/enchant all in org

Discussion in 'Other/Uncategorized Suggestions Archive' started by Eaglestar770, Feb 6, 2016.

  1. Eaglestar770
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    Eaglestar770 Member

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    Recently, I asked some people in org if they could /enchant all, for someone was asking to enchant a Dc's worth of swords. They said that was for net only. I think it would be fair if us .orgers had the same advantage as the net players do. Please consider this. Thank you.
     
  2. redcarsen
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    redcarsen Member

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    Not even going to consider what would happen to the economy of .org, Support
     
  3. LivingShadow
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    LivingShadow Experienced Member

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    Support.
     
  4. Lemonade
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    Lemonade Boss Member

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    Support. Maybe an /enchant natural would be better, though.
     
  5. Tribal
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    Tribal Senior Member

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    Support
     
  6. Yazlur
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    Yazlur Active Member

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    Support
     
  7. corn doggo
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    corn doggo Experienced Member

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    Sawportt.
     
  8. anna
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    anna Well-Known Member

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  9. poggers
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    poggers Senior Member

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  10. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    uh so... /enchant all is not to enchant an entire inventory. What it does is make items with all enchantments possible in the game at the max natural levels they can be. This can be used on items that usually cant be enchanted either.

    Basically to enchant a dc of swords quickly you would need so create a script or macro that will enchant for you.
    A command to enchant an inventory at a time most likely does not exist at the moment.

    I dont really support this. Its a challenge to enchant and its good that way.
     
  11. Chickyy
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    Chickyy Active Member

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    support
     
  12. SakuraWolf
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    SakuraWolf Well-Known Member

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    This ^
     
  13. Surv
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    Surv Senior Member

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    To be honest, /enchant all would (maybe) ruin this economy. With enchant all, it has over 50 different enchants (says the donating site :p). Our main source of money is Skelton grinding, right? Well going enchant all on a sword would make it a lot better. I believe it would be too, (what's the word??) over-powered!! If there is an /enchant natural command, as Lemonade stated, then support. Cause it takes way too long doing every enchant for every single sword. I will do some research on this, as I'm too lazy to enchant swords anymore since it takes about fifteen minutes for a DC
     
  14. AquaDragon10
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    AquaDragon10 Active Member

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    It's illegal to sell godded items there anyway. No Support
     
  15. Cheshrawr
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    Cheshrawr Well-Known Member

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    I feel like instead of enchant all, there should be 'groups of enchants', like
    enchant axe:
    Silk touch 1
    Unbreaking 3
    Eff. 5
    --etc with all possible and max enchants for axes;
    enchant sword
    enchant pickaxe
    enchant shovel,
    etc etc.

    No support for /enchant all" but I really do like the idea of something equal to suit org
     
  16. Surv
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    Surv Senior Member

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    Not true.
     
  17. Surv
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    Surv Senior Member

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  18. redcarsen
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    redcarsen Member

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    Anything that will speed up enchanting, I'm down with!
     
  19. Surv
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    Surv Senior Member

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    The Wild Survy came out of his wild habitat, and found, a great command. And that command is, *dun dun dun* going to be said after this commercial break! (SIKE) So this command is called "/Enchant Natural" and it enchants the item with its natural enchants! It is part of the "Arcane Enchants" plug-in which has other commands like enchant all, so maybe Cyp/Tanner/Sean/Noobcrew could make Overlords/Highrollers only get /enchant natural, that'll be amazing! If you want to learn more about this command, simply tap here. I'm joking, an here. No, but for real, tap here to learn about this command ---> MineCraft Commands: Arcane Enchants
     
  20. Jess
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    Jess Senior Member

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    Actually you're wrong. However, I'm always right (and occasionally egotistical) and only natural sword enchantments have an effect when /enchant all is used, because of the nature of the item. Tool and armour enchants don't affect weapons, and smite can't stack with sharpness. Therefore you'd still have swords with relatively the same power. The only effect that /enchant all has on most items is knockback and fire aspect, as other commands cannot be given to non-tool/weapon/armored items. It is concluded that /enchant all won't ruin the economy in any way whatsoever. Plus I'm pretty sure org had /enchant all before the reset anyways, so support.
     

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