I know many people new and old to eco servers all assume that because you're actively producing and selling the items that those products result in profit. They don't this is a problem for sugarcane and cactus. Let's say you use 20 sand blocks for a cactus farm. Sand is currently valued at around 300 between players. (See players such as Tradehub) so 20 sand blocks would be valued at 6000 skybucks. If all had been planted, you would make 12 skybucks per hour. This is because cactus grows at a rate of 1 block every 18 minutes (see wiki for info) or in other words it takes 500 hours till the farm actually produces profit. This is worse for sugarcane observer farms as the extra cost extends the hours to around 600 till profit. You would actually benefit more by s(elling the sand, gaining more sand in the 500 hours through vote keys and not going through the hassle of building a farm. I suggest that prices of cactus should become 0.9 and sugar cane should become 0.6 skybucks each to actually make it profitable and worthwhile. I believe it's more reasonable to have a player spend ACTIVE 100 hours on a server rather then 500. It slowed the pace down of the game and removed a key building milestone by having the products being undervalued. While some may object, stating that higher prices are achievable though player to player trading I must state when the last time you wanted 2304 cactus?
No support - There is other ways of getting sand than player shops, you can get it from crates and kits If a player is going to make a farm or cactus or sugarcane, they should think about how they will get it back, and if that is too much of a problem, than they wont do it
I think the idea isn’t so much to make profit from farming afk. You can afk farm these products easily so their value is lower. The other point is money isn’t supposed to be made just from farming, but by trading as well. So i don’t think these prices will increase.
No support plus I usually get sand also from opening crates and my kits. Having the sugarcane and cacti prices higher will promote more people to build even larger cacti and sugarcane farms and afk near it and then sell it for profit
Well thanks for the feedback So I'd like to chime in as i don't think people get it Dishpart -if you read my post i did mention the fact that selling that sand that you got will result in long term profits. Kriss- Thats a problem because not everyone can afford to run their pc for 500hr (21 Days of being away from your keybored) Now you and i can both agree that building these farms is really the only thing you can do on eco generally, so removing such a milestone is just cutting of content off the server
Contuined . . . Bert- As stated, selling that sand is more profitable in the longer run. In future post, please do consider to not count kits as part of the server. The majority of the server are non-paying members and as i noticed only the high rollers seem to disagree as they have easy access to sand. Now do realise that this server is going against minecraft EULA and such practices can result in termination as you are receiving minecraft items buy paying for donator perks" . *note the 3rd & 4th bullet point. Pretty sure paying $10 for minecraft wings is unreasonable. Some may state its a donation but its not. Because a donation is a and therefore you should not receive any perks or benefits such as items because the act of a gift means you get no benefit in return . item selling and commercialization is Banned by minecraft EULA. Those are my following response to the people. The last part was diverged as I need to explain why Berts kit point is false
Dude just why? why look into the eula this wont help your case at all i mean its kinda pointless but what ever im tired Just saying its a bit unessesary
I'm just saying that kits shoudn't be considered a reliable and wildly available sand income and that most likely the kits are gonna be modified or altered.
No Support, This would get people more money from building their sugarcane/cactus farms bigger, like getting Islands bigger levels with gold blocks.
Wait, whats wrong with making profit? Isn't this eco, we shouldn't be limted to netherwart farms to make a buck
No support. At those prices it would criple the economy of the economy server, I dont think it's worth it. If you want to make a profit, instead of making a ton, just make couple or farm other things that are profitable
Neutral, I think sugarcane and cacti farms need a buff but this would be to op. Maybe make it 250-400 hour to make profit?
What do you base the presumption on I think its extremely unlikely that the kits will be altered. I also don't think the cactus or sugarcane prices should be increased. Firstly, it isn't the poorer players who will benefit the most. If they made the changes it is those with vast resources who would expand their farms into mega farms and start making crazy levels of completely passive income. Without expanding my own farm would go from earning a fairly minimal amount to 3-5k plus per hours. Too easy in my opinion. (I also imagine that there would be an even higher usage of piston based farms, which would increase lag and thus decrease the overall experience for players on the server) If prices are to be increased it should be the done to the farms that require manual planting and harvesting. At least this requires some activity from players and they can't just stand next to it and afk. (excluding the use of botting tools, which is another debate entirely)