Economy Sever, Lots of Suggestions. Please Read Them ALL!

Discussion in 'Other/Uncategorized Suggestions Archive' started by Probster1111, Apr 14, 2016.

  1. Probster1111
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    Probster1111 Member

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    Hey I've been playing the Economy Server for a while now, I just decided to make a forums account to maybe try and change some of the existing craziness of the sever if possible.

    1. First off I want to say that everyone who plays economy is amazing, great community but some things need reworked. Gunpowder right now is way higher than the rest of the prices, meaning every single person has only creeper spawners, a short time ago everyone had skeleton spawners because bonemeal provided the best profit. I think there should be a rotation of prices, or changes bi-weekly(twice a month) or monthly. Here is why...
    • Everyone has the exact same spawners
    • If prices change everyone just does /spawner to change them.... back at it again with a dominant spawner Daniel.
    • Economy Server population is low. No new players want to grind the same mob for years...
    • /spawner should have a price of somewhere between 1,000 and 5,000 (This way if prices change people either to a loss to make the best money or they store up whatever mob drops until the prince changes back to whatever mob drops they have are the high price.

    2. The next thing I would like talk about is /lottery buy, I often find lotterys in this server to have 1-2 people buying. In the time I've played 500$ lotto is the most I've seen.... Which takes 30 seconds of grinding. So the /lottery buy is useless.... Here is my solution
    - Increase the lotto from 50$ to 1,000$ per ticket
    - Increase the maximum amount of lottery tickets bought set to 100.
    - Have a 5% tax on the winnings. (This will help deflate the economy)
    - Have a special lotto possibly on Saturday, where 100k is pre-placed a prize. This will prompt people to buy tickets making a huge Saturday lottery that can be drawn the following Saturday.

    3. The minecraft economy server is very limited to things to do, you either farm, sit and kill mobs for a while or just type in chat.... There needs to be a more broad array of things for new players, and old alike to do. Here is some quick ideas to possibly implement
    - Rework Mob Arena (/ma j), It doesnt give many prizes and is barely ever played. A rework or maybe an event behind it would attract more people
    - More Items added to the shop, buy and sell... There aren't many ways to make money other than mobdrops.
    - Add hunger games... A week of it just to try it...
    - Make a use for xp, Make a use for the money you earn.. At the moment you grind spawners, get money, buy more spawners, repeat.... There should be a way to make some use for the money we earn.
    - Pvp? A 1v1 fight arena where people could risk there /bal (their money) 1v1ing somone, you could even put a best of 3 or a cap on how much can be bet.
    - Make farming more profitable, farming isnt worth it with mob drops being so dominating.

    4. FIX HOPPERS! Right now the hoppers are either disabled, or dont work... I find this to make no sense, here is why they should be enabled.
    - Reduce Lag of Entity Drops
    - Allows creativity.
    - It is an economy server, the goal is to be richest right? Hoppers and people that work hard buying spawners should be allowed to add these to optimize the money they spend.
    - It is one of the most influential updates in ALL of minecraft, allowing optimization and creativity to thrive!

    5. Economy Server needs a bigger playerbase, at the moment I believe 30 people is the most I've ever seen on, which is great for really small servers but to extend the skyblock.net playbase, the Economy server should have at least half to equal amounts of players playing each server. Here are some suggestions for how to increase player population.
    - Vote Rewards more server based (/survival may get a diamond+ 25$ and maybe /economy gets 5000$(in game) and 25$ to spend on website.
    - Have more places to vote for each server. More votes on more websites = more players on our servers
    - Youtube Account, not only youtube is the fastest growing social media trending sites of the 21st Century but it allows for free advertising for our servers. Sounds like a good deal to me.
    - Reference Codes so when someone joins the Server and stays they get rewards for helping get us new players. (The rewards should be worked out by mods as I have no idea of what special rewards could be given).
    - Ads, Social Media Pages, Anything of those natures.


    This concludes my tips to improve the server. Thank you for letting me voice my opinion, I would love to hear from the players of skyblock about these ideas... maybe even have them implemented,
    Yours Truly,
    Probster1111
     
    • No Support No Support x 3
  2. xWolfite
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    xWolfite Well-Known Member

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    Hmm I'll consider attempting to do the economy trailer. but dont expect it to be out instantly. it may take a few tries.
     
  3. Probster1111
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    Probster1111 Member

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    Thank you IDragonz, I appreciate the help for the server.
     
  4. xWolfite
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    xWolfite Well-Known Member

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    No problem.
    Check here from time to time and In an eventual try I will upload the video and try and put some good music that lasts the entire vid :) Right as of now though it is nearing midnight hour and I'm feeling very tired so I will get to work when I get back from school.
    Server Trailer. | Page 2 | Skyblock Forums
     
  5. skizzors
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    skizzors Active Member

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    I only agree with #3 and slightly #5.
    I'll explain my thinking...

