I don't believe Economy needs a feature like this, it would defeat the purpose of anvils and enchantment tables. As for the Skyblock server, the only use for enchantment tables are for Silk Touch, which reduces the value of enchantment tables to a degree. This leaves the ability of all other enchants to be placed by a higher rank player. Using a mod you can (simi-quickly) enchant all the other enchantments. If players are able to consistently enchant many tools very quickly, it would cause the price to drop on them even further. Using a mod just inserts each enchantment line by line using an extended timer for each. Try combining a few enchants together using /enchant fortune 3 && /enchant unbreaking 3
No support for economy. Creating enchanted items is a good method for earning $$$. It adds more of a challenge.
As some people already said, this would be great for skyblock because now everyone has to use traumas mod to /enchantall or enchant the item enchantment by enchantment. I don’t want to see this on economy tho, economy is great with having to fish or enchant for your enchantments, levels and lapiz lazuli are worth more now since you actually need them. I like that so please don’t add /enchant to economy.
*Bumps in British* I know the Skyblock Mod solves this with /enchantall, but I'm used to Wurst and ForgeWurst is not the same. This doesn't change anything apart from saving time, it would be so useful to enchant things for other people and for myself
Support I miss this, it added to the highroller kit and made it just a bit better. Maybe using a cooldown system to get around macros and no ruin the economy
And btw, If this was added people with godded pickaxes might have problems of mining quartz in the nether.
Support, this could even just be for highest level donors. And they could add it to /economy and /Skyblock. For example, on /economy, highrollers should have access to /enchant all, and on /Skyblock, skygods should have access to /enchant all
Support, only for /skyblock, though. Definitely keep /enchant off of /economy. I personally use the TrauPho/m0gliez Skyblock mod, so I still have /enchantall. Though I frequently have Skygods and Skytitans asking me to enchant their swords and armor for them because they don't want to go through manually enchanting themselves, and aren't the most savvy at working Forge to download the mod themselves. Along with that, enchanting lots of things at once with /enchantall through the mod can be a pain, because you'll get kicked for spamming if you don't leave time between using /enchantall. Overall, I think if you have access to /enchant, /enchant all should be an option as well. I think you misinterpreted what Devannn_ was saying. They aren't saying add in godded items when they say "what's available", they just mean what you could enchant something with naturally. Like what /enchantall does now if you use the Skyblock mod.
Support Devan! Maybe not all enchantments but the mostly used ones so that we don't need to type 1 command line for each enchantment
What do you mean by other servers? Only /classic has /enchant all, but there that gives god items, which isn't what we want. This would be adding something that none of the servers have ever had (to my knowledge), which is an /enchant all that only adds all enchants that could be added to something naturally.
support i sometimes help ppl enchant and it always takes me like 3 - 8 mins so i suggest to add it back to the game
I dont remember supporting. This would be really useful, and there is no downsides, since silk touch is not a /enchant enchantment. pls add justmatt leee