Dear Fellow Skyblockers, You asked, and we've listened! We've added a Change Log section, where we will be posting information on bug fixes, changes, and improvements we've implemented. This will help keep anyone interested informed, and will help us get valuable feedback from the community. We'll still post important news and announcements here on the front page, as well as some main highlights of significant updates, but we'll do our best to keep the front page free of clutter while still keeping the community informed. If you do want to stay on top of changes, please feel free to watch the individual Change Log forums you're interested in. They're currently organized into separate Forums, Skyblock and Classic sections. The first change log entry has been posted for Skyblock, covering recent changes since the initial release of the Nether. Main highlights: PVP now works as long as both players have opted in, are not in god mode, and are in a PVP-enabled area Island level calculation now takes entire buildable area of the island into account Coop members can use /level and /coop info, even if the leader is offline Coops are no longer disbanded if the leader leaves the coop without picking a new leader New coop leaders are no longer chosen at random; less likely to have leadership accidentally transferred to an inactive or forgotten coop member Multiple chat improvements, including /ignore, local and coop chat, and a /quiet mode for when you just need some peace and quiet Multi-line colored chat is now formatted correctly, even on older clients (tested with vanilla Minecraft 1.9 client) Coarse dirt no longer turns into plain dirt when you break it, allowing it to be moved without losing it Please feel free to check out the full change log entry for more details and let us know what you think! Kind Regards, The Skyblock Development Team
Fair enough, Pepsi, but please keep in mind that the community was eager for the new release and had already been waiting for a long time. We can't always have perfect software on day one, and if we wait to release until it's perfect, we might end up waiting forever. Better to get working software out the door and make fixes and improvements based on feedback, than to keep the community wondering what's taking so long. Your point is well taken though, Pepsi. I'm sorry you're disappointed, but I hope we can make you proud of us some day.
Idk if its just me but I lost 2058 ish levels in the night and I think its because of the building limit and levels don't reach all the way down there anymore. I had 4078 woke up at 1995 and I think it might be cause I was building around y=11 to y=25.
well whatever you lot have done i can no longer log in so you better fix it up soon because im about 2 throw a rager