Clag max

Discussion in 'Server Gameplay Suggestions Archive' started by Armaganndon, Mar 22, 2018.

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  1. Armaganndon
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    Armaganndon Well-Known Member

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    On the old server there was a maximum of 1000 entities. If it got to 1000 entities it would clear all of them regardless of the time it's been since the last clag. This should be added back (limit is debatable) and could possibly reduce the lag which is causing players displeasure.
     
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  2. Gamzee24
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    Gamzee24 Loner Premium

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    So what are you saying? Decrease the 1000 or increase it, or just not have a max at all?
     
  3. CloudCorp
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    CloudCorp Active Member

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    Support. I remember When I mined 6dc full of bows xD
     
  4. Armaganndon
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    Armaganndon Well-Known Member

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    Increase the cap because islands are bigger, hoppers are enabled, and theres more players online.
     
  5. Armaganndon
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    Armaganndon Well-Known Member

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    The average amount of entities is around 2000-3000
     
  6. Gamzee24
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    Gamzee24 Loner Premium

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    Sure sure whatever have my support Y33T
     
  7. Krissy
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    Krissy f̺͆o̺͆r̺͆g̺͆m̺͆i̺͆n̺͆ Administrator Discord Administrator Premium Premium

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    I agree. i'd say 1,500 is a good cap. I mean any more ground entities than that and you know someones causing quite the bit of lag.
     
  8. 52Phenomenon
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    52Phenomenon Super Moderator Super Moderator Events Manager

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    Support, this could help out, and the clags have been quite big recently
     
  9. LegoCollecter14
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    LegoCollecter14 Well-Known Member

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    Cap at 750. Or have a cap that changes based on number of players. Higher or lower to compensate for more lagging players / more players needing to drop more items. Someone would have to find a balance
     
  10. Megacrusher4200
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    Megacrusher4200 Well-Known Member

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    I would support this if it gave a warning before removing it. Like, “Limit reached, removing ground items in 10 seconds!” Giving trading players time to wait. Otherwise, they could be trading a beacon or what not, and out of no where, it hits.

    Not to mention, What if 15 players were afk grinding? Every 30 seconds clear lag would hit. Also, it has to use some sort of entity detection to detect the amount of entities in the world, and if it was constantly checking entities, it would cause some lag.
     
  11. Leeeroieee
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    Leeeroieee Well-Known Member Premium

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    Thank you so much for taking the time to make a suggestion!

    Unfortunately, your suggestion has been inactive for over two months. We are constantly searching for ways to enhance our server and forums. To make sure we do so, we will be locking and archiving suggestions that are inactive.

    This thread has been moved to the Suggestions Archive. If you are dissatisfied with this action, please report this post, and a moderator or administrator will reconsider it. You may also feel free to submit another suggestion in the future.

    Kind regards.
     
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