Implemented Beta test issues

Discussion in 'Server Gameplay Suggestions Archive' started by SuperCoolWimp, Feb 18, 2023.

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  1. SuperCoolWimp
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    SuperCoolWimp Active Member

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    Crop hoppers don't work BUT THEY STILL TAX YOU????????

    The wandering trader SUCKS, what's the point of selling A STACK of items at a price higher than /shop's? This would be a little bit better if you could sell an inventory. Also you can buy 16-32 blocks from the trader - some of them at a price higher than shops...

    Spawners have random prices compared to drops. Either an issue with drops selling for too much or not enough or spawners costing too much or not enough. Also shop has fermented spider eyes selling for like 900 a stack which is a lot of money for an item that is relatively easy and cheap to make.

    /sell handall is pretty cool but has an alias (/sell ha) which has no cooldown.

    Crophoppers have a raised price, but if you do /crophopper you can just buy them for the old price.

    /warps doesn't have GUI anymore.

    Wolf potion in bartender menu can just be dragged out (still charges you, but doesn't send message and doesn't get rid of price like the others)

    Warp info needs updated (has a "Server Version" sign that says 1.12.2)
     
  2. Dexuby
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    Dexuby Active Member

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    Dexuby
    They do work however they sell the items they collect instantly now.

    The mechanic has been explained in the first eco beta test post. If you have a full inventory full of farmable items you're already way too advanced. The wandering trader buys items from new players with small, manual, farms so they can earn some money.

    The items that the wandering trader buys/sells are just demo items at the moment so not final.

    The spawner prices are based on what the mob drops sell for. If you think a spawner is over/underpriced feel free to post another thread.

    Fixed.

    Fixed. (After the next restart)

    Might return at a later time, the old system doesn't work anymore and didn't get updated.

    Fixed.

    Fixed.

    Thanks for posting.
     
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