Allow /tpa access.

Discussion in 'Other/Uncategorized Suggestions Archive' started by woxzi, Sep 23, 2012.

?

Mac or Pc?

  1. Mac

    12.5%
  2. Pc

    87.5%
Thread Status:
Not open for further replies.
  1. woxzi
    Offline

    woxzi Active Member

    Joined:
    Sep 21, 2012
    Messages:
    17
    Noobcrew, you should allow donors to have access to /tpa and /tpaccept. I find it would be very helpful, as i want to help another donor with redstone and his mob trap, but i can't because he recently left my island.
     
  2. Soulskilledu
    Offline

    Soulskilledu Well-Known Member

    Joined:
    Sep 15, 2012
    Messages:
    493
    Griefing would be much harder to control, although trading would be much easier.

    If this was implemented with Sage_Was_Here's idea, this would be beneficial in my opinion.
     
  3. JeffCiv
    Offline

    JeffCiv Active Member

    Joined:
    Sep 19, 2012
    Messages:
    1,094
    It wont affect grieving, and might in fact help reduce it.
    Flying donors can get to a grieved island, and fly to those neighbors and check for clues.
    The player has to accept the tp request, before anyone would be tp'd, in any event.
    If they fail to answer or deny, nothing happens. :)
     
  4. Soulskilledu
    Offline

    Soulskilledu Well-Known Member

    Joined:
    Sep 15, 2012
    Messages:
    493
    True, but you could say you wanted to trade, and then turn around and grief everything.
     
  5. JeffCiv
    Offline

    JeffCiv Active Member

    Joined:
    Sep 19, 2012
    Messages:
    1,094
    In that case, its a red-handed catch and insta-ban (re: mage49).
    Screenshot, and /msg a mod, and the griever is toast.
    In most cases, the griever is not caught in the act... a place is trashed, and no direct log of what happened. :)
     
  6. Crewsm3n
    Offline

    Crewsm3n Member

    Joined:
    Sep 19, 2012
    Messages:
    1
    I agree we should make a /tpa.
    It would make trading a lot easier and you could visit ur friends island without deleting your own. Ive been wanting something like this for a while.
    Please add :)
     
  7. Zeltchoron
    Offline

    Zeltchoron Member

    Joined:
    Sep 23, 2012
    Messages:
    2

    If you wanted to trade, then they can just install the mod where you..
    Right click someone to send a trade proposal
    Then the right click you to accept
    then you put items onto a page you wish to trade (also makes it easier to know what your getting)
    Then you both click the green wool to accept

    I forget what the mod is called.. D:
     
  8. Soulskilledu
    Offline

    Soulskilledu Well-Known Member

    Joined:
    Sep 15, 2012
    Messages:
    493
    I vote yes.
     
  9. JeffCiv
    Offline

    JeffCiv Active Member

    Joined:
    Sep 19, 2012
    Messages:
    1,094
    That would solve 3 major trade problems: knowing what each side is offering, each party guaranteed to send the item, and preventing thieves from jumping in to steal in mid trade. I've used it on other servers before, but non had the huge player load that this one does in primetime.
     
  10. jojodeluxe
    Offline

    jojodeluxe Member

    Joined:
    Sep 19, 2012
    Messages:
    2
    But with this trade thing you can easy trade illegal items.
     
  11. JeffCiv
    Offline

    JeffCiv Active Member

    Joined:
    Sep 19, 2012
    Messages:
    1,094
    Doesn't really matter, since trading starter items is easily done with or without the plugin.

    You dont want to ban trade items even if you could anyway. But trades should be logged, and if an irregularity occurs, like say you got 10 Lava and claimed it was from trade, and a log query was made which shows you never traded for it, bam, caught in a lie.

    Like George S. Patton said "Fixed fortifications are a monument to the stupidity of man." In Minecraft, it means trying to mindlessly prevent things causes other problems and usually does not stop the real problem. But use of log tools can close the case on nearly all problems, though the downside is that it does require trained mods. Which is why many large servers have about 30 mods and 10 admins (who are good with db & command prompt), and let the admins hunt down things that take some extra effort, like db queries.

