Economy Whats up with the massively reduced gold price?

Discussion in 'Discussion' started by Skylandia, Mar 9, 2024.

  1. Ca1
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    Ca1 Guest

    Your stone gen makes more lag then portal checks.
     
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  2. KhalDrogo
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    KhalDrogo Senior Member

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    How so?

    ............................. Come back any time Ca1


    Yeah. I didn't think you'd have an answer Ca1. Just the usual uninformed comments from you.
    zestym3m3s , don't be too quick to agree with Ca1, he's more often wrong that right.
     
    Last edited: Mar 16, 2024
  3. Skylandia
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    Skylandia Active Member

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    Spawning of portal pigmen is governed by Random Ticks which means that even a portal farm at massive scale would create the same amount of server strain as a moderately sized sugarcane farm. This is what a "portal check" is, the random tick checks if the block is a portal block and, if it is, then checks if a zombie pigman should spawn.

    You might then argue that the entities that spawn cause the lag, which is true. The entities would be causing the bulk of lag from gold farms, but this lag is dramatically less than lag caused by vanilla gold farms, as mobs stack, and entity AI is disabled more than one chunk away from the player (with some exceptions).

    One thing that does create a lot of lag on the server is water spreading, which is essentially a bunch of chained Scheduled Ticks. Skyblock imposes a per-island event limit, which restricts how many of these can happen in a certain time frame to help reduce the impact of each island on the TPS. But when multiple islands are hitting, or coming close to, their respective event limits, TPS will drop. Some structures that tend to hit these limits are: (in no particular order)
    • Large stone generators
    • Moss generators
    • Mob-flushing farms
    • Moderately sized semi-automatic farms which use water to harvest.
    I won't say whether a large stone generator would create more or less lag than a portal farm but I will say that gold farms cause a lot less lag than you think, and ruling out building one due to server TPS concern isn't warranted.
     
  4. KhalDrogo
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    KhalDrogo Senior Member

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    There is certainly a lot of things that cause lag, farms being a major one but farming is an expected path that everyone will take on this server so I think we have to accept that is always going to be there.

    Stone gen's are most players first build in the game.
    Some go large with their stone gens and they will cause lag. Mine is efficient but certainly not large.

    Hopefully one day we will see the long promised hostile spawners and then mob flushing farms can be taken down as spawners allow us to control where the mobs spawn and we can move them in a much more efficient manner.

    I guess the main issue with portal farms and the answer to the question posed in the original post is that they generate an awful lot more gold than any other method that had been considered by those who initially set the price of gold so they were highly OP. Again, I'm hoping they revert the price change in favour of limiting portal farms so that everyone isn't impacted negatively.

    Another balance could just be to increase the gold gen rate of stone/cobble gens, then only portal farms are affected by this price change which I think would have been the intent behind it.

    If the end decision is to leave it as is, then maybe I'll build a few portal farms myself as they are still a good earner.
    I think that needs to be a consideration for the rule makers because if portal farms are permitted, they can expect to see more of them being built because the ROI is better than some a number of other income sources.
     
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  5. aace_
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    aace_ Active Member

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    this is why im not active, i don't want to deal with this kind of stuff, you guys can go afk your cropper farms or whatever, im not paying 50m just to get mad about it lol, have fun

    also please learn what a tl;dr is
     
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  6. Space
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    Space Active Member

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    my bad
     

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