Making an impenetrable mob room [Solution found]

Discussion in 'Discussions Archive' started by HkTV, Jun 15, 2015.

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  1. HkTV
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    HkTV Well-Known Member

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    The first solution we have. I know this isn't the best but it's a working solution.

    Okay, so this thread is to hopefully find an impenetrable mob room design. Recently my friend gnollmar lost hundreds of coloured sheep that he spent 8 hours breeding - this happened twice - so I thought I'd help him out and see if it were possible to make a room in which no one can enter!
    Side note: This thread was also inspired for people such as NekoEmmi with Horses that they don't want dead

    Let's explain what I mean when. If you've ever had a mob farm, maybe chickens or sheep, you'll put them in a room. On a regular survival world you can have them open top and maybe fenced up, yet in the multiplayer world someone somewhere will want to slay your animals for pure and/or loot. So, maybe you put up a lava moat to stop them all! Yet.. they have /jump and /fly so they can soar the skies and generally access every nook and cranny on the server. My question asks how do I make a room in which no one can enter except the owner and where the animals can survive? Maybe the answer is with pistons, maybe with lava I have no idea but I'd like your thoughts, ideas and most notable; solutions to the problem.


    I apologize for any grammar inaccuracies I have made in this post, it was created quite rapidly. Thank you in advance for co-operating.
     
    Last edited: Jun 18, 2015
  2. NekoEmmi
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    NekoEmmi Active Member

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    It's true, I have not rebuilt my sheep farm after the reset because Gnollmar and WhippyCleric have had people going in and killing their sheep (though enclosed with walls more than 2 thick) more than once. I would like to be able to sell wool again but it's not worth the trouble to dye and breed sheep if some looter can just come and kill them all in seconds. I have better things to do than stand and guard my sheep all day. Like stalking Krissy_ :t

    On a side note... Please can we have some logblock/core protect style protection added so the griefers can at least be identified and banned if they do get in? Actually I think this is serious enough to deserve its own thread. Ima go create one. ~ wanders off ~ Back, there was already a thread. Posted here, please take a look ^^
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    Hk I thought of a lava barrier, but 1. other people (non cooped) no longer take damage on your island any more - not even from lava! 2. Most players who can use /fly to get in also have /god so lava wouldn't stop them.

    So, we're trying to come up with a design that will work on .Org that will stop not only normal players with enderpears but also people with /jump /fly and /god. Half slabs may be involved ... if you have a design you think is foolproof and you want someone trustworthy to test it out I'm sure one of us will be happy to try and get inside! x
     
  3. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    I usually make a platform near the void and put farms below. pretty much any thing precious goes below.
     
  4. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    As for fool proof? I have never some across one except completely denying access to my island.
     
  5. NekoEmmi
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    NekoEmmi Active Member

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    How can you deny access though if people can just fly over to you :( Gnollmar's island is locked I believe. But Hk's island is near and gets a lot of visitors, so we assume people are flying over from there. :(

    ... and I had a giggle at what you said before *so immature*
     
  6. HkTV
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    HkTV Well-Known Member

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    Design 1 that Gnollmar, Neko and I tried was this one:

    You'd jump into the bottom one but it would fail because you can't go into a 1.5 height block... yet you can, anyhow here's a screenshot:
    [​IMG]
     
  7. megadorkvikki
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    megadorkvikki Well-Known Member

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    I have protected my crops by creating a greenhouse. I encased my crops in a green glass house. I Locketted the doors so even my coops don't have access.

    This has helped to reduce the number of times my crops are trampled. It's not perfect, but it's better than no protection at all.
     
  8. megadorkvikki
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    megadorkvikki Well-Known Member

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    1. It's hard to make a platform below without /fly.
    2. Crops require light to grow. For this you'd need a lot of torches or glowstone.
     
  9. HkTV
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    HkTV Well-Known Member

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    If we think about this from an ORG view, there is no Lockette. Also, people can /jump through doors. In the case of Gnollmar, a person or persons jumped through 2-3 layers at a very low altitude just to kill a ton of sheep. This has happened 3 times in 2 days so sadly doors won't cut it, but thanks for the suggestion
     
  10. SomeoneCalledJ
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    SomeoneCalledJ Experienced Member

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    It may seem stupid, but it may actually work.
    Build a 10 layer thick wall enclosing the sheep. xD
     
  11. megadorkvikki
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    megadorkvikki Well-Known Member

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    Another thought: Locketting Furnaces.
    I have tried this with success. By Locketting furnaces around the pen, when someone tries to /jump, they land on the pen roof. (Also made of Locketted furnaces)
    The downside is:
    1. They can /jump through the door
    2. Lockettes in large numbers create insane lag.

    Just a thought. I realize it's not a solution.
     
  12. Bignchubby
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    Bignchubby Experienced Member

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    I possibly have an idea that I might test myself to be honest...
    • Build a thick wall, floor, and ceiling as suggested by SomebodyCalledJ
    • Add a variety of buttons to activate pistons (stone buttons, wooden ones people can shoot with arrows)
    • At the end, possibly at a BUD switch (Block Update Detector) that would activate redstone entering the room, this could possibly be done by triggering a furnace.
    If you want me to test this let me know.
     
  13. Akrill
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    Akrill Senior Member

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    There was a Mod vault a few years back that was completely protected by /jump.
    I can't remember the design of it though.
    I just remember that something like that is completely possible.
    The way we got in was using locked doors :p
     
  14. NekoEmmi
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    NekoEmmi Active Member

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    This might work on .Net. On .Org though there is no lockette. I also hope to god it's not added as I would probably quit, I hate lockette more than CLag lol. It would totally ruin the design of my shop (can no longer place signs onto chest what??) It has got me thinking though that perhaps a locked chest would stop someone ? You can use chest shop to lock a chest on org.

    The problem with "thick" walls is that no matter how thick, the way /jump works is to search for the next available block. So thickness has made no difference in my experience.

    Pistons that move things around is a cool idea. It might make it harder to penetrate a room where the walls kept moving. However firing arrows, like lava, is not going to affect someone with /god. Perhaps confuse them a bit and knock them back though. Ooh perhaps you could make it so that they were knocked/pushed back from the area you must jump from to enter... I'll try this with water perhaps :D It's not foolproof but certainly makes it more annoying for a would-be griefer
     
  15. NekoEmmi
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    NekoEmmi Active Member

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    And Akrill... if anyone can build it, you can :p
     
  16. Akrill
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    Akrill Senior Member

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    I honestly would build it, but I can't remember it's design :x
     
  17. NekoEmmi
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    NekoEmmi Active Member

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    ehe perhaps I should be trawling the internets for an answer.
     
  18. Jolie
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    Jolie Active Member

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    Piston doors? and enclose the room with tons of light.
     
  19. Bignchubby
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    Bignchubby Experienced Member

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    The thing about the arrows is if you have wooden buttons on your island, someone can shoot an arrow at it to activate the redstone, while with stone buttons they can not.
     
  20. La Tarte
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    La Tarte Member

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    If you make a wall, then behind it leave a one block gap, then Make another wall, then /jump always fails, if done correctly.
     
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