Skyblock Nerf ore generators

Discussion in 'Server Gameplay Suggestions' started by Kuriboh_kun, Dec 29, 2024.

  1. Tamba3
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    Tamba3 Well-Known Member

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    I seen some of those massive beasts of an ore gen. Personally I don't see the need to have a huge gen, but I do like the idea of pushing the ores only into a different area to harvest.
    Maybe implement that all farms have an 'off' switch and that fast redstone clocks are not allowed?
    I feel atm we are blaming the newest edition of farm on sb, but there are other things that also cause lag.
    From past experience there are other massive redstone farms going just about 24/7 , then there are also item frames, maps, heads, armor stands and some players that breed ridiculous amounts of dogs/livestock. While most mobs will stack, others, like dogs will not. I am also aware that entities mainly cause local lag but I guess in the end it all adds up.
     
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  2. Pillow
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    Pillow blanky Premium

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    FPS lag is not the same as TPS lag.

    EDIT:
    This is a 1.19.2 PaperMC server running locally. This reduced my FPS from ~250 to ~30. TPS is perfectly at 20
    [​IMG]
    [​IMG]
     
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    Last edited: Dec 30, 2024
  3. Butter_
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    So just add one more reset?
     
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  4. Skylandia
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    Reboots are a band-aid solution and don't actually fix the problem at the source.
     
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  5. ThatGuyBrandon
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    ThatGuyBrandon Moderator Moderator

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    I don’t think ore gens need nerfing it’s just some certain kinds of gens being made are a bit over the top and have seemed to also contributed to tps issues.
     
  6. 0cultado
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    Nah, ever since their information started spreading around and I've seen a lot of people making them the tps started getting this bad. I've talked with people who play both economy and survival and they say the tps has been worse on skyblock than on economy, which is the contrary of what you would expect lol.
    It might be hypocritical of me saying this now since I was probably one of the first profiting off this method, but ore gens are getting out of hand. Unfortunately, unless they're willing to patch in something that prevents ore generation( like stop it from happening unless a players is really nearby to prevent massive generators), we can only hope they get banned/some more redstone stuff is added to /limits. At this point I think the server's tps improvement is critical for everyone's smoother experience.

    Edit: Oop I didn't read kuriboh's message, moss spread to ores completely fixes automation so I'm all for it
     
    Last edited: Dec 30, 2024
  7. Butter_
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    I don't know why everyone says the server is so laggy? To me, playing on an old pc, this server is less laggy then other servers. All of these solutions would basically kill the iron market, the only reason ore gens being implemented didn't make iron cheaper is because grass is worth less now than it was years ago, because of kits. It's the same thing as printing more money, (have you ever heard of inflation?) however, if ore gens are removed the value of grass will still be going down, while the value of iron stays the same, until iron goes from 4:1 (gyukki and micro meep) to 3.5:1 (Cheapest options in stock normally) to 3:1 (Average price) to 2.5:1 (Overpriced) to 2:1 and which will be the market rate after a few months of having no ore gens. Short term, ore gens might be harmful but long term effects of removing it are FAR worse then the effects of ore gens right now
     
    Last edited: Dec 31, 2024
  8. 0cultado
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    The problem with awful tps is a lot of minecraft features break because of it, not mentioning the people who build a lot, which as u can imagine is very frustrating placing/breaking blocks over and over.
    Idk about you but iron market has remained the same(it was 3:1-4:1 before all of this), Iron is only sought for island levels and some occasional recipes like hoppers and maps. It has now gone in a lot of demand because lately, people been wasting iron for mapart islands automation, even tho they could have used the buckets from /warp trade which are the same rate. A lot of iron still comes around with kits, even though I condemn this way, but iron market is far from dying even without gens. Regardless, if it happens, I still prefer playing on a smooth server, over an awful laggy server with cheaper iron.
     
  9. Kuriboh_kun
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    Kuriboh_kun Active Member

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    Grass not only enters the economy, it also leaves it with things like clay and obsidian in /warp grass. The balance of how grass moves through the economy is much more complex.
    If things were like you mention, we would see that happen in ALL items, not just iron, since it would be affecting the currency itself. That is simply not the case.
    Ore gens affecting the Iron market in such way is not a thing, and it's common knowledge, the rates are just way too low, and the price has acted exactly the same, including the slight fluctuations, for years before this. There's simply nothing backing up what you mention.
     
