First off just posting it here as it cannot be a suggestion. This is simply me putting my opinions out towards others. I do not condone the trade of illegal items. ---------- So starting off as a new player, you don't know much of the rules, and the last thing you'd think would be that dirt isn't allowed to trade. Some of these rules arent exactly new player friendly either. And I know island farming is an issue but I'll get to that. Solution When a new island is created, the dirt on it should have some sort of special value given to it via plugin. And with that, say, when mined, it goes straight to the inventory. And if the player tries to drop it, they could receive a client-side message letting them know that they cannot drop their starting dirt. -any dirt made by breaking grass is just normal dirt. With buckets, same kinda deal as dirt, and crafted buckets could be traded off when a player needs a spare. With the current redsand -> sand thing, I don't see why sand isn't already legal to trade. It confuses players into thinking that if you can trade redsand then normal sand is okay too. --- As for island farming, I'll most likely make a suggestion for it, but I'll let it sit here first; a counter should be implemented that comes up in some sort of potential island farmer list that staff can check any time. Their ign is listed with their coordinates after creating x amount of islands in x amount of time. --- My thought process on this whole thing is to make the rules a lot less confusing. It frustrates some newcomers, thankfully most understand, but a lot of things would be easier if we could have legit ways to trade some essential items. ------ Leave any thoughts below.
The dirt idea confuses me because no matter what you do with a grass block or dirt block, you're still going to get dirt either way. Besides we already got a plugin that does not allow to trade dirt. Though the message should be more specific on why you can't drop dirt (ex: You cannot drop dirt because it is illegal to trade. Refer to warp info[or warp rule] for more information.) The red sand idea is kinda true though, except the part where you said if red sand is easy to trade but sand isn't. I like the island farming idea tho, its like a FBI watchlist that FBI often checks lol but in a minecraft server
The problem with it is that people island farm If we allow dirt trading people will just island farm to sell dirt and make money in a u fair way there for if we allow dirt trade then it may confuse people even more
I don't get it. How will the server distinguish starting dirt from normal dirt? If it has a special name, it would disappear when placed...
The starting dirt would theoretically be given some sort of tag identifiable by a filter or plugin of some sort. Again, these are just the thoughts of it im discussing mainly rather than the behind-the-scenes stuff
So you’re saying that anything gathered from an island is untradeable, but if it’s obtained elsewhere like grass and sand from kits or crafted buckets, then it’s okay to trade? I know you want to stop new players from being confused, but I think this would be even more confusing. Players would have the impression you can trade any illegals and be confused as to why some people get to do it and not them and this whole idea would need to be explained to them. Perhaps we could do more to make island farming more known, such as updating the tips in chat or /rules. Or maybe be clearer with client-side messages when illegals are trying to be traded since some players still try to trade regardless of those messages.
Alright... Will this items work exactly like normal ones? Except not being able to trade them. Will this mean island farming would be legal?
There was a thread that Krissy made few months ago about making red sand illegal and yellow sand legal.
that's too few Also this idea won't stop trading via chests, if only you are able to take the special dirt out from a chest, then that problem would be solved. If the special dirt can't be placed inside an ender chest, island farming would no longer be a problem (Also applied to sand and buckets)
For me, the main problem is when you misplace grass there's no way to get it back as grass and not dirt
The problem i'm seeing is in a developer's point of view if you want to make for example dirt broken from grass blocks to be different from starting dirt block you would have to do extra work just to give the two dirt block different id. So going forward this doesn't make sense and is not reasonable to waste effort and time on this issue. Now if people are really struggling with dirt then a better more viable solution is increase the amount of grass blocks when voting or setup a area where people an trade in stuff for grass. But that is my thought at the moment.
Why would it be too few? Apart from the hardcore players, but that is an easier solution than making a whole new 'block' so to say
Fyi this may well be impossible to implement because if you place a block with special tags of any sort and destroy it the item when you pick it up will be like a normal block.
i think that trading dirt is good.. we, the ldtc, can answer this! there is no reason to ban selling dirt because if you accidentally break grass you will get dirt anyway so it is a bit hypocritical that you cant trade dirt yet grass blocks can give u dirt.. also sand.. there is nothing wrong with sand trading ... only something wrong is that u can sell red sand but u cant sell normal sand... not sure if u can sell sandstone tho.. if u can sell sandstone its a bit odd... i have joined many of the skyblock servers they allow dirt trade they say whats the point of dirt trading and stuff... nobody island farms because all of them dont have a thing which players can make their own island preventing island farm (or alt of course.. but some people uses alts and some people they cant afford it) any explaintations please quote me
Trading dirt is illegal because it promotes island farming, which is creating an island numerous times for the purpose of getting sand, dirt and buckets. Breaking grass for dirt, however, is a completely different thing, since you can't farm grass, because silktouch is not enabled on grass blocks.
I understand your opinion and frustration and I really appreciation the thought. But I would like to share my opinion one again on this topic, I think these are the key points as to why dirt is not legalize. One it creates a environment where the player has to work for it in some sort of way or fashion, that being said it makes player have to work for it but be proud of what they have obtain legit. Another key point is if things are so easily obtain then players often lose the motivation to continue. And my final key point is going back to it creating a environment it also helps you connect with the community, seek help, talk to each other, share conversations and stories. That is my thought at the moment if anyone would like add or disagree with my thought please do so as I want to hear more of everyone's opinion on this.
Bro, if you trade dirt, its basically destroying the value of grass. Sand, makes sense as there is red sand and you can get glass and farm cactus the normal way you would do for reg sand.
how does it make sense to sell red sand rather than normal sand bruh there is a biome which has red sand and acts like a sand... it makes no sense at all