My MC folder is less than 200 mb, and no mods. my 4 gb is holding up just well, my laptops ram is upgradable, so thats my next concern, then getting dedicated graphics, which according to my user manual (who reads em) says i can idk, thats me goal to have a better computer
Well, a 128x texture pack is around 50-100mb, and a few worlds that i've been playing on for a few months are 100-150mb in size, especially if u play with large biomes enabled, I try to keep 3 backups of the worlds, and more if I'm actively playing the world at the moment. It all starts to add up.
Oh and screen tears look horrible... i use vsync... thats the one that limits frame rate in optifine doesnt it?
Vertical sync is when nothing graphical is allowed to happen until the monitor has finished its current refresh cycle. If your framerate is below your monitor's refresh rate with this enable, it looks jumpy and stutters. A more common solution is double buffering. This is when, while one frame is being displayed on the screen, the next is stored in memory, waiting to be shown. It's up to the game developer to implement it. Edit: from Wikipedia's multiple buffering article: "Now consider how you would do it if you had two buckets. You would fill the first bucket and then swap the second in under the running tap. You then have the length of time it takes for the second bucket to fill in order to empty the first into the paddling pool. When you return you can simply swap the buckets so that the first is now filling again, during which time you can empty the second into the pool. This can be repeated until the pool is full. It is clear to see that this technique will fill the pool far faster as there is much less time spent waiting, doing nothing, while buckets fill. This is analogous to double buffering. The tap can be on all the time and does not have to wait while the processing is done."
AHHH. I know who you are and I know that you know your stuff, but you have to remember that MineCraft loads chunks rather than full maps. Let's use Planetside 2 as an example; the maps on that are rather large, which take up a lot of space. And then graphics, the sprite of a weapon in MineCraft is around 14kb's, in Planetside each weapon = 1mb. But then that's why you use a 512x512 texture pack and it runs up the size + countless mods. The one thing I'll give MineCraft is that's optimized amazingly, I think that's the second thing with Mojang that I'm impressed by, the game is just optimized well, compared to some.. DayZ, WarZ, Rust. I wish they re-wrote the game in C++ but it would piss to many people off and it would take them far to long.
Yeah, you make a good point. But still, 1.8 GB doesn't compare to some of the larger titles. Like I said, it varies from person to person. Optimization? Hell yes it's well optimized, but it's optimized in a language that's not designed to run games. By the way, I'm not exactly keeping my identity secret. I've got a ban appeal up but so far it seems I've been kept on ignore. 29 views, no replies.
Then again MineCraft isn't exactly large either. However you're right. As for your ban appeal, no mods will touch it because a) Half don't even know you and b) it's up to an admin, you just gotta hope Cypriot sees it. I waited months for Noobcrew to see mine and never did.
All these new additions don't really feel like they should be put in. But you know, you have to keep adding more things to keep the game fresh.
All these new additions don't really feel like they should be put in. But you know, you have to keep adding more things to keep the game fresh.
None of which you actually have to use. Don't like Drenite? Don't use it. Don't like brewing or enchanting? You don't have to do those.