Implemented Things we need to add quickly if possible.

Discussion in 'Server Gameplay Suggestions Archive' started by boba, May 23, 2020.

?

Do you think these things should be implemented on Economy?

  1. Yes

    75.0%
  2. No

    25.0%
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  1. boba
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    boba modern manifesto Premium

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    As a "full-time" economy player, I've come to notice some things that need updates, some things that should be added and some things that are useless and should be removed. :eek:

    Additions to Economy:

    /pay Command- Whether someone needs money, or needs to pay somebody, we need a /pay command on Economy. (See how it rhymes :p). A /pay command has always been something players want. It's really tiring to find a random piece of garbage and then put a price and let it relax on /ah. A simple command which can directly deposit money into someone's balance. It would be fast, smooth and simple.

    Shulkers- Not everyone has /echest on Economy. What if they need to transport an item. Adding shulkers would be a game changer. Portable, convenient and can be any colour. Adding shulkers would be an ease to players. You can have so many of them which can be great for organization and it would be portable. Players would enjoy having an emergency supply kit or have their goodies always with them. If they are added, they should be incorporated in /lnf. /lnf is specifically for new players so they can retrieve illegal items (buckets, dirt). It would be nice though if it shulkers was available to retrieve after death. (It's fine if it's not a /lnf item but it would be amazing if shulkers where in Economy.) But how can we get them? My next point...

    /warp hostile or /warp mob Warps: We need these. Mob Grinders are efficient but what if we want to face a challenge? Either of these warps would be a genius idea on Economy. Players can go and fight mobs and get items from them. Addition to this,

    Hostile Monster Spawners: If players want to spawn zombies, spider or any baddies, a monster spawner would be nice.

    Seasonal Warps: This should be definitely added to Economy. Note that Survival has them. What about Economy? Adding them would be really nice and can give us holiday vibes. But we can't have them without..

    Head Hunts- Some players get unlucky and don't get a head in Holiday Drop Parties. But if we add the same head hunts that are in Survival, players would be happy. It would be nice for a change that Economy gets some major updates.

    I really hope this issue can be addressed properly and that Economy gets some attention because really, we also want stuff that /skyblock have. Please have all of these added or at least most of them. Thank you! :>
     
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    Last edited: May 25, 2020
  2. LeoSteel
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    LeoSteel Active Member

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    Some of these are good ideas which can’t really be denied as being useful.

    I would say with regards to coloured prefix for ranks on survival it’s skytitan+ which means it’s at least $250 rank. Eco doesn’t have a rank for that and top eco rank for $100 can’t expect the same perks we pay $250 for on survival.

    It might be worth suggesting things a little bit more separately as people will agree or disagree with certain things and you have made it difficult so people will disagree with everything because they disagree with one point.
     
  3. LeoSteel
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    LeoSteel Active Member

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    Would you be willing to pay $150 more for the perk? If not then no xD.
     
  4. boba
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    I agree, since you've paid so much, there should be some advantages. I would really like the coloured prefix added though and maybe we can leave out the prefix name changer.
    If we get the opportunity, then I know for a fact people will. :hah:
     
  5. WhatsUpDoc
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    WhatsUpDoc Eh What's Up Doc? Premium

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    We are unable to consider suggestions involving the following areas outside of the control of the Development Team:
    • Core Minecraft functionality, the Minecraft client, or client-side mods
    • Donor ranks, perks, kits, or cooldowns
    • In-game rules (e.g., illegal items/trades, etc.)
    • The availability or prices of items sold at /warp trade or similar in-game shops
    • The contents of the lucky crates or their chances of winning

    • some of these can’t be implemented boba :(
     
  6. boba
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    Ahh man. But how can they be added?
     
  7. Pillow
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    I think these ones can.
    This one can't
    Possibly.
    this one can i think
     
  8. Frez
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    I personally prefer us not having coloured prefixes and is one of main reasons I play on economy, however the rest of the suggestion I agree with :smilingimp::tongueclosed:
     
  9. boba
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    Edit: Removed Coloured prefixes and sea lanterns since the lovely developers cannot add them. Hope they can add the rest!


    yup, well bye bye to coloured prefixes.
     
  10. Ca1
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    Ca1 Senior Member

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    No, all of them can be added, it's just a question of will they be added
     
  11. No longer on forums
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    I agree with most of these, but they are going to cause a lot of glitches, causing possible duplication, which is bad.
     
  12. boba
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    I don't think all will cause glitches. If so, I can assure you our lovely developer team is able to fix them. :heart:
     
  13. otter360
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    otter360 Active Member

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    Support for all these except possibly the Seasonal Warps/Head Hunts.

    /pay command: This command is especially helpful to the new players as /ah and chestshops are confusing when you first come across them (I struggled with them when I first joined). /warp chestshop is not exactly a tutorial (more of an example) and its nearly impossible to know what item to put for the 'buy' line without knowing the command (/iteminfo) or the auto fill of '?'. /pay is simple and easy to understand. However it may make it harder to track large sums of money associated with duping and other offences.

    Shulkers: Very useful for storing items in bulk (the alternative being lots of double chests) and maximizing the space in your valuables chest (in my case my enderchest). However, it does make duping easier and faster which would need to be addressed. There would also need to be a place to obtain/buy them; options could be /shop, a mob warp, or have shells/spawners available at /warp crate. I think a mob warp for them would have the smallest impact on the server out the options I suggested.

    Hostile mob warps/hostile spawners: I strongly think these should be added due to the low rates of natural mob spawns and that mob farms based on flowing water are being nerfed. Although I am not againist a lil more tps im wondering how it would be possible for players to obtain mob drops and a decent rate of xp (I no longer use my mob farm due to the nerf, affect on the tps and low rates). A hostile mob warp with spawners would provide this with a smaller affect on the tps than water based mob farms.

    Seasonal Warps/Head Hunts: Unsure on this one. This is because of people bypassing the one account rule to farm hundreds of these heads which crashes the economy for them. As a result large amounts of them are 'deleted' by the administrators and players investments are lost (as seen on /skyblock). I would change my mind if there was systems in place that prevent players from using multiple accounts to obtain these rewards.
     
  14. boba
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    Thread locked for inactivity.

    I decided to lock the thread since I don’t think these ideas will be implemented. Thank you for your support on this thread.
     
  15. Megan
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    Megan Experienced Member Premium

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    Thank you for creating a suggestion!
    After looking at it we have decided that we will be adding this feature! We felt like this would improve the game-play by adding it, so your suggestion has been accepted!
    This thread has been locked and moved to Server Gameplay Suggestions Archive.
     
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