  10. decepjr
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    decepjr Member

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    Server TPS on economy was originally chalked up to water flushing mob droppers, but TPS improved weeks if not months before hostile mob spawners were added. Server TPS on skyblock has steadily dropped since June/August to the 10-13 per second range, and it is true that ore generators have been on the rise from around the same time. Just because ore generators are an easy scapegoat does not mean we need to be nerfing the main source of ores for MOST players.

    "Let them eat cake! Why build a machine that creates iron from thin air when you can spend LITERAL MONEY and just buy it???" Great take on the situation, we should just go ahead and make the server whitelist only and make new players pay to be whitelisted. Also, how many alts do you have?

    Nerfing generators will most likely not affect the price, but instead the supply. Players new and old have a constant, steady need for iron, and in my personal experience, iron demand was not meeting the supply before the introduction of ore generators, causing the price to rise. This inflation only ever hurts poor players and benefits wealthier players, and those with ranks.

    "Occasional" is a mighty strong word. Hoppers are integral to the minecraft experience, consider any automatic/low interaction farm, or mob drop collection. Pistons are key to a lot of creativity when you're limited to 99x99, 199x199 at the most. Any player who likes using decorative or structural blocks with iron as an ingredient would disagree. The entire roller coaster build-off couldn't have even taken place without a healthy amount of iron.

    The problem at heart is that ore generation is a way for new and middle stage players to grow their islands and create new shops as a way to make grass. Yes, the lag needs to be addressed, but ruining one of the most effective ways to create capital on ones own island is not conducive to an active, and more importantly, growing player base. This concept might be foreign to players sitting on DC's of grass and multiple rare's, but skyblock does need new players to be interested in the server and have reasonable avenues of making grass. An ore gen at its absolute smallest requires about 30 iron, give or take, and redstone to boot, which is all attainable within a few hours for more savvy players, and a few days for less active or skilled players. After building an ore generator, said player now has a way to become part of the economy of the server, which for those of you that don't understand this part, is the best way to begin making money, and coincidentally, the best way to keep new players. Telling new players to farm shulkers, grow and cut trees for logs, or mine quartz is not the way to increase player retention, and only proves to benefit players who already have an established foothold in the player economy.

    Getting back on topic; server TPS. As of yet, there is no definitive proof ore generators are causing lag. If they are the cause, what is causing the lag specifically? Piston updates, moss generation, dropped items, water/lava updates? Flowing water has always been a significant issue for minecraft servers, and an increase of the flow limits is the only viable solution that has been presented thus far. If item entities are to blame, then increase the range that items will merge into a single stack, and decrease the despawn time. If pistons are the true culprit, any and all actions taken needs to be carefully considered. Even a piston limit per island would be devastating.

    To my knowledge, I have the largest (Bite me nerds, @ me if you want to compare) active ore generator on the server, please message me and I will show anyone that would like to see, that even my generator does not appear to have an impact on server performance. I ask any staff that will undoubtedly be looking into this issue to allow me to show them my generator on and off. If I am wrong then I will eat my words and demolish my gen in an effort to reduce server lag, and to prove that I truly do care about the overall health of the server.
     
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    Last edited: Dec 30, 2024
  11. Butter_
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    Grass enters much, much more then it exits, /warp grass is not heavily utilized by anyone that doesn't sell clay or obbi
     
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    Last edited: Dec 30, 2024
  12. LeoSteel
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    LeoSteel Well-Known Member

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    Compared to pre 1.19 we’ve actually lost a lot of grass from the server to the point where many spoke of a shortage, now that might be a slight exaggeration but a lot more grass was leaving the server than coming in on many days due to the wandering trader and /ads plus some extras like /warp grass. People spent tens of thousands on netherite scraps and beacons and /ads some people spend up to 5 stacks every 3 days. A lot more has left than you might think. Even now if the scrap trader pops up they are all bought within a minute and that grass is deleted.
     
