New skyblock, Mob Arena Fixes

Discussion in 'Server Gameplay Suggestions Archive' started by ARandomDiamond, Feb 16, 2018.

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What fixes does the Mob Arena need?

  1. Nothing - it's fine.

    0 vote(s)
    0.0%
  2. Mobs can't spawn within 6 blocks of a player.

    40.0%
  3. Enchantments of gear should reflect the island level.

    20.0%
  4. Enchantments of gear should reflect the time played.

    20.0%
  5. Mob Arena should give grass in the higher levels.

    60.0%
  6. All bosses should be clearable with one player.

    80.0%
  7. Upgrade waves should also make your armor and/or weapon better.

    60.0%
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  1. ARandomDiamond
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    ARandomDiamond Active Member

    Joined:
    Feb 28, 2014
    Messages:
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    The Mob Arena is a great way to get important materials, but it is too buggy and, I hate to say, kinda rigged. When a new wave starts the mobs will spawn all round the player, giving no chance to run away without being hit. This added with no natural health regen (which I also don't like) makes any kit without a medic around doomed to die. My solution to this is to make sure mobs don't spawn within at least 6 blocks of the player. Now there is a place in the mob arena that can minimize this effect (south side of the center, while on lamps, looking north) but you still can't completely get away without getting ht. Another thing I want to discuss is the gear. Everyone gets the same gear whether they just joined or have been playing since the beginning. In short, I'd like the level of gear to reflect the player's island level (maybe also combined with time played).
    Also the bosses should be able to be cleared with only one person (still be hard though). And don't forget to fix level 10 boss!
     
  2. laini
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    laini Ma'am Premium

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