Skyblock Updates - July 28th, 2020 Redstone Limiter - We are now limiting the usage of redstone per chunk. If a chunk experiences over 1500 redstone fires within 10 seconds, the redstone within that chunk will be de-activated. Edit: Limit is now 1750 instead of 1500. A redstone fire is an event such as a piston retracting, a redstone torch blinking, a rail being activated, etc. And for those unaware, a chunk is a 16x16 distance. If redstone within a chunk gets disabled, it could be re-activated after 60 seconds or will be disabled entirely, manually re-activating the redstone current will re-enable it. If the warnings are ignored and the redstone machine is not modified however, it will only continue to get blocked. For those wondering, this change is because we have been experiencing non stop crashes and latency on Skyblock Survival recently and we believe it is connected to the increase of stone generator/redstone machines we have been seeing lately. Massive redstone machines take a huge toll on how the server functions, having to process as much as 1000 redstone events in a split second for a single machine like it did before slows the server down, the server spends time having to process every redstone wire, piston, lighting update, and so forth when the server is trying to process other functions such as mob spawning, player movement, and other normal functions per tick. This is how redstone can make a tick last longer and in turn create a more laggy experience overall. With dozens of players have large extensive machines, there is times the server can basically overload and cease up causing a crash. To decrease this in the past, we implemented limits on hoppers and spawners to minimize how large a machine/automated farm can get, along with an alt limit to limit to deal with players that then ended up creating smaller machines but on more accounts as a loophole. Now we are seeing more compact machines used for auto mining cobblestone. Implementing this limit will hopefully decrease some lag and/or stop the server from crashing due to being overloaded. Users that have small normal redstone machines for any use will likely never be affected and this will only limit machines that are too extreme. We may have to tweak this to find a middle ground as we go, however we cannot continue to run the server with horrible performance to satisfy those that are bots or have large automated processes. This will also be on Economy soon.
Hoping this improves lag a good bit! I’m sure the people who run massive red stone machines will be able to find acceptable alternatives to ensure this doesn’t hurt them too much
Thanks for this Crew. 1500 Redstone fires in one chunk still sounds like quite a lot. We all have to make sacrifices sometimes in life. I’m sure it will all be worth it in the long run.
I'm not against this implementation. However, I think it did affect my slot machine. I woke up to a mail from someone telling me the machine broke. It breaks after a couple spins in a row now. But perhaps I can find a fix for myself. Hope this update works out for the server.
This limits small redstone contraptions as well. Will have to now run MORE redstone to split it to over more chunks. Stone prices are about to go up!
The goal is for this not to limit small contraptions. Having a fast redstone clock could potentially flag this however. If you were limited, let us know the area/island and we can take a look. Posting it here is fine to do so.
It is a fast pulse that is triggering it. Drogo will search for a work around, although this was a work around itself for the lack of hoppers. Drogo has tried to limit the redstone himself by having one pulse feeding several mechanisms but now has to move mechanisms to individual chunks, each with their own redstone pulse. Sooooo, more redstone. So much work of Drogo's is undone by this change and currently the server is not suitable for anyone really interested in decent redstone creations. Depending on where this middle ground ends up being, Skyblock may be dead for Drogo. This is a fundamental change to the game. It is no longer Minecraft, it is it's poorer cousin. For those that enjoyed Drogo's mini game when it was open, know that it is possible that nothing like that will exist on this server again.
Thanks Crew for the update! Hope this increases playability for majority of the players, I know a lot of people were sick of the 6 crashes a day. Thanks for the hard work!
more redstone does not always mean more lag as when it is split between the chunks the separate chunks will have less workload
i'm not exactly sure of it either, but i don't think that the amount of redstone firing per chunk -> lag is a linear increase
Not sure if this has been done yet but have you nerfed the rate of rotten flesh? There are many player grinders which spawn zombies and zombie pigmen. If haven't done so, is it possible to do this as well in the next update? Just a thought. Thanks in advance Crew!