derf128's Archery Competition

Discussion in 'Discussions Archive' started by Frederic, Jun 29, 2016.

  1. Frederic
    Offline

    Frederic Experienced Member

    Joined:
    Jan 25, 2016
    Messages:
    1,147
    IGN:
    derf128
    I don't know if this is a new idea. Anyway, I got sick of those Skin comps, that are all at least arbitrary / biased, mostly rigged, if not even based on bribery. But at least they inspired me this competition, together with the medieval theme of my Island and the fact Wood Buttons can be activated with a projectile even if not trusted. No one chooses the winner here, it is last man / woman standing!

    I am proud to present the unique

    >>-----> derf128 Archery Competition <-----<<


    How it works
    The competitors, armed with bow and arrows, take place in a square arena, facing each other, basically how it Looks like when in a Skin comp:
    2016-06-29 10_46_50.jpg
    Green Blocks: Competitors - Yellow Blocks: Glowstones for countdown

    The comptetitor is standing on a piston-retractable block, which is retracted when a wooden button above their head is activated, p.e. with an arrow :p. The Buttons are all deactivated at start, so no one can be flushed away by a possible cheater before the official start of the competition ;). The competition starts - four glowstones at the center dissapear in the floor one after another, leaving time for prepare, after what the glass blocks before the Wood Buttons are also retracted. The Shooting may begin!

    2016-06-28_22.16.09.png

    Those who fall, fall into a corridor which leads either to the Exit through the famous cathedral or back to the entrance / Shooting range / tribunes. Last man / woman standing wins the comp. In the rare event that more than one Player remain (which may occur when Players of the same side of the square remain, as they cannot shoot at their resp. Buttons, or if the Players went out of ammo), the prize is distributed among them. I don't make a new round because if there are only two Players, they can basically shoot at their opposite's button at the same time and disqualify them both, which would leave no winner at all. If there is no winner at all in the first round (tests show this is even rarer!), the pot goes into the next round.

    The Arena holds 20 Spots. The prize is the entry Price times competitors -2 for my Troubles and Investments. I plan the entry Price on being one grass for now (depends on Feedback, I may make a Diamond Competition once who knows).

    Those who came unarmed can buy used skeleton bows and stacks of arrows in the vestibule (one Gold Nugget each).

    For those unfortunate who don't manage to enter, there is a tribune above the arena for spectators. There is also a shooting range next to it to train for the next round.


    Due to my weekly schedule, the competitions will be mostly held Mo-Fr around 20h00 (8 PM) GMT (UTC+0). Look for my calls in Chat.


    RULES:
    Yes there are rules, as for every game, and I will be recording the Event from a spot in the middle of the Arena (it's useless to shoot at me BTW :p). The rules are written also at the entrance vestibule, can't miss them. Contraveners will be reported and banned!
    1. No /fly or fly hack! If the light above your head flashed (the Buttons are on a redstone lamp) and you didn't fell, then you flew!
    2. No /jump or ender Pearl use! If you leave your spot during comp, you cheated and get disqualified. If you entered the comp without being invited to enter (p.e. without payement), I will flush you out or get you tp'd out by a mod.
    3. No FastBow or other Bow hack. Normally the use of FastBow gets you kicked from the Server anyway and AimBot doesn't help aiming at buttons.
    4. No refund upon kick, disconnection, even less on warp out! Once you're out, you're out, even if it wasn't through the trapdoor.
     
    Last edited: Jul 4, 2016
  2. Frederic
    Offline

    Frederic Experienced Member

    Joined:
    Jan 25, 2016
    Messages:
    1,147
    IGN:
    derf128
    Impressions of the Archery Comp:



    Video of the Grand Opening, first Archery Comp ever:
     
    Last edited: Jul 4, 2016
  3. Frederic
    Offline

    Frederic Experienced Member

    Joined:
    Jan 25, 2016
    Messages:
    1,147
    IGN:
    derf128
    Bumpidibump :)
     
  4. Archie_
    Offline

    Archie_ Member

    Joined:
    Jun 17, 2016
    Messages:
    56
    Lol I feel bad, no replied :( Anyway, bump for the great Frederic
     
  5. Frederic
    Offline

    Frederic Experienced Member

    Joined:
    Jan 25, 2016
    Messages:
    1,147
    IGN:
    derf128
    ^LOL thank you if only I managed to upload the videos. There weren't many participants but it was hell lotta fun. I had 5 participants at most. I'd so like to fill up the arena just to see how it gets. Because with just 5 it's already great fun. And it took me 6 hours to build it, previous testing in creative single player included.