    For #1, I don't think that making /spawner have a price is a good idea, since many people are making new spawners, or moving their spawners around, which means each time you want to move a spawner, you have to pay 1-5k. Also, what if a Donor25+ was helping a greenie or a donor10 by changing their spawner, you'd have to sacrifice a significang sum of money, and not everyone has that much. (plus for people like Sonnung, GeoSkye, and I, it would cost up to 150k to make a new spawner with 30ish spawners).
    Maybe the price could be $100 or less...

    For #2, again, that price is outrageous. Not everybody has 1k that they can just spend on gambling. The lottery is supposed to be something that anyone can enter and possibly win money from, and you can easily buy two tickets for free, just by doing /vote and voting at vote and vote2, benefiting the server, and possibly befitting the player (if they win the lotto).
    Also, if you make the max. lotto tickets 100, currently, people would spend 5k on the lottery, and most likely win it because of their odds. (Plus, if you buy 100 tickets at 1k each like you proposed, that would be 100k possibly just thrown away).

    For #4, hoppers are disabled for a reason. There is a duplication glitch that ruined the server before the reset, which revolved around hoppers. If we had hoppers enabled again, the economy would be ruined again. Also, before the duping, everyone had massive automatic pumpkin farms which they would AFK at, and the pumpkins would flow into the hoppers, which flowed into chests, making an almost automatic money making system, while with grinding, you either have to kill manually or use Kill Aura, but also you have to sell your items, which takes a really long time, which reduces the total money that people make.

    For #5, while org's number of active players is much smaller than net's, that is what makes org org. It's what gives org the tightly woven community that feels almost like a family, where on net, there's hundreds of players on at a time, and it's hard to bond with each and every one of them.

    I hope this feedback didn't seem too harsh to you, and gave you some insight on how to improve your suggestion. :)
     
  6. Bignchubby
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    Bignchubby Experienced Member

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    Point 1: I disagree, especially with the last point, as we would go broke using the /spawner command. Additionally, donors "earned" that command by supporting the server, and the command can be used to change other's spawners who don't have the command. If you had to pay to use the command, I don't think many would be willing to change other's spawners.

    Point 2: I slightly agree with this, it should be raised, but not by the amount as you project, as the lottery is gambling and players could easily go broke gambling that type of money.

    Point 3: I only agree with adding more items to the shop, as it would make the server more interesting, and plenty of items that were sold before reset are now unavailable, this includes a donor shop, which the economy server no longer has post-reset. As for the farms point, the farms can become very very profitable, they just require a larger investment, and run themselves (sort-of, as hoppers are disabled), and players do not need to craft tools, enchant them, etc. to collect crops from an automatic farm, as they would if they were grinding creepers.

    Point 4: I do agree hoppers do need to be fixed, however, it is not the server's duty to fix Minecraft's glitches, specifically hopper duping. Hopefully, with the release of 1.9, the server could convert to the 1.9 platform in the future when it is possible, possibly providing a "fix" to the hopper situation.

    Point 5: It is always nice to have new players, however, org is a smaller, more connected community. They do not need to advertise the server more, as the survival server (net) attracts many players who could easily do /economy to join us org players. As for your suggestion on raising the vote rewards, I completely disagree due to inflation, as items would cost more and the value of diamonds/skybucks would decrease, and the economies on both servers are fine at the moment.

    I did not mean to harass your ideas, as every person deserves the right to share them. Nothing against you as an individual, but I just do not agree with these points. However, I do appreciate reading posts under the suggestions section, and hopefully with some insight provided by me and others your suggestions could be improved to possibly be implemented :)
     
  7. Probster1111
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    Probster1111 Member

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    These all are just suggestions for the community to consider. Whether you disagree or agree with them is your opinion, as for me I agree with 1,2,3,4 and of course 5 as well.. as these are my ideas and I came up and wrote this article and/or suggestion. I'll just let this run and then I'll make one every year until server dies, If it doesnt die and I'm still posting suggestions in 10 years I'll just give up and say that you guys won. But until then I'll enjoy all the debating :D
    Happy Debating, Probster1111
     
  8. Probster1111
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    Probster1111 Member

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    I'll debate some #4, Fix hoppers. Its an economy server. If it can't be fixed it can't be fixed, pumpkins still have to be sold. I can make 50k an hour on a grinder, so if you get 50k pumpkins an hour they can go sell the for less than a dollar each.
    #5 The sever isn't going to survive or substain unless the players stay. As they grow older less and less will have time and patience for playing a game
    #2 Again I can make 50k an hour, Bigger lotterys = Bigger Risk = Bigger Reward. It is a lottery. If you win 3mil with 5 tickets then you are lucky. If you win 6k with 5 tickets, then it's not lucky it is just odds.
    #1 If mob drops change prices every month then changing spawners wont affect anyone. They will just /spawner and change them to whatever is most worth the money, for free. Making it useless.
     
