EngineDebounce = true EngineStatus = "Shutting Down" Forward = 0 wait(.1) EngineStatus = "Off" EnginesOn = false EngineDebounce = false .-.
Position calculateDestination( MoveDirection dir) { Position temoPos = new Position(galaxy,row,column); int tempRow = temoPos.row; int tempcolumn = temoPos.column; if ( dir == MoveDirection.X_MINUS ) { if( (--tempcolumn) >=0 ) { column += 1; return temoPos; } return null; } else if ( dir == MoveDirection.X_PLUS ) { if( (++tempcolumn) <galaxy.getNumColumns() ) { column -= 1; return temoPos; } return null; } else if ( dir == MoveDirection.Y_MINUS ) { if( (++tempRow) <galaxy.getNumRows() ) { row -= 1; return temoPos; } return null; } else if ( dir == MoveDirection.Y_PLUS ) { if( (--tempRow) > 0 ) { row += 1; return temoPos; } return null; } return null; }
http://developer.roblox.com/forum/feature-requests/4315-new-game-setting-allow-game-point-awarding-default-false ._.
local ServerData if autoupdateenabled then GetAsyncWebResult(UPDATE_HOST, UPDATE_PATH.."?rand="..math.random(1,1000), function(d) ServerData = d end) function update() if ServerData ~= nil then local ServerVersion local send, tmp, sstart = nil, string.find(ServerData, "local version = \"") if sstart then send, tmp = string.find(ServerData, "\"", sstart+1) end if send then ServerVersion = tonumber(string.sub(ServerData, sstart+1, send-1)) end if ServerVersion ~= nil and tonumber(ServerVersion) ~= nil and tonumber(ServerVersion) > tonumber(version) then DownloadFile(UPDATE_URL.."?rand="..math.random(1,1000), UPDATE_FILE_PATH, function () print("<font color=\"#FF0000\"><b>"..UPDATE_SCRIPT_NAME..":</b> successfully updated. Reload (double F5) Please. ("..version.." => "..ServerVersion..")</font>") end) elseif ServerVersion then print("<font color=\"#FF0000\"><b>"..UPDATE_SCRIPT_NAME..":</b> You have got the latest version: <u><b>"..ServerVersion.."</b></u></font>") end ServerData = nil end end AddTickCallback(update) end