    Does anyone have a tip how to get the arena crowded?
     
  6. dall3n
    Offline

    dall3n Member

    Joined:
    Jan 19, 2013
    Messages:
    2
    This sounds like an amazing idea to replace the skin competitions. Hopefully the idea will grow on people. Might have to throw in a few "free entry and 1 grass reward" events to get more people to try it and spread the word. I'd gladly support it.
     
  7. Frederic
    Offline

    Frederic Experienced Member

    Joined:
    Jan 25, 2016
    Messages:
    1,147
    IGN:
    derf128
    Thank you. I invested like two stacks of grass to build it, but I can't get people interested in it. The few who came found it amazing though. One wanted to open a franchise lol. If I need to invest another stack just to "spread the word", I will have to wait some time though.

    It's crazy that the "skin comps" who have the most success are those offering huge rewards, unproportional to the entry fee, but are just so rigged... yet people fall for it. And such beautiful machines remain empty. I would pay just to see its 20 spots full and hear the arrows fly.

    I think I need sponsors. Leon3ppp BrokenAngelx maybe? Others?
     
  8. Lz
    Offline

    Lz Well-Known Member

    Joined:
    Aug 25, 2014
    Messages:
    1,641
    Huh, interesting.

    Wait a second.. let me try something..
     
  9. Lz
    Offline

    Lz Well-Known Member

    Joined:
    Aug 25, 2014
    Messages:
    1,641
    Ok, got an answer. Due to the servers system of removing arrow entities, the arrow will be remvoed after 4 seconds. So you would just hook that up to a repeater or if you want it to put out a permanent signal (until reset) you'd need to hook it up to a bit of redstone. I would actually suggest hooking it up to redstone. This avoids people flying/jumping back up, because once an arrow hits the light is on and it will stay on no matter if you shoot it again or anything - deactivation is only possible by a player who has access to levers.

    P.S Trapdoors are out of the question to remove a player as you can stand on the edge of them. Pistons only.









    EDIT:
    Wait a second, 6 hours? How big is that thing?
     
    Last edited: Jul 12, 2016
  10. Frederic
    Offline

    Frederic Experienced Member

    Joined:
    Jan 25, 2016
    Messages:
    1,147
    IGN:
    derf128
    Not sure what you are trying to say. The system works perfectly actually, better than in single player where the arrow would stay in the wooden button for a minute or so. It indeed dissapears quite fast, but the button is still activated and the piston underneath retracted, dropping the player into the "loosers corridor".

    Thanks to Trola_ and Jimalexblack s public grinders, it's not too much a hassle to get the bows and the arrows, which I decided to give out for free to the competitors who need it (instead of selling them as originally planned).
     
  11. Lz
    Offline

    Lz Well-Known Member

    Joined:
    Aug 25, 2014
    Messages:
    1,641
    The problem is, people could /jump back up and you'd never know it if it's crowded. That's why I'd suggest hooking it up to a lock mechanism, which means once the player is dropped he is dropped and a redstone lamp will light up - this makes it impossible for a player to sneak back in. But the problem still remains of a player, after loosing, /jump'ing back up and hitting all contestants out.

    I love your idea, but you got to think realistically if this would be manageable with trolls. In a skin comp you would have the problem of people re-joining. Here you have that problem too (although fixable) but the thing that makes this especially tricky is that trolls can knock other people out.
     
