Recent News
Skyblock Forums
Jul
28
- Updated all servers to allow 1.13 clients via protocol hack. There is no 1.13 items yet however and we will be waiting for a stable release before moving forward.
- New Skyblock spawn & various locations set up. Such as /warp crates, trade & islands.
- Added a /warps menu for easy viewing of public warps.
Jul
27
Hey guys, just letting you know that we have successfully updated to 1.13. Please keep in mind however, there is no new 1.13 features and we are only using a protocol hack to allow new clients. We will be waiting for a more stable build of Spigot/Bukkit before moving towards a full update.
We apologize for the few hours of downtime, there was some hiccups along the way and it took a lot longer than expected. Our shop plugin as well is becoming a huge issue right now. Due to the way it saves and loads data, it consistently crashed the server, therefore we are please asking everyone to remove any shops not in use, especially for the players with 50+ shops. Also, for anyone that hasn't created or managed a shop since May 31st may have had them removed. We will be re-writing the plugin to save data differently so once this is fixed, it will never happen again. Update: This has been resolved.
We will also be releasing a new spawn sometime later today (Friday...
We apologize for the few hours of downtime, there was some hiccups along the way and it took a lot longer than expected. Our shop plugin as well is becoming a huge issue right now. Due to the way it saves and loads data, it consistently crashed the server, therefore we are please asking everyone to remove any shops not in use, especially for the players with 50+ shops. Also, for anyone that hasn't created or managed a shop since May 31st may have had them removed. We will be re-writing the plugin to save data differently so once this is fixed, it will never happen again. Update: This has been resolved.
We will also be releasing a new spawn sometime later today (Friday...
Jul
25
- Restored AI to squids spawned using spawners on player islands, since not having AI was preventing squid grinders from working without redstone
Jul
23
- Removed AI from certain mobs when spawned on player islands using spawners
- Does not affect mobs that spawn naturally, animal breeding, or spawn eggs, the /spawnmob command, or spawners at warps such as /warp passive or /warp mob
- Affected mobs: chicken, cow, sheep, pig, mooshroom, squid, snow golem, creeper, enderman, zombie, zombie pigman, skeleton, spider, cave spider, slime, magma cube, guardian
- This should help reduce lag since the server will no longer have to handle pathfinding, combat, or other AI tasks for such mobs, which are often spawned in large numbers to collect their drops
- Updated settings menu
- Added descriptions to all island settings explaining what they do
- Removed unused settings that were for features that ended up not being implemented
- Added a new setting for trapdoors
- Previously controlled by door island setting
- Moved to a separate setting per player suggestions
- Opening or closing...
Jul
16
- Fixed a bug that was preventing newly-created Nether portals from working, they are now working as expected
- Was caused by a recent update to Spigot that changed the way portal creation works in the Nether
- Added a larger base to newly formed portals in the Nether
- This helps ensure players always have something to step out onto when they exit the portal
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