An Economy That's Survival

Discussion in 'Other/Uncategorized Suggestions Archive' started by Emerald_Storm, Jun 14, 2016.

  1. Emerald_Storm
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    Emerald_Storm Member

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    • So, as many of you who play on skyblock [.NET] may already know, there is a major issue on deciding the price of items (Example: beacons, creeper heads, diamonds, iron, among other items not available through regular ways of attainment. My main issue with this that someone can just decide one day that an item has more value and influence others to follow idea that the price has increased. I can for the most part understand that in a real economy, prices change from day to day, like stock market prices. Stocks differ in value every day when being sold and bought for different prices. However, this is Minecraft and most players have a set expectation that they can purchase one thing for a set price and sell it for the same price if they no longer desire to own it. Now, I'm sure that many of you would say something along the lines of: "We'd have to resell our items for a higher price, in order to make a profit." Well, there is a reason why we have /kit <Donor#> and /vote, to make that profit. It's the same as a job, you work and wait until the end of the week/month to get paid (in Donor's case: waiting 48 hours to attain the kit again). To be honest though, that's how it should work. Of course, then there's this: /survival. For those who don't know, this is the command to teleport to skyblock [.NET] from other servers (since [.NET], [.ORG], and [.COM] are all linked together). So, to make sure that this makes sense to everyone, this is a world of survival, not economy (taking into the fact that you can get to [.ORG] by typing /economy). Now that my point is clear, I still have more to say...
    • As for how to fix this, I'd like to suggest that those at 'the top' set up something at say... /warp rules that establishes a set range of value (for each form of 'currency') for each 'rare item' that's been introduced to the server and enforce the price range for each item in order to avoid players from being overcharged for these items.
    I look forward to seeing some feedback, good or bad...
    >>>Leave a comment on what you think should be changed on 'rares' value(s) and/or if you agree/disagree with this thread

    The [Donor] 50,
    -DiamondNinja1121 [Emerald_Storm]
     
    • No Support No Support x 3
  2. Emerald_Storm
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    Emerald_Storm Member

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    They're called /survival and /economy for a reason... and like many other things... It's open to interpretation... :watch:
     
  3. Sam
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    Sam Senior Member

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    Neutral, I see where you're going with this, but I honestly think that people would get upset easily
     
  4. KingDG
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    KingDG Experienced Member

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    Um... if you gave the items set values, wouldn't it become an economy server?

    Additionally, assuming they were given ranges, your issue would remain the same as people would buy at the low end and sell at the high end...

    Also, how would mods enforce this? Lol. Someone who really wants something could offer over the range... Someone who really wants to get rid of something could sell for below the range. Other scenarios exist as well. Mods are not omniscient, nor do they dedicate the entirety of their lives to this server... The idea isn't feasible.

    But all of that aside, I think the idea is ridiculous in general. The server has no set economy and this fact will likely henceforth never change. In trading, two parties must settle on a certain deal/exchange. If others wish to follow the rate at which this exchange happened, then so be it. If you personally don't agree on a given rate, then there's a simple solution. Don't follow it! of course, there's no guarantee that others will agree to trade with you, but that's that.


    I could go on and on about this, but I'm sure you get the idea...

    It's ironic, unfeasible, and altogether ridiculous... No support.
     
  5. Emerald_Storm
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    Emerald_Storm Member

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    Well, that's the kind of thing I'm trying to stop. People can just set these high prices for items that they have an abundance of and sell them off for more than what the value may be a week later... The whole system needs to have some sort of regulation.
     
  6. Emerald_Storm
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    Emerald_Storm Member

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    :I hmmmm...
     
  7. Korangar
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    Korangar Active Member

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    Eh, I agree with King. I mean, I know the prices are getting kind of high for some reason but like he said.. if all the prices became set, it really would become an economy server.
     
  8. DarthBread
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    DarthBread Experienced Member

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    I think you've watched 1 too many Bernie Sanders speeches
     
  9. Lz
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    Lz Well-Known Member

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    NO support at all. In my opinion I find this extremly inconsiderate and irrelevant.
     
  10. anna
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    anna Well-Known Member

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    Dan you're smart!!! No support.
     
  11. Teeler
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    Teeler i am kenough

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    Confused as to where my support is, so how about no?
     
  12. quincyyy
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    quincyyy Member

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    A lot of the reason for prices increasing is because some items become more rare while others become less rare. When I first started diamonds were pretty rare but now they seem pretty common because there are so many in rotation, which is why the price has jumped from 3-4 to 5-6.
    The users do control the prices though. If a price is unreasanobale then no one will buy it because they can get it from someone else cheaper, but if people continue to buy it at that price then it is clearly not that unreasonable.
     
  13. Emerald_Storm
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    Emerald_Storm Member

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    Okay, I get it... My idea's confusing, inconsiderate, etc.
    :eh
    But seriously, none of you would prefer a standardized price for each of the 'rare' item?
     
  14. Emerald_Storm
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    Emerald_Storm Member

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    :shifty: Yeah... because I and the rest of America watch a 74 year old guy who failed to get the nomination...
    No.
     
  15. DarthBread
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    DarthBread Experienced Member

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    Yes, this server is very much a capitalist one. It was never meant to be a highly regulated economy
     
  16. Ca1
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    Ca1 Guest

    No support. It's fine how it is.
     
  17. Emerald_Storm
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    Emerald_Storm Member

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    Just like the rest of America... Capitalism... Yay... :dead
     
  18. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    The point of Net is to not have an economy. Players developed a system that mimics an economy to make it easier to sell goods. Yes, most of the time players set these prices and yes they are very ill-informed. But the fact is players sell and buy for prices they desire.
    It is near impossible to set a price unless it is placed in the villagers and sold like that. All threads on the value of items are guesses.
    We cannot enforce rules to say if you sell for higher than this standard, its not allowed.
    I don't think we should have a set cost for rares.
     
  19. Emerald_Storm
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    Emerald_Storm Member

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    At this point, I agree. ._.
     
  20. Pittipla
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    Pittipla Well-Known Member

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    Not possible to achieve. An economy is a breathing organism depending on supply and demand. As long as there is demand, there will always be suppliers somewhat fixing prices to the level of demand.
     

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