  12. Lz
    Offline

    Lz Well-Known Member

    Joined:
    Aug 25, 2014
    Messages:
    1,641
    I see you have tried to manage this problem with pistons blocking the buttons, but it is definitely not fool-proof.
    2016-07-12_22.54.02.png
     
  13. BrokenAngelx
    Offline

    BrokenAngelx Active Member

    Joined:
    Mar 30, 2015
    Messages:
    638
    Like Money sponsors I cant do anything due to the fact of my account being stolen ;-;. And Me having Nothing. Like yeah
     
  14. bERYbERRY
    Offline

    bERYbERRY c000000000000000kies Builder Premium

    Joined:
    Mar 2, 2014
    Messages:
    10,459
    Discord:
    BertBerry#6530
    IGN:
    BertBerry
    When r u gonna make another one :p . Sounds interesting
     
  15. bERYbERRY
    Offline

    bERYbERRY c000000000000000kies Builder Premium

    Joined:
    Mar 2, 2014
    Messages:
    10,459
    Discord:
    BertBerry#6530
    IGN:
    BertBerry
    When r u gonna make another one :p . Sounds interesting
     
  16. Frederic
    Offline

    Frederic Experienced Member

    Joined:
    Jan 25, 2016
    Messages:
    1,147
    IGN:
    derf128
    Aww sorry 'bout that, didn't hear of that 'til now. So many accounts being hacked These times :( Let's turn it around then: tell me if I can help in any way :)

    The Pistons are fooling the participants all the time, but now how you'd think. :cool: They Keep on thinking that These are the devices ment to prevent them to activate the button before the competition starts, where it is not in fact :p

    They are remnants of my many testings in creative mode, where I tried to hide the Buttons with Pistons and many slimeblock. There was always a way a Player could Trigger the button before the start of the competition. I end up finding another way:

    There is a second redstone circuit behind the walls of the Arena who give a second redstone Signal to the Pistons, so even if the button is triggered, the Pistons don't retract because of that second Signal.

    When I Switch off that second Signal with the Lever in the Center of the arena, the following Thing happen in order:
    1. The Center glowstones are retracted one after another, creating some Kind of visible countdown
    2. The Pistons above the Player are retracted, giving the "GO"
    3. Almost at the same time, the redstone Signal behind the Arena walls is deactivated, leaving the Pistons below the Players at the mercy of the Wood button above their head :bitenails:
    The Piston is only deactivated a very short period of time (which is not the case in single player, where the arrow remains in the button for a Long time), leaving near to no time to jump back up before the hole is closed again. However, I record the whole comp from a Center spot. People should know I will Report them if they try something foolish.


    Message me if you see me ingame, I'll be glad to Show you. We have the same time Zone, so it couldn't be difficult :p
    Bring some friends:cat
     
  17. Lz
    Offline

    Lz Well-Known Member

    Joined:
    Aug 25, 2014
    Messages:
    1,641
    I flew over your post (will read later) and found this. That is exactly the problem. You can /jump through blocks.

    Try it: Stand bellow a closed hole, look up and type /jump.
     
  18. Frederic
    Offline

    Frederic Experienced Member

    Joined:
    Jan 25, 2016
    Messages:
    1,147
    IGN:
    derf128
    I do not have /jump so this is good to know. Can you /jump though any type of block? Vertically and horizontally?

    If there is no (piston-movable) block type to prevent this then maybe I could make a double layer Pistons so there are two blocks. I have just the space left. But the Problem remains for the specator tribunes. Spectators could also /jump in if I get this right? I cannot put another layer of glass under the first layer, that would leave no room for Shooting.

    EDIT Does tripwire prevent /jump maybe?
     
    Last edited: Jul 13, 2016
  19. Lz
    Offline

    Lz Well-Known Member

    Joined:
    Aug 25, 2014
    Messages:
    1,641
    Nothing prevents /jump. Although a space may stop jump once, a player can very easily just /jump again. And yeah, it can go through blocks. That's why I suggested to (once the players spot is hit) permanently deactivate that spot until a new game begins. Stops people from jumping back in.

    But they can still /jump in and shoot other players's buttons which I don't see a fix too. This destroys the skin comp. And I don't think the trolls will care if you report them.
     
  20. Korangar
    Offline

    Korangar Active Member

    Joined:
    Mar 17, 2015
    Messages:
    273
    I love this and I can't wait to play. Also, I can donate to you next time I see you in game? :] To help with what you've put in. I've never seen this before and I think it would be cool if there was more stuff like this in the community. Good going! C:
     

Share This Page