MVP Reward for Completeing Mob Arena

Discussion in 'Server Gameplay Suggestions Archive' started by Mindame, Jun 25, 2018.

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  1. Mindame
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    Mindame Active Member

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    Alright y'all here is the tier list. The list goes downwards for ascending order. Each tier must be completed before advancing to the next tier. So for example, the player starts at tier one and receives 10 grass upon the first MVP. The next time the player is the MVP, they receive 6 emeralds. This pattern repeats until the player reaches tier six, where a random reward is pulled from that tier. The player will then be in tier six forever.
    Tier List One:
    10 Grass
    6 Emeralds
    2 Diamonds
    Skygod kit
    Tier List Two:
    20 Grass
    12 Emeralds
    4 Diamonds
    Skytitan kit
    Tier List Three:
    30 Grass
    18 Emeralds
    6 Diamonds
    Unique Disguise
    Tier List Four:
    40 Grass
    24 Emeralds
    8 Diamonds
    Unique Trail
    Tier List Five:
    50 Grass
    30 Emeralds
    10 Diamonds
    Unique Pet
    Tier List Six (At this point, the items are pulled from random, and the player is always in the tier six pool for rewards):
    100 Grass
    60 Emeralds
    20 Diamonds
    1 Spawner
    Double Wave 40 Reward
    Let me know what you guys think of this system.
     
  2. Emerald
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    Emerald Senior Member

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    I feel like the reward for the mob arena is fine at the moment, we don't want mob arena ruining the economy as the economy is already broke enough, doesn't have to be broke even more. Player heads or a nether star is fine for the final reward, no support.
     
  3. Mindame
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    Mindame Active Member

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    This isn't meant to replace the final reward. It is to supplement the final reward to the player that contributed the most. This would encourage less people to be AFK and actually play mob arena. If the tier list idea was implemented, it would require winning mob arena AND being the MVP at least 20 times to get the very good rewards. More ranks can be added to each tier if you still feel like the rewards are too much.
     
  4. Emerald
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    Emerald Senior Member

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    The items you have said are still too powerful and can be economy breaking for the economy still, still, no support, sorry
     
  5. Mindame
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    Mindame Active Member

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    I am updating this as a bump and to see if there would be more support, here is the new list. In addition to this, it would be neat if this were to be implemented if it could also show which tier each player is at above their head.

    Tier List One:
    5 Grass
    5 Gold Blocks
    30 Lapis Lazulli
    3 Emeralds
    1 Diamond
    1 Common Vote Key
    12 Blocks of Quartz

    Tier List Two:
    10 Grass
    10 Gold Blocks
    60 Lapis Lazulli
    6 Emeralds
    2 Diamonds
    2 Common Vote Keys
    1 Anvil
    1 Enchanting Table
    24 Blocks of Quartz

    Tier List Three:
    15 Grass
    15 Gold Blocks
    90 Lapis Lazulli
    9 Emeralds
    3 Diamonds
    1 Ender Chest
    1 Rare Crate Key
    36 Blocks of Quartz
    Skygod kit

    Tier List Four:
    20 Grass
    20 Gold Blocks
    120 Lapis Lazulli
    12 Emeralds
    4 Diamonds
    4 Common Vote Keys
    2 Anvils
    2 Enchanting Tables
    48 Blocks of Quartz

    Tier List Five:
    25 Grass
    25 Gold Blocks
    150 Lapis Lazulli
    15 Emeralds
    5 Diamonds
    5 Common Vote Keys
    60 Blocks of Quartz
    Skytitan kit

    Tier List Six:
    30 Grass
    30 Gold Blocks
    180 Lapis Lazulli
    18 Emeralds
    6 Diamonds
    2 Ender Chests
    3 Anvils
    3 Enchanting Tables
    2 Rare Crate Keys
    72 Blocks of Quartz

    Tier List Seven:
    35 Grass
    35 Gold Blocks
    210 Lapis Lazulli
    21 Emeralds
    7 Diamonds
    7 Common Crate Keys
    84 Blocks of Quartz
    Unique Pet

