As many of you know, skyblock.org has come a long way since it's initial opening in late 2012. We've been through some pretty rough resets, shop changes, plugin managements, and quitting players. I think we've all been victim to at least some mass changes. So I am suggesting another rather large change, even how scarce of a chance that it would actually work. Skyblock.org was renowned for it's economy. That was the biggest different between Org and Net. Currency was used for economy, differing from the block-trade Net currently uses. Obviously there have been mishaps with both, as Org's money system could be "abused" back in AdminShop using massive farms and inflating prices to insane levels never heard of before AdminShop. Net has it's own, with player duping items, etc. Because I usually play on Org because I like being a miser, I would like see some changes, as we've come down from 250/250 players on each day to 70/300. This is clearly not anyone's fault, but it remains a problem that we haven't had any change for a while. People are quitting because problems with economy. Ever since AdminShop opened, donators had a huge advantage with the ability to make massive farms using their kits. Yes, I'm a donator, I would know. Before you start jumping on me, I do realize non-donors do have the capability for doing this, but it's just pitiful seeing that Skyblock has been reduced to 3/4 farms and 1/4 actually building. Clearly farms won't be removed, and I don't see AdminShop being altered for a long time. As unlikely as it is, I would like to see /enchant removed. Not only would that make the economy running as prices for enchanted items would soar, but it would make enchantment tables useful. It wouldn't even nerf HighRollers very much, because they have the permission node for keeping exp. It would really balance out everything out, because for once, non-donors have a chance to make their way through Org's economy with something that they could trade and value. This would also reinforce of Skyblock's primary goal - Survival. A stone pick efficiency 4, unbreaking 3? Wow!!! This is going to be useful for mining! I have a valuable item that I could either keep or sell. Talk about time well spent! vs. A stone pick efficiency 5, unbreaking 3, silk touch? I'll buy that for $5 and a pie. These reactions differ so much, and I would love seeing people enthusiastic about their items rather than complaining about illegal god items.
Personally I think the economy has stabilized. While there is always more iron being introduced it is also being used for hoopers, pistons, and other things. Grass is usually 200-350 and stable. Spawners have stayed at 13k-20k for a long time now as well as diamonds. For once, the economy of .org is actually stable.
Thanks for your input, always appreciated. Those are the initial prices, before everyone has developed farms. Due to the need for iron, redstone, grass, etc. for farms, those items have rocketed. But when everyone has decent-sized farms, those items will become less valuable (with the exception of iron). I just don't see those prices staying up that high for very long, as grass is already decreasing in value.
I see about 10 people join everyday. I bet if Noobcrew actually put something about .org in broadcasts on .net we would get a steady influx of players to negate the players leaving. These new players will need farms. Also when you have people like diedman344 who just keeps making more farms I think we will be fine.
You can't just keep making farms forever, that completely ruins the point of skyblock. By the way, those 10 people rarely stay. You know as well as I do that I'm a good friend of many "greenbeans". I literally stalk them. Most greenbeans that I see now are just leaving as soon as they join.
Do you speak with them the next day? And the day after that? I know you're a good person and everyone is trying their best, but I just see people leaving. Where once we were at 150/300, we dropped to 100/300. Just in the past month, we could barely go above 70/300. It's really no one's fault... I would just like to see a change.
At this point, I doubt change will hurt Org. /enchant's not that drastic of a change, after all, it's only affecting HighRollers. I think change can only go towards the positive direction.
It doesn't just affect Highrollers. Silk touch is a rare enchantment. For Greenbeans using an enchantment table just for a pickaxe to use on their stone gens will be a giant hassle of farming for Experience then finding out they got bad enchants. Simple things such as removing /enchant could have large consequences.