Skyblock Skyblock Skyblock - October 7, 2018

Discussion in 'Change Log' started by Leeeroieee, Oct 7, 2018.

Thread Status:
Not open for further replies.
  1. Leeeroieee
    Offline

    Leeeroieee Well-Known Member Premium

    Joined:
    Mar 26, 2017
    Messages:
    1,564
    IGN:
    Leeeroieee
    • Fixed permissions check bypass when using formatting codes in global chat with /chatglobal command
    • Added new /movebedrock command to allow donors Skyknight and up to move their island's bedrock up or down
      • An island's bedrock marks the center of the island's boundaries, so it can't be moved from side to side, but can be moved up and down safely
      • Island owners can now move their own bedrock to any level from 0 to 255. Examples:
        • /movebedrock 0
        • /movebedrock 255
      • There must be a stone block where you want the bedrock to be moved to
      • If successful, the stone block and bedrock will be swapped
      • The /movebedrock command can only be used by the island owner and is a donor perk for Skyknight and up
      • Each use costs 2 grass and has a 60-second cooldown, similar to /changebiome
        • Donor400's are exempt from the cooldown as a unique perk
      • If you place a stone block directly above or below your bedrock, and look at it, you can do /movebedrock ~<tab>, and if the stone block is in a valid location to move the bedrock to, it will tab-complete with the Y of the stone block you're looking at
    • Added custom /sethome and /resethome commands:
      • The island owner can now use /sethome to set the island's spawn point anywhere within the island's buildable area
      • This controls where /home and /visit takes players and which direction they face
      • The nearest safe landing spot will be set as the island's spawn point for /home and /visit
      • If that spot is later made unsafe, visitors will automatically spawn in the nearest safe spot. If no safe spot nearby can be found, players will be sent to the island's default spawn point (the highest solid block above the island's bedrock) or the nearest safe landing spot nearby
      • Island owners can use /resethome to clear the custom spawn point and revert to the default spawn point and facing direction
      • Note that the new /sethome command replaces a previous command with the same name that allowed players to set their personal /homes. Skytitans can still access the old command using its /esethome or /createhome
    • Added additional safety checks for default island spawn points
      • If the island's spawn point is covered in lava or other damaging blocks, the player will spawn in the nearest safe landing spot instead
      • This should help new players who unintentionally make their cobblestone generator with the lava above their bedrock; if they do so now, they will spawn on a solid block nearby instead of inside the lava
      • If there is lava on their spawn point and there is no other safe landing spot nearby (for example, if their entire island has been covered in lava), the lava directly above their spawn point will be turned into stone or obsidian as if water had been poured on it, and the player will spawn on the solid block (as always, island owners and coop members can use an empty bucket on obsidian to get their lava back afterward)
    • Update: Based on player suggestions, added new custom recipes for converting glass panes back into glass blocks. Eight matching panes surrounding a slime ball (think superglue!) now yield three glass blocks of the same color.
      • upload_2018-10-7_19-57-56.png
      • upload_2018-10-7_19-59-7.png
     
    Last edited: Oct 7, 2018
  2. Krissy
    Offline

    Krissy f̺͆o̺͆r̺͆g̺͆m̺͆i̺͆n̺͆ Administrator Discord Administrator Premium Premium

    Joined:
    Nov 25, 2013
    Messages:
    18,016
    First :heart:
    Great changes!
     
  3. athyrix
    Offline

    athyrix Senior Member Premium

    Joined:
    Jul 31, 2016
    Messages:
    6,639
    Thanks Lee, love it :heart:
     
  4. Timm
    Offline

    Timm Well-Known Member

    Joined:
    Oct 22, 2016
    Messages:
    648
    IGN:
    TimLatte
    Amaazzzingggg, ty lee :heart:
     
    Last edited: Oct 7, 2018
  5. Bossgamer
    Offline

    Bossgamer Super Moderator Super Moderator

    Joined:
    Dec 31, 2015
    Messages:
    3,302
    IGN:
    Bossyy
    Yee, thanks Lee !!!
     
  6. bERYbERRY
    Offline

    bERYbERRY c000000000000000kies Builder Premium

    Joined:
    Mar 2, 2014
    Messages:
    10,388
    IGN:
    BertBerry
    Thanks Leee ly
     
  7. Michael
    Offline

    Michael Active Member

    Joined:
    Jun 17, 2016
    Messages:
    1,853
    IGN:
    michael1234
    Thank you Lee! :heart:
     
  8. 52Phenomenon
    Offline

    52Phenomenon Super Moderator Super Moderator Events Manager

    Joined:
    Mar 18, 2017
    Messages:
    4,073
    IGN:
    52Phenomenon
    Thanks so much as always Lee! :>
     
  9. Monster_Sparklez
    Offline

    Monster_Sparklez Yee yee Bubba Premium Premium

    Joined:
    May 27, 2016
    Messages:
    1,795
    IGN:
    Monster_Sparkles
    thanks lee the bde (Best Dev Ever)
     
  10. Gamzee24
    Offline

    Gamzee24 Loner Premium

    Joined:
    Feb 23, 2015
    Messages:
    1,688
    IGN:
    Gamzee2448
    Thanks leee.
     
  11. Rolly
    Offline

    Rolly Senior Member

    Joined:
    Apr 11, 2016
    Messages:
    2,100
    IGN:
    Rolly__
    Maybe the command should also be free for donor 400 not 2 grass
     
  12. Marcy
    Offline

    Marcy Apostlé of Falcons Premium

    Joined:
    Mar 30, 2018
    Messages:
    2,558
    IGN:
    Marcawn
    Thanks Leeeroieee,

    Your the best!
     
  13. Gamzee24
    Offline

    Gamzee24 Loner Premium

    Joined:
    Feb 23, 2015
    Messages:
    1,688
    IGN:
    Gamzee2448
    Disagree with that. D400s get all the payment in the world. With kits, trading, tradeshops, and any possible way of getting free grass by giveaways, drop parties, etc. it’s just barely possible for D400s to be poor in game. The cooldown is enough of a perk. Chill.
     
Thread Status:
Not open for further replies.

Share This Page