Economy Updates - October 25th, 2020 Changed rank/default colors: skyblock.net/threads/username-colors.138455 Cleaned up the broadcast messages. Updated the icons within the /friends menu. Increased the trigger limit for auto-removals from 1800 to 2500 items. Added a few words to Skychat. Added more phrases for Skybot. Islands listed on /ads now last for 72 hours rather than 24. Shulkers are now blacklisted from the Auction House due to the possibility of users selling dirt within them. Increased the price of pumpkins and melons at /warp shop from $0.70 to $0.89 each. Increased lottery tickets from a maximum of 2 to a max of 5. More limitations on redstone (sorry), lowered amount of redstone fires per 10 seconds from 2500 to 2350 events. And amount of piston fires per 10 seconds from 575 to 500. The performance impact by large farms still continues, this is still a huge middle ground and is allowing still a ton of redstone events.
This update is something different, and I like different. The update to the game means that this server is actively aware of itself and that means change will always be a possibility, we may have just colour changes now but that could be the first step to many great things! thanks to everyone in the staff team for being the best!
May I humbly suggest a little give in the ocean of take for redstone? Increasing the hopper limit a bit would allow users to build farms that would clear entities faster and ultimately be more efficient. Hopper clocks chew up a lot less redstone than spammy repeater loops.
Either way, please decide what the limits are and actually stick to them. It's not reasonable to keep asking players to rebuild redstone devices as the limits keep fluctuating. Paying customers are going to get frustrated and quit as ultimately the players causing the most lag are also the ones bringing the most IRL currency to the server (be it directly or indirectly). It's ultimately ownership's responsibility to manage server performance and penalizing players is an unfair approach.
It isn’t about penalizing players. Noobcrew and our developers are trying to create the optimal experience for us. It’s not like he enjoys placing this limits, lol. I think this is a better solution than just entirely disabling redstone on the server, don’t you agree?
Well haha, but that's part of the problem, isn't it? Players looking for ways to make the most of AFK machines reaching the max amount of redstone they can. Anyway, this isn't really the place to discuss this, but if you want to go on with this conversation feel free to shoot me a DM
Sorry for brining it up here but its an economy server its mostly about farms and afking so yea players always build farms to the max and dealing with changes every 2 weeks is annoying
I don't want to detract from the fact that I really like the majority of the updates as of late and everything except multiple changes to redstone limits since August 14th has been very nice. I'll create a different thread in the suggestions.