Clag

Discussion in 'Other/Uncategorized Suggestions Archive' started by Kira_, Jan 12, 2016.

  1. Kira_
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    Kira_ Experienced Member

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    Okay re-writing this.

    Some idea's that could improve clag, also suggested by others.

    Number 1:
    Add /clagtime. This command would allow people to see how long it is before clag happens.

    Number 2:
    Add back '3, 2, 1'
    It's only '5... *number* entities removed' at the moment.

    Number 3:
    Have clag be triggered by a certain amount of items/give mods the ability to trigger clag, but still give a 20 second warning.
     
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    Last edited: Mar 3, 2016
  2. Dewsiee
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    Dewsiee Boss Member

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    I think adding the
    "3
    2
    1
    49 entities have been removed."
    would be good, that or giving us the ability to see when clear lag is coming with a command. I know Geo has a mod or something that tells her at the top of her screen.
     
  3. mistyt25
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    mistyt25 Active Member

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    I actually love clag, it's really needed when grinding bones. It would be nice if there was an option to clag your own island. Also if there was a way to protect expensive items from the results of clag (such as spawners) Ohhh and I would love to be able to have paintings and minecarts not get picked up :)

    Sent from my C6530 using Tapatalk
     
  4. Kira_
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    Kira_ Experienced Member

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    It's added, but I still get continuous complaints shown above, those are actually ones I've had the past 36 hours.

    Yes, clag is good in some occasions, I will specify a bit more and add such suggestions into the thread. What I'm getting at though, is clag isn't really necessary but to annoy everyone when there are less then, lets say 20 players.
     
  5. GeoSkye
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    GeoSkye Well-Known Member

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    Yeah I have a timer on my screen that counts down to the next clag. It's pretty useful actually.

    And Kira, just imagine Aloha on grinding and the amount of entities you two produce. Sure your grinders cut down on it, but it's still a lot. Most grinders have lava for garbage- But most people also don't use these and just fill every inventory spot with 1 bone so junk is just dropped around them. Also

    If mods controlled clag, what if no mod was on?
    If clag turned off at less than 20 people, what if all the public spawners were in use by these 19 people?
    Getting rid of clag, just, no.

    I feel like the "Have clag get triggered with a certain amount of entities" Could work, but at the same time, depending on what number this is set to, clag might just end up occurring more often.
     
  6. Dreamintruder
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    Dreamintruder New Member

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    It would also be handy if items like, sapplins, seeds, farming stuff woudn't despawn everytime. That they don't get picked up by clag but naturaly get despawned afther like 5-10 min.
     
  7. Dreamintruder
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    Dreamintruder New Member

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    I feel like the "Have clag get triggered with a certain amount of entities" Could work, but at the same time, depending on what number this is set to, clag might just end up occurring more often.[/QUOTE]

    You could also imput that clag won't be done untill x amount of entities with atleast 7 min between them.
     
  8. Kira_
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    Kira_ Experienced Member

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    Ehh, it depends how people see it.
    1. Not everyone has your timer, which isn't helpful at all
    2. Still don't see why our grinding would affect said decision being made, I'm sure an extra few minutes wouldn't hurt anyone, plus, we very well know when enough is enough.
    3. You've seen how many mods got promoted, quite a few times today there were more mods then players, generally there is atleast 1 mod on at all times.
    4. What's the chances all 19 people on the server would be using a grinder? Have you ever seen more then 2 or 3 at a time?
    5. Well if Cyp would get rid of the items at /warp shop, cause personally if you can't read the signs, you shouldn't play minecraft to start with, I don't see why this would be such a problem?

    ^^^^ That could work too, yes.
     
  9. NekoEmmi
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    NekoEmmi Active Member

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    I am just finding that dealing with CLag several times per hour is incredibly stressful. I am not coming on the server as often as I used to because I am a player that likes farming. If I want to farm say saplings, there is no way I can pick up all the saplings that drop from my trees right up to the mark with CLag coming, even with the notification that it's approaching, it's just unrealistic to manage to collect them all before it strikes. I can't even make a water trap because hoppers are disabled and it wouldn't solve the problem completely anyway. The only solution I've found is to lock my island, completely leave my island when the CLag message approaches, ask everyone to /please/ not go to my island, and then wait until it passes. I'm sick of repeating this every 6-8 minutes. It's a real nuisance and I don't really enjoy playing this way.

    I personally feel that the amount of hassle/annoyance/grief at lost valuables caused by CLag hugely outweighs the few times it is actually useful. Most of the time I see 100 or less entities are cleared. /warp shop creates about 80 entities just from the display cabinets so in actual fact, approximately 20 ground entities are being cleared each time, several times per hour, is this really worth it? Let's not forget that entities do despawn naturally after about 5 minutes anyway.

