Economy Updates - June 10th, 2020 Most of these changes are for our custom spigot to improve performance. Please report any bugs you may experience. Potentially fixed chunk overload server crashes. This has been occurring a lot on .net, going to give this update 24 hours or less before uploading there. Added back piston sounds. Enabled colored descriptions for SbAds. Reverting the change that decreased the chance of water/lava being dispensed out of dispensers. This was originally to reduce machines that dispensed liquids quickly causing tons of unnecessary light updates. Greatly reduce i.o calls to session.lock. Disable running loot table for null players. Change order of execution for collisions (use cheaper checks first). Extra patches to numerous item duplication issues and teleport issues (all already fixed, but via plugin only). Custom world generator does less work now. Use a more friendlier NBT mapping method & faster NBT cloning method. Skip cramming check if it's not needed (back port of paper 1.14). Removed some player tracking code, useless stats sent to client. Use faster new exhaustion formula from 1.15. Disable armor stands from being given potion effects (why mojang). JIT inline performance boosts. Cache heavily reused function. Reduce material lookup collisions. Optimize world time updates. Disabled sending out packets for worlds no one is on (nether, at times). Optimize the captured TileEntity lookup. Better handling of some ItemMeta (aka stop the server from crashing with bad meta data).
Thank you Crew, I particularly like the fact the water chances have been reverted, and also the sound of pistons back is some-what useful ;P
Thanks for the updates Crew! It’s actually funny how I have a St. Patrick you at my island. If you ever wanna see it, lmk (which probably won’t happen lmaoo)
AHHH but pistons are noisy ;~; None the less thanks for the updates even if we don't fully understand all of them xD