
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  4. Beyondhellvalley
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    Beyondhellvalley Active Member

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    Thanks! I couldn't figure out half of that stuff. :confused:
     
  5. Sartex
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    Sartex Active Member

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    I cant believe people dont know spawnmob yet.. Its sooooo old.
    I remember making a giant ride a chicken. Ahhh memories ;)
     
  6. l36itplaya
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    l36itplaya Member

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    what are all the subtypes like the wolf:hostile part if you know
     
  7. SuperNerdyNate
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    SuperNerdyNate Active Member

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    For wolves it should be: hostile, tamed, passive
    For sheep, it's just the colors like blue, light_blue. Have to use underscores instead of spaces.
    Pigmen and maybe endermen: hostile, passive
    That's all I could think of. Oh, and for animal mobs you can make babies with :baby.
     
  8. l36itplaya
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    l36itplaya Member

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    ^.^ thanks
     
  9. bjarka
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    bjarka Member

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    Thanks for this one (and for google)
    Was trying to spawn light blue sheep today and had some problems... :)
     
  10. YOUNGY
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    YOUNGY Well-Known Member

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    Thx Spawn cows on top of chickens it Funny:)
     
  11. bjarka
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    bjarka Member

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    A question, I can do every color but light_gray... why? It says "malformed color". Very annoying!
     
  12. caza397
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    caza397 Well-Known Member

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    maybe grey:2 o.o
     
  13. jav
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    jav Active Member

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    O I so have to try this :D
     
  14. creeper242424
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    creeper242424 Member

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    Man I wish we still had wolves.
     
  15. bjarka
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    bjarka Member

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    Nope, that didn't do the trick (they became white...)
     
  16. caza397
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    caza397 Well-Known Member

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    D:

    light_grey?
     
  17. bjarka
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    bjarka Member

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    light_blue is ok but not light_gray (or_grey) I have tried everything so I guess it can't be done..?
     
  18. caza397
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    caza397 Well-Known Member

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    charcoal XD
     
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  19. TrauPho
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    TrauPho Well-Known Member

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    Wolf spawning doesn't work for me...
     
  20. SuperNerdyNate
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    SuperNerdyNate Active Member

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    No, whoever wrote the /spawnmob did not seem to factor in light_grey.
    I made this guide back when 100 donors could still spawn hostiles.
     
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