I conducted a small experiment on what kills players in evironmental situations. Here are my results: The Void damage on Spawn: Off The Void damage on someone's island (Untrusted): Off The Void damage on someone's island (Trusted): On Fall damage at Spawn: On Fall damage on someone's island (Untrusted): Off Fall damage on someone's island (Trusted): On Lava damage at spawn: On Lava damage on someone's island (Untrusted): Off Lava damage on someone's island (Trusted): On
*Profile picture: Death smells so pretty* - However, nice title. This is some nice experimental discoveries. This may very well help new players out on Org.