I think this server should have regular restarts, like once every four hours. This would fix lag and remove afkers who miss it. It would not significantly affect normal players because they can just wait 5 minutes to get back on. Context: I died like 5 times yesterday to lag.
There already are regular restarts, but I support the idea of having them more frequently. There has been a lot of lag recently.
There already are pretty frequent restarts, but support as I think they should be more often. Although I don't think they should be as frequent as every 4 hours.
IMHO the lag doesn't come from too much from the junk stored on the Server RAM, but more from the junk on some Islands (Mob Spawner, Redstone machines etc...) that are overcrowding the Server CPU. I say that because I don't see much difference before and after a restart. Well maybe for 1-2 minutes or so (until everyone rejoined maybe?), but then it's just the same again. I mean, we Limit the size of the Island to 99x99, so why not consequently also Limit the Server resources for each loaded Island. That way, only the Islands that produce lag would effectively lag, but not the whole Server. I don't know if Tools to allocate a certain amount of resources to each loaded Island exist though. It would go like: Available FLOPS ____________ = available FLOPS per chunk loaded chunks
The lag comes from people's spawners and entities mostly. It is generally tps lag we all experience. Restarting the server doesn't help because people go back to their spawners moments later and create more lag if they afk without killing. What I know is things can be adjusted in clearlag to ease the entity lag, spawner and chunk restrictions etc. Code: #How many entities should one chunk be allowed to hold? chunk-entity-limiter: enabled: false limit: 40 spawn-limiter: enabled: false interval: 15 monsters: 300 animals: 300 #Meters your TPS, if it goes to low, run the commands you wrote below! tps-meter: enabled: false interval: 15 tps-trigger: 17.0 commands: - 'lagg killmobs' - 'lagg unloadchunks' #This is /lagg killmobs, put what you DON'T want removed! kill-mobs: disable-build-wither: false mob-filter: - Villager - Wolf - Horse #This takes care of mob spawners mobspawner: enabled: false max-spawn: 4 Possibly tweaking these may be effective in slowing the lag. Or the suggested option for an afk kick on Net, like org and other things.
300 Mobs per chunk are allowed?? :L (or is it even 600?!?!?! 300 Monsters + 300 animals:drowning) Well this could be put wayyyyyyyyyy lower. IMHO 10 times lower. This Limit will have barely ever been reached anytime. 30 Mobs per chunk is just enough to any Island, even public spawner Islands. That'll be 120 Mobs per Island. Imagine the HUGE benefit to lag.