    The real answer is simply tracking worldspawn items. If you got 10 worldspawn buckets, well expect to explain it to a mod, e.g.
     
  12. korilla
    Offline

    korilla Well-Known Member

    Joined:
    Sep 15, 2012
    Messages:
    502
    I vote yes
     
  13. Soulskilledu
    Offline

    Soulskilledu Well-Known Member

    Joined:
    Sep 15, 2012
    Messages:
    493
    Well, I have a bit of a problem then.

    I made a bit too many buckets and decided to fill them with lava from the obsidian generator glitch. (You can check my valuables chest I have almost two stacks of iron.)

    Also, I have quite a bit of ice from trading dye for it at /warp faq.

    You would have to visit their island to see if it's advanced enough.

    Anyway, there is a list of illegal items to trade, why not just remove those from the list?
    ___
    People are stealing my colors on the forums as well. XD

    Hmm... think... Aha!

    [​IMG]
     
  14. JeffCiv
    Offline

    JeffCiv Active Member

    Joined:
    Sep 19, 2012
    Messages:
    1,094
    You would not show up in the hypothetical query because your buckets were made, not traded for.
    Even if they were traded for, it can still be legit, as if you make them from iron, they are OK to trade (though you may still have to face mod questioning even under current system).
    The log query would record it with unblinking eye.
    Even if someone stole your buckets, the log could find who had them, and the looter could quickly face some mod questions & likely punishment.
    Many of us have lots of legit buckets, I lost loads of them when a numnuts stole them from me last weekend, put them in a protected chest, and deleted his island before a mod could get online to retrieve them... but a log would show the trail in any event.
     
  15. Soulskilledu
    Offline

    Soulskilledu Well-Known Member

    Joined:
    Sep 15, 2012
    Messages:
    493
    Crafting records are not kept(I may be wrong).

    There is no easy way to find out if someone took them from an island, or if they made them.
     
  16. JeffCiv
    Offline

    JeffCiv Active Member

    Joined:
    Sep 19, 2012
    Messages:
    1,094
    I'm speaking in context of logging the block info in a db with a mod/plugin.
    Some servers even have a public block log on the website. The way that works is any player can enter the coordinates of a location, and the log will reply with the block information of who placed it, or if it is air/water, will tell you who destroyed it.

    Imagine a glowstone is grieved on your island. Go up to it, figure out the exact coordinate, write it down, go to the website, type in the 3 coordinates, and you will know (as a newbie player) who did what to it. Court adjourned, contact an Admin, they verify, and griever is perm-banned (subject to posting an appeal in a Forum).

    I like that.
     
  17. Soulskilledu
    Offline

    Soulskilledu Well-Known Member

    Joined:
    Sep 15, 2012
    Messages:
    493
    It sounds good, but it seems like it would create more lag than the original idea since the server has to communicate with the website every time someone breaks a block.
     
  18. noobkilla101
    Offline

    noobkilla101 Well-Known Member

    Joined:
    Sep 15, 2012
    Messages:
    7,495
    ^ This. Unless a separate server is created for this usage and a link it placed on the website to link to it.
     
  19. JeffCiv
    Offline

    JeffCiv Active Member

    Joined:
    Sep 19, 2012
    Messages:
    1,094
    Not really. The "lag" thing is not a given, if hardware and esp. software is properly integrated. I may have more comments regarding this later. I've not worked with the smaller scale game world before, as my field is in larger scale architectures. Im looking into this a bit, today.
     
  20. Soulskilledu
    Offline

    Soulskilledu Well-Known Member

    Joined:
    Sep 15, 2012
    Messages:
    493
    Sounds like quite a bit of work.

    But sending information to anything, especially every block placed, will create lag.

    It has to send the coordnates as well as the block type every time.
     
Thread Status:
Not open for further replies.

Share This Page