I think when it got over 100 it got critical tho but soemtimes, at drop parties on eg halloweeh it handeled over 350 tho
When we had more than 200 people online at any given time, I find that unlikely. We had 500 players on during drop parties, and when there was 500 players we ran at ~1 tps. Usually however we ran at a stable 10~15 tps, which is playable but block placements could be glitchy.
Oh, sorry, then nvm my statement, I talk s*** haha but as older as the server became until it finally got renewed it became more and more unstable and laggy tho
because Minecraft isn’t made for a large amount of players to be on one server. Minecraft only uses 1 core in a CPU, which isn’t much power considering some CPUs have a lot more than 1 core nowadays, like the AMD threadripper (I think) has 56 threads, 28 cores. As Minecraft gets older and more and more updates that get pushed out with nothing done towards optimising server gameplay, it’s a likely fate that Minecraft Java’s newer updates are pretty much going to die if nothing gets done about CPU usage and other optimisations.
Every good memory of skyblock is a favourite memory hehe. I remember back in 2k14 halloween drop party. Cyp was dropping pumpkins heads and my luck was so bad mostly cause of the tremendous amount of lag from the huge amount of people in spawn then all of the sudden I managed to get not 1, not 2 but 3 pumpkin heads! I was soooo happy. And ye it was my first time winning something from a dp.