Skyblock Strays, Zombie Villagers, and Husks

Discussion in 'Server Gameplay Suggestions' started by DegenerateGnome, Nov 25, 2018.

  1. DegenerateGnome
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    DegenerateGnome Active Member

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    Ok, so I've noticed that /spawner on any of those 3 mobs simply doesn't work, which sucks, big time, especially since all they are are reskins of currently available mobs! The only differences being that Strays can drop slowness arrows (which can easily be disabled) and Zombie villagers can turn into villagers if cured (which doesn't matter since you can't nametag villagers, they despawn, AND you can't even trade with them, honestly, just disable zombie villager curing, its pointless). Lets enable these! Even if strays drop slowness arrows it doesn't matter, since we can give bows the infinity enchantment, which lets 1 arrow be used infinitely (which only works on normal arrows, not slowness arrows).

    Also, for zombie villagers (I don't know about husks since im not in the right biome) they can spawn naturally, I remember farming them until I had enough for a small room, curing them all (which at the time I had no rank and saved for quite a while to cure these) only to realize they would despawn and were useless. So why are these even disabled? Honestly... But yeah, lets enable these, there really isn't much harm in this and it adds variety to spawners!
     
    • Support Support x 9
  2. Alcala09PlaysMC
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    Alcala09PlaysMC Active Member

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    I agree with the zombie villager and husk.

    One thing about the zombie villager, this could be really helpful for an iron farm or to enable trading and name tagging.

    Well, maybe an iron farm or emerald trading would ruin the economy and it is a terrible idea.
     
  3. DegenerateGnome
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    DegenerateGnome Active Member

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    Yeah, but villagers have the same drops as zombies and their trading is disabled, curing them is pointless since they despawn and can't be nametagged, which makes a waste of a precious golden fruit :< And yeah, emerald and iron from villagers would ruin the economy for those big time.
     
  4. Alcala09PlaysMC
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    Alcala09PlaysMC Active Member

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    Yes it is pointless just to be able to cure zombie villagers and not able to trade with them, but if skyblock adds trading, it would be useful.
     
    • Agree Agree x 1
  5. gvgnvhgbhbhh
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    gvgnvhgbhbhh Member

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    these ideas would be very helpful to the sever and benefit the members who pay heaps and even if they implemented these ideas a lot of people would love the new concept.
     
  6. athyrix
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    athyrix Senior Member Premium

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    Support, but I don’t quite see the point in the zombie villagers, but I’m all up for husks and strays being added, maybe though, the spawner should only be set by a higher rank, such as skygod or above? :)
     
  7. DegenerateGnome
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    DegenerateGnome Active Member

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    Well, the zombie villagers are just like the husks and strays, they are simply reskins of mobs, the only one of the 3 that has a slightly different drop table is the stray, which honestly isn't even affected much when you think about it. Heck, even if these were just like the parrot and horse eggs costing 10 dias at /warp trade it would be better than not having them at all, though locking them behind rank is also a good idea.
     
  8. Monster_Sparklez
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    Monster_Sparklez Yee yee Bubba Premium Premium

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    support agreed with southwark
     
  9. lowfps10
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    lowfps10 Active Member

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    I don't see anything wrong with these being added into the /spawner command, support
     
  10. 52Phenomenon
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    52Phenomenon Super Moderator Super Moderator Events Manager

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    Support, it would be nice to see these added

    Although I'm not sure if there is much point in adding zombie villagers
     
  11. HuskyKiing
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    HuskyKiing Member

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    Support. I don't get why some mobs can't be in spawners.
     
  12. catclaw4335
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    catclaw4335 Active Member

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    Zombie villager cure.
     
  13. 52Phenomenon
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    52Phenomenon Super Moderator Super Moderator Events Manager

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    This is a bit pointless though, as villager trading is disabled and they have the same drops as zombies.
     
  14. bERYbERRY
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    bERYbERRY c000000000000000kies Builder Premium

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    Support, I don't see any harm in adding them
     
  15. ItsRed
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    ItsRed Well-Known Member

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    Support,

    The iron economy has been needing a fix for a bit now with the best price ive seen 3:2 ( Heatherly),

    in other words, this would be a big help to iron prices Hoppers, Pistons, etc etc
     
  16. Super_Dave1236
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    Super_Dave1236 Active Member

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    Sounds like you've thought this through pretty well and I don't see any reason this could hurt anything.
     
  17. catclaw4335
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    catclaw4335 Active Member

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    understood
     
  18. DegenerateGnome
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    DegenerateGnome Active Member

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    I mean, husks, villager zombies, and strays are the same mobs just reskinned, the only exception being that strays drop slowness arrows (which when visiting another players island wont effect you whatsoever) Though i'm thankful for the support this is getting, tysm everyone!
     
  19. Marcy
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    Marcy Apostlé of Falcons Premium

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    Support,

    Such a pain that we can't spawn those 1.12 monsters as skytitans.
     
  20. Blyx
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    Blyx Senior Member

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    Support, it makes sense to have the updated mobs available for spawning. I also agree with the disabling of villager curing - it has the potential to allow players to waste potions of weakness and golden apples without any reward.
     

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