Skyblock Shulker Breaking

Discussion in 'Server Gameplay Suggestions' started by Kai123, May 6, 2020.

?

Support?

  1. Yes!!

    12 vote(s)
    85.7%
  2. No! :l

    2 vote(s)
    14.3%
  1. Kai123
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    Kai123 What?

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    Shulkers have been very buggy and I think that once a shulker is broken, it should not appear as an entity and should appear straight into the inventory.

    Pros:
    Reduce problems with shulkers
    Prevent valuables from being lost

    Cons:
    May be hard to develop
     
    • Support Support x 9
    • Neutral Neutral x 3
    • No Support No Support x 1
  2. FatalDisaster
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    FatalDisaster Hollywood's Bleeding

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    could this also be done with guardian spawners? would solve many issues
     
    • Agree Agree x 5
  3. Kai123
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    Kai123 What?

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    Yes that would be handy
     
  4. bERYbERRY
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    bERYbERRY c000000000000000kies Builder Premium

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    I'll tag RedstoneTrails he should know if it's something hard to develop or not

    Also support. I'm literally always scared when I mine my rares shulker cause of clag or anything else that might happen to it
     
    • Agree Agree x 1
  5. Kai123
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    Kai123 What?

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    Hmm. Seen it on other servers. Also, I don't think the problem is clag, it's more of just glitches and them not appearing at all
    ¯\_(ツ)_/¯
     
  6. UrsusMaiorus
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    UrsusMaiorus Well-Known Member

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    a good idea would like to see it implemented don't know how possible it is
     
    • Agree Agree x 1
  7. PCcoolguy100
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    PCcoolguy100 Senior Member

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    No that's not right. Why do you think Telekenisis on (big other server) Skyblock is a thing?

    And it definitely isn't months and months of work - it's a few lines of code for 2 certain blocks - which shouldn't be too hard. Just things like: if break <block> = put <block> in inventory = elseif do nothing (obviously nothing like this, this is the simple block language that I do my examples of code in because I can't code for crap)

    This can also reduce lag if mining an amount of shulkers

    :p
     
    • Agree Agree x 4
    Last edited: May 7, 2020
  8. GIMMEAUSERNAME
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    GIMMEAUSERNAME Member

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    Support. I've seen a lot of people lose valuables because of shulkers, so this would really help out.
     
    • Agree Agree x 2
  9. PCcoolguy100
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    PCcoolguy100 Senior Member

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  10. Kai123
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    Kai123 What?

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    Oh great, so it is possible? :p
     
  11. PCcoolguy100
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    PCcoolguy100 Senior Member

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    100%
     
  12. Justin
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    Justin - Premium Premium

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    If there is an easy way to implement this then you have my full support. :)
     
    • Agree Agree x 1
  13. Kai123
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    Kai123 What?

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    Great!
     
  14. Dinglesplat
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    Dinglesplat Well-Known Member

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    I guess I didn't really explain myself right, I'll edit this post once I find a better way to describe what I mean
     
  15. bERYbERRY
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    bERYbERRY c000000000000000kies Builder Premium

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    Its actually telekinesis
     
    • Agree Agree x 2
  16. PCcoolguy100
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    PCcoolguy100 Senior Member

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    Thanks Bert, I haven’t played there for around a year now
     
  17. Tog
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    Tog atpoaim Discord Moderator Premium Premium Premium Premium

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    If this isn’t too hard to implement, support.
     
    • Agree Agree x 1
  18. otter360
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    otter360 Active Member

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    Support, would help insure against any possible accidents regarding mining Shulker boxes with valubles inside
     
    • Agree Agree x 2
  19. RedstoneTrails
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    RedstoneTrails Moderator Moderator

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    In itself, it's pretty straightforward. Just listen for block breaks, check if it's a shulker, check if player has room in their inventory, then decide whether to put shulker in inventory or drop as entity.

    Main concern would be any potential lag from it. Checking block type shouldn't be too bad, but I could see it being problematic when hundreds of blocks are being broken every second on the server. Checking players' inventories and updating them quickly can also get slightly buggy, and introduces possibilities for weird glitches when server TPS is low.
    This would be less resource heavy, and again fairly straightforward. Main concern with this is checking the spawner type. It'd be easier to just return all spawners to the player's inventory. Also comes back to the bigger issue, which is that spawners' don't retain their mob type when placed back down. That could be remedied by changing our silk spawner plugin, though haven't seen the plugin code itself, so not sure how easy that'd be with our current configuration (or if Noobcrew wants it to be that way).
     
    • Informative Informative x 5
    • Agree Agree x 1
  20. shar
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    shar fallin

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    I think this would be a good idea to add into the game, it would save a lot of people from loosing valuables to clag. Support
     
    • Agree Agree x 2

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