    Occasionally, people grinding at skeleton spawners create huge numbers of entities that lag out the server completely. However AFK grinding is illegal anyway and IMO it's the grinders here that are the problem, not regular players who just want to farm crops and stuff. People should not be allowed to spawn stupidly high numbers of entities without punishment. I think that if players want to use skeleton grinders they must be made to destroy the entities as they go or else risk being punished for creating excess entities and lagging out the server. Perhaps bone prices should be nerfed a little to discourage excessive skeleton mob grinding as let's face it, the fact that players can spawn enough entities doing this to crash the server and also that this is the fastest way to make money on an economy server really is just a recipe for disaster. Besides, when this excessive lag is occurring, CLag also lags out and partially breaks anyway - it sometimes stops working for several minutes, the one time you actually want to see it. It's not a very good solution at all.

    I think a better solution (or part solution) would be if mods could manually trigger CLag by command whenever there is a specific issue with someone at a grinder causing excessive lag, so that the moderator can essentially keep the server running while finding out which player it is causing the problem, then they can kick or tempban the player to prevent the problem repeating itself. I understand this won't work if there is no moderator on the server but there are so many people volunteering to moderate and "not having enough moderators" really is a separate problem - there should be enough staff on a server to always have /someone/ on. Since the promotion of new T-mods, I am happy to say I've not been on when there has been no moderator on in the last few days.

    I also think it would be great if the frequency of CLag could be lowered, say to once per 15 minutes. I don't think CLag needs to come through every 7 minutes. It's way too frequent, it's a real pain in the butt for normal, non-grinding players.

    Finally, what other people have suggested re. making certain items "exempt" from CLag would be super if it's possible. Obviously paintings, minecarts and boats, but also if valuables, crops and saplings, mined blocks, stuff like that could be protected I think that's the stuff that people break wanting to keep, and get frustrated at losing. Let's be honest, in Minecraft, a game about mining and collecting resources, most of the stuff players break, they want to keep. It would be shorter to list only items that clag /should/ clear - namely, mob drops.

    Well that's my opinion on it, I do enjoy the community on Org but that's not the only reason I come on, I mainly want to play Minecraft and enjoy myself, and if this plugin is stopping me from having fun then I'll end up coming on less and less, it's already happening. I come on as I used to but I inevitably get fed up or annoyed at CLag after an hour or so, and nowadays I just give up trying to farm after so long and go and do something else. In my opinion if a plugin is annoying enough that it causes regular players to want to leave the server then it needs reviewing somewhat, I'm not saying it needs to be removed completely as I accept that there is a problem with excessive entities from mob grinding, I just think the CLag frequency needs to be reduced at least by half, and that the mob grinding problem is a separate problem that needs dealing with; I don't think CLag is the solution.
     
  10. GeoSkye
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    GeoSkye Well-Known Member

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    I think the suggestion about filtering a what's takes by clag would be a great idea. If it only took mob items most if not all the issues would be solved.
     
  11. anna
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    anna Well-Known Member

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    Filtering it would be handy, on .net, and .org. Support.
     
  12. Nikoshka
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    Nikoshka Well-Known Member

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    Sorry Kira but I disagree with getting rid of clag. The whole point of it is in the name: Clear lag. It is meant to clear lag and without clag the whole server will probably blow up if the lag gets any worse. People with not so great computers will quit the server because of the lag. When my computer was being repaired, I had to use my 6 year old laptop. The lag was mad and I sometimes noticed that the lag is cleared when clear lag takes everything. If a person loses items then kind rich people can refund them.
     
  13. Dreamintruder
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    Dreamintruder New Member

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    Tbh I almost never have lags, once i was the server break down when their was a grinder deffect that made skelles shoot 1250+ enteties so that is that :D If you are online at 9pm GWT there are only 8 players online and only 100 entities get removed with clag, of witch 75 of the shop, so only 25 items of the players. So most of the time it doesn't help.

    Atm i don't even have lags and i have used all my internet data, so i am playing on very slow internet. Think most people should be ok.
     
  14. Cal
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    Cal Active Member

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    Support.
     
  15. Tribal
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    Tribal Senior Member

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    I'm not sure if it's possible to have mods have control over clag but if there is a way it'd ben reall nice and yessss, I wish clag didn't take away paintings.
     
  16. mistyt25
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    mistyt25 Active Member

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    Or what if it only picked up mob drops

    Sent from my C6530 using Tapatalk
     
  17. Dreamintruder
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    Dreamintruder New Member

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    Tbh I almost never have lags, once i was the server break down when their was a grinder deffect that made skelles shoot 1250+ enteties so that is that :D If you are online at 9pm GWT there are only 8 players online and only 100 entities get removed with clag, of witch 75 of the shop, so only 25 items of the players. So most of the time it doesn't help.

    Atm i don't even have lags and i have used all my internet data, so i am playing on very slow internet. Think most people should be ok.
     
  18. Kira_
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    Kira_ Experienced Member

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    Yes but it you read all- even most- of the post, you'd see that there was more then just 'Get rid of clag' of course I was just writing down other suggestions people gave me to start with.
     
  19. EdwinKoala
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    EdwinKoala Active Member

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    I'll Support This. I'd Also Like To Suggest a Voting System Where If Like 50% of The Server Votes For Clag, It'll Happen in 1 Minute.
     
  20. Kira_
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    Kira_ Experienced Member

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    That could work as well to some extent.
     

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