  9. Probster1111
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    Probster1111 Member

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    The population will die.
    It can be changed, I estimated a random amount, thats for Mods and higher ups to discuss. Farming isn't worth the time as creeper spawner grinding is. I have 1m of spawners, like 19 or 20... Youtube is a multi-media platform and free advertising, Hoppers help make economy based inventions and without them you are stifiling the creativity in arguably one of the most creative games ever made. and as for Exposure for the server, without that you wouldn't be here.
    I can obviously see as you probably do too that you and I think much differently, you seem to get angry at change. I embrace it. I hope you can understand my viewpoints, and If you dont then the feeling is mutual. I hope you play for a long time and enjoy the server
    Your thread creator, Probster1111:D
     
  10. Theatress
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    Theatress Member

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    Ehh, no support, I like what skizzors44 said. c:
     
  11. anna
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    anna Well-Known Member

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    Hmph, no support for all apart from four, hoppers would be nice to be added back once they can't be duped with.
     
  12. Probster1111
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    Probster1111 Member

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    Point 1: It is the only thought to really stop people from changing them when prices change, or at least higher farming output $$$.

    Point 2: It is risk and reward, the lottery has no value in the server at all right now... It should either be changed or removed, in my opinion.

    Point 3: Farms can become very profitable yes, but re-planting them and by the time you sell everything and get all your loot, it almost seems like creeper spawners and the price of gunpowder is too high right now. And hoppers would need to be enabled for that to work (auto-things) that is

    Point 4: I agree

    Point 5: I just want more people on the server as an economy server should not be the top 50 people are the ones who play, (on a regular basis), Free Advertising is never bad, so I don't agree with less advertising(keep in mind point 5 is focused on size of our player base. This point is focused on expanding of the servers, for any minecraft server the end of the day it's a business. More players = more money = happy owners
     
  13. Probster1111
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    Probster1111 Member

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    Well I responded to him.
     
  14. Probster1111
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    Probster1111 Member

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    I agree with you on number 4, as for 1,2,3,5 I am agreeing to disagree with your option of disagreement. If you want you could clarify what you do not like about number 1,2,3 and 5 and give me a basis to work and adapt
    .
    Your Friendly Friend, Probster1111
     
  15. anna
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    anna Well-Known Member

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    Other posts above explain it. ;p
     
  16. Probster1111
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    Probster1111 Member

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    Thanks.
     
  17. skizzors
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    skizzors Active Member

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    #1 I'm confused, are you saying if mob drop prices cycle, you don't have to implement the cash for /spawner?
    #2 You can make 50k an hour. Not everyone else can.
    #4 From what you're saying, we don't need hoppers? You said that pump. farms are equivalent to grinders, so there's no reason to add hoppers back if it will possibly ruin the economy due to duping.
    #5 IMO, there are still enough people joining every week to keep the population growing at a healthy rate. From what I can see, there are more people joining and becoming active than there are active players quitting.
     
  18. Probster1111
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    Probster1111 Member

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    There are many public spawers, hoppers should be re-implemented if the dupe is fixed, #5 may be true. We will see in the future.
     
  19. Probster1111
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    Probster1111 Member

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    I'm going to re-compile the list and make edits and changes in a new post next week, on the day of 4/21/16.
    Please feel free to keep adding more opinions and what you do and do not want changed. Thanks everyone for replying. It is very helpful.
     
  20. EdwinKoala
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    EdwinKoala Active Member

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    Honestly, i like the way you think, but there are a few things to it.

    • Changing Spawners or grinding other mobs every once in a while is basically useless, still same ol' grinding 24/7. Making a Price to /spawner is a bit too much. /spawner is a Donor25+ Perk, and they did pay for the rank. I Think Donor25+ Deserve the /spawner perk.
    • Hoppers. Probably will never Be added, though i'd love them, but people complain how people can just sit there, using Kill aura, and just grinding another 24/7 and having farms nearby like a auto pumpkin farm.
    • Lottery, Ok i can understand, $50 for one ticket and 2 ticket maximum. I do like this idea, but having a 100k prize every week, seems a bit too much. Having tickets be more expensive and raising maximum tickets go higher i can totally understand.
    • Farming. I Like this idea, but maybe just things like wheat, carrots, potatos, etc. I wont be supporting the Melons, sugarcane, cactus, and melons because those can be auto farmed, while things like Wheat are semi-automatic.
    • Pvp is just too much. People complain how they didn't mean to pvp someone and how they just lost their items. Economy also accepts some hacks and have basically godded vanilla items, so it's unfair to some people without hacks or godded tools.
    • Hunger games, don't even suggest it. This is Skyblock based and not pvp. I suggest going on another server for it.
    • Reworking mob arena, i'd love that.
    • More items to shop, you got my Support.
    These are just my opinions about a few things you mentioned.
     

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