    Tier List Eight:
    40 Grass
    40 Gold Blocks
    240 Lapis Lazulli
    24 Emeralds
    8 Diamonds
    4 Anvils
    4 Enchanting Tables
    8 Common Crate Keys
    96 Blocks of Quartz
    Unique Disguise

    Tier List Nine:
    45 Grass
    45 Gold Blocks
    270 Lapis Lazulli
    27 Emeralds
    9 Diamonds
    3 Ender Chests
    3 Rare Crate Keys
    108 Blocks of Quartz
    Unique Trail

    Tier List Ten (at this point, the rewards are chosen through RNG and the player is always in the tier ten pool):
    50 Grass (15%)
    10 Diamonds (15%)
    50 Gold Blocks (7.5%)
    300 Lapis Lazulli (7.5%)
    30 Emeralds (7.5%)
    5 Anvils (7.5%)
    5 Enchanting Tables (7.5%)
    4 Rare Crate Keys (7.5%)
    120 Blocks of Quartz (7.5%)
    1 Spawner (2.5%)
    Double Wave 40 Reward (2.5%)
    Full Chain Armor Set (unless mob drops are changed back) (2.5%)
    Full Diamond Armor Set (2.5%)
    Full Diamond Tool Set (2.5%)
    Spawn Egg of some sort (1%)
    1 Totem of Undying (1%)
    1 Legendary Key (1%)
    Some Unique, rare item exclusive to Mob Arena (similar to the Independence Pick idea) (1%)
    1 Mob Head (Not sure which kind) (1%)

    Also Possibly an exclusive class unlock at Tier Ten?
     
    Last edited: Jul 11, 2018
  6. Mindame
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    Mindame Active Member

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    Added Percentages, see my last post.
     
  7. TropicalSleep
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    TropicalSleep Active Member

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    Eh, Neutral...I like the idea of a custom trail or pet only obtainable from mob arena...but some of these rewards would greatly impact server economy. If any of these rewards were to be added, mob arena would need to be made a LOT harder other wise people won't grind anything and people that play mob arena 24/7 will be the richest.
     
  8. Mindame
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    Mindame Active Member

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    This. I really want this, the leaderboards, a harder Mob Arena, and class adjustments. I would say by itself right now, it would be too easy to grind, so the numbers would need to be lowered. If Mob Arena does become harder, then this should also be put in place.
     
  9. DarkSummoner
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    DarkSummoner Member

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    I agree with the overall concept here, but making the rewards so bountiful might cause Mob Arena farmers to eventually overflood the economy. I’m not sure though, perhaps the 40 round requirement may be the remedy to that.

    Anyways, I support with modifications :)
     
  10. Mindame
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    Mindame Active Member

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    Maybe I wasn't clear enough in describing this. What is going to happen is that after a full Mob Arena round (as in after killing the wave 40 boss), the player that did the most damage gets the next item in the tier they are currently in. For example, if I am in tier 2 and I got 10 Gold Blocks last time I got MVP, I will get 60 Lapis Lazulli next time I get MVP. After that I will get the next reward until I finish that tier and go to tier 3. The only exception to this rule is when a player is in tier 10. When they are there, the reward they get is just RNG. This means in order to get access to the really good prizes (tier 10), I need to not only complete Mob Arena 60-ish times, but also do the most damage each time. To put this in perspective, I have done Mob Arena enough times to win 28 Nether Stars and 44 heads in a months time of pretty much only doing Mob Arena. I have not gotten most damage every time as I often AFK during bosses and have actually been purely out-damaged 3 occasions.
     
    Last edited: Jul 14, 2018
  11. Marcy
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    Marcy Apostlé of Falcons Premium

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    Neutral,

    maybe a mvp reward will be a pet?
     
  12. Mindame
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    Mindame Active Member

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    Please look at the last item of tier seven.
     
  13. Jarl-Penguin
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    Jarl-Penguin Active Member

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    I feel like the ones who are saying that this will ruin the economy are right in saying that, although it will really only ruin the economy for people (especially donors) who have chests/stacks of grass/dias, so support. It would really help out people who don't have access to the kits/ranks or a way to buy them online, plus new players.

    Also, damage doesn't really help, especially with the kits... maybe if only one kit was in ma j, this would be fair.
     
    Last edited: Jul 15, 2018
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