Economy Mob AI Feedback

Discussion in 'Change Log' started by matt, Jul 25, 2024.

  1. Skylandia
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    Skylandia Active Member

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    Tell that to coinflip
     
  2. Space
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    Space Active Member

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    If they are faster, I don't think that matters. /skyblock has hostile spawners and I think they use them way more than mob flushers. I could be wrong.
     
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  3. CraftWithAbbie
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    CraftWithAbbie Active Member

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    It was a spoken rule from The staff. When they introduced a lot of restrictions pending change. So they may well have scrapped it idk. Just that'd how I've always known it to be. Not too long ago they changed how water interacted with dispensers for mapartists so it could have been changed then.
     
  4. 0cultado
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    Difference between skyblock and economy is that you don't need any of the spawner drops besides gold blocks( you have to manually craft and wait for tradeshops to sell) which always have demand for island levels and the rest not. In economy, the more you get the better since you can insta sell it to shop. I don't think this was a good comparison, but I bet some people would rather deal with spawners than build a giga mob flush farm because of easier sorting and less time wasted I guess?
     
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  5. KhalDrogo
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    KhalDrogo Senior Member

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    The other reason players will prefer to run flush farms over using spawners is that they don’t have to remain within 16 blocks of the flush farm for it to work. It keeps working while you move around actively playing.
    Perhaps they need to bring in spawners and turn off all natural mob spawning.
     
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  6. Skylandia
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    Skylandia Active Member

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    That would be horrid
     
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  7. Space
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    Space Active Member

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    That's true.
    Yeah, I'm going off of the assumption of many players not bothering. The hardcore ones will, sure (not Hardcore mode, I just mean hardcore lol), but I'm just thinking about what will become standard.. I don't know.


    That's also true.
    N-no, that's ok.
     
  8. aheadfrogg
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    aheadfrogg Member Discord Moderator

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    No that would just hurt new players wanting to get hostile mob drops
     
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  9. KhalDrogo
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    KhalDrogo Senior Member

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    There will always be players with mob grinders, just using spawners.

    I'm not a huge fan of the idea either but what's going to stop flush farms if that is the goal?
     
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    Last edited: Aug 16, 2024
  10. SuperCoolWimp
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    SuperCoolWimp Active Member

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    Sorry if I'm missing something here, but if different types of mob spawners are introduced (like they said they were going to be) that would be the intended way to farm those mobs. If the intended way to farm the mobs also happens to lag the server less, but people still use laggy means to farm naturally spawned mobs the unintended way why would it be a bad thing to disable natural spawns?
     
  11. Skylandia
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    Skylandia Active Member

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    I would be in support of a more aggressive water limit if water flowing is the issue. It isn't fair to ban a certain type of farm when other laggy setups using water get away scot-free whilst causing equal amounts of lag.
     
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  12. KhalDrogo
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    KhalDrogo Senior Member

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    I’d rather they ban those practices than make a change to game mechanics that affects everyone.

    ~Sky~ Why would you not prefer them police all laggy setups?

    This is the sort of mentality that we see from the server admins. Placing restrictions on EVERYONE to combat a few players that are exploiting certain things.
    We all pay a price for the poor actions of a few. I guess that's easier than actively policing the server.
    It's disappointing to see players condoning that mentality.
     
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    Last edited: Aug 18, 2024
  13. Space
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    Space Active Member

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    TPS is back to how it was. The only difference being we have a lot of mobs AI now off. We were asked for feedback and gave it. Granted, some of our feedback was implemented early on. But we're dealing with a server where the only way to AFK hostile mobs is mob flushers now. Do you really want that to be the standard? Why was this implemented with no hostile spawner blocks in sight? Where ARE the hostile spawners?
    It's been a month. What's going on?
     
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  14. Timmut
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    Timmut Experienced Member

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    Yet another case of players being ignored.
     
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  15. Skylandia
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    Skylandia Active Member

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    Because there's an easy and better solution that doesn't require it?

    If you are exceeding the limit, you are using water excessively and creating lag for everyone, regardless of what machine you use. It doesn't make sense to ban only one type of laggy machine that can easily not be laggy when small enough, and not ban other mass water flow farms which cause demonstrably much more lag.
     
  16. KhalDrogo
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    KhalDrogo Senior Member

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    Then ban all those laggy, mass water flow farms.
    There really aren't that many people who are likely to have them. it wouldn't take too much effort for a staff member to tp to everyone on the server and check who's running them. An hour a month would likely be sufficient initially.

    If the limit is lowered, then it likely to be triggered during lag spikes which can mess with other operations that are not causing excessive lag.

    Lowering the limit is like putting speed bumps on every road to keep traffic speeds down instead of policing the roads.
    Put some onus on staff rather than limiting the server.
     
  17. Skylandia
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    Skylandia Active Member

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    That's not how a properly implemented water limit works.

    This is a false equivalence. A more strict water limit would be like speed bumps that are flat if you are travelling the speed limit and bumpy when you go over speed limit.
    If your water usage isn't excessive then you have nothing to worry about. If it is excessive then you are the problem and the water limit is curbing the lag you make.
     
  18. KhalDrogo
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    KhalDrogo Senior Member

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    Are you expecting them to implement it properly or just hoping?

    To be honest, I'm not too fussed on this in particular as it won't affect me.
    I'm more concerned with this becoming the usual attitude to resolve all issues in that they make changes that have a negative effect on everyone in order to combat a few to combat a few. e.g the nerfing of gold prices to combat portal farms.
     
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  19. Skylandia
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    Skylandia Active Member

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    I don't expect them to change the server at all. If you're trying to speak to someone who can actually do something you're speaking to deaf ears. The community is what makes the server somewhat worth it and even that is going downhill. I've put too much time into this game to quit so I'm just along for the ride.
     
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  20. Space
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    Space Active Member

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    Hey Noobcrew and matt, I really want to bring your attention back to this. I feel like things will only get worse the longer this waits.
     
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