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  13. Butter_
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    I have not seen a scrap trader in months

    Most people use auto-ad only a handful actually use /ads



    Also,
    This completely goes against your idea of helping greenies and seeing the server grow? People without ranks or insane setups that require dropping hundreds of dollars on this game use ore gens to get their ores. Wanting to nerf a source of income that mainly works for early-mid game players who aren't sitting on 4dcs 100g a day from ranks a couple rares? It's pretty hypocritical of you to say you want the server to grow, but eliminate a good source of income and way for people to obtain resources like iron when they do not have a rank to get a kit.
     
  14. 0cultado
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    I get what you're saying, but tell me, how is a laggy server going to attract any new players? If I was trying this server out for the first time I would be pretty much pi**** off at how a lot of vanilla stuff is disabled for sakes of the "economy"( and I still am to this day lmfao), but if I had to deal with lagg on top of that I would never ever give it a chance.
    Half of my skytitan and expansions were bought with grass/gift cards given away monthly and although ore gens was one of my first money making methods, I've found better ways of farming grass afk. What I'm trying to say is there's still alternatives around, you just have to get creative. I've had the wonderful experience of having a good tps when playing this, and just like I did, I wish for every new player to experience the same thing. Unfortunately some players just have to get greedy enough to don't care about anyone else playing, but worry not, you guys aren't who I am talking about dream_but_better decepjr

    No, it was before hostile mobspawners were added, but there were fewer people playing before they were added where skyblock has been hitting server cap for months now, so I guess it wasn't a good choice for a comparison xd
     
    Last edited: Jan 1, 2025
  15. Butter_
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    You make a valid point that a laggy server won't attract new players. However, removing or nerfing ore generators—one of the most reliable and accessible income methods for newer players—would directly impact that player's experience. While you mentioned getting creative, it’s important to recognize that many new players may not have the experience or the time to come up with more efficient methods of earning resources. Ore gens offer a simple, reliable option for them to get ores like iron and lapis. Most more creative methods often involve redstone which would make the server MORE laggy.


    We still don't know if ore gens are even the cause of the lag or what part of the gen is. With mob spawner grinders, mapart island with fully automated water flushing, whose to say it's ore gens causing lag?
     
  16. Space
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    Space Active Member

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    If they do nerf it, then I want to see a vanilla feature for ores come back.
    Is it really going to ruin the economy if zombies get their rare iron drop back, for example? lol. Lag is an issue to keep an eye on, but for Christ's sake, anything useful in Minecraft feels like it gets taken away on here.
    I would be sad to see moss ore generators go, but if you put a gun to my head to choose, then ores being moss-able is probably the best option.

    Nah, accidental cobble happens a lottt.

    True, but they still probably should add another anyways, lol.

    Eh? Our TPS has been pretty consistent on eco since I've been active this past year and a half. Got a little better when mob AI was disabled but slowly went back to normal. That's why I was pushing for hostile mob spawners so hard; because laggy mob flushers became the only viable option for a while.

    Ding ding ding, correct!
     
  17. decepjr
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    decepjr Member

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    I see now that I was mistaken. Perhaps I, as a survival player with a mere passing interest in eco, should not weigh in on issues I'm not familiar with.

    I agree with you and Space, the issue at hand is server growth, player retention, and a competitive economy. This is why I say again, we as players voicing our opinions, and admins and devs looking deeper into this growing TPS problem, need to be absolutely certain that ore generators are the source of server-wide lag. I would like to repeat my statements from my previous post for added effect;
    Any actions taken that will hamper the ability to make grass for less economically stable players (i.e. poor, broke, no money having paupers like me) is going to have a mass(ive) effect on player retention. Instead of assigning blame to the newest automatic farm and damaging it beyond recognition with nerfs that will only hurt the server in the long run, maybe someone could shine some light on the true cause of our TPS issues. So far the only proof that ore generators are the issue is that they are new and popular. I have no doubt the development team is well aware of the lag and is actively making progress towards a solution, but I urge them to pursue less drastic measures than have been posed here in this thread.

    Ore generators may not be YOUR main income source, but it is the simplest and cheapest avenue of revenue that I know of. If anyone has a cheaper, less labor intensive method of capital generation that is even half as effective, please reply to this message with your answer.
     
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