A way to make changing spawners easier with the countdown still in place

Discussion in 'Server Gameplay Suggestions' started by Bard, Jan 13, 2019.

  1. Bard
    Offline

    Bard Active Member

    Joined:
    Apr 8, 2015
    Messages:
    805
    IGN:
    Audibility
    I was thinking that we should have a much easier way to change a larger amount of spawners without being bothered with the obnoxious countdown.

    What im implying is that we should have a way to change all spawners in a radius to a single mob so its not as time consuming to change them.

    The command would look something like this:

    /spawner sheep [delay] [radius in blocks] ----> /spawner sheep 0 15

    and maybe there can be a 2 minute cool down on any mass spawner change that was recently used to change 10 or more spawners.

    Thank you for reading this :D
     
    • Support Support x 4
  2. EnderofBlueFire
    Offline

    EnderofBlueFire Member

    Joined:
    Dec 23, 2018
    Messages:
    23
    IGN:
    EnderofBlueFire
    Support. I always find it annoying to change a bunch of spawners at a time and it takes like 2 mins to change 4 spawners. This seems like a good way to make it easier to change spawners and still make people not abuse the no-delay!
     
    • Informative Informative x 1
  3. Marcy
    Offline

    Marcy Apostlé of Falcons Premium

    Joined:
    Mar 30, 2018
    Messages:
    2,557
    IGN:
    Marcawn
    Support,

    It took me a long time to change 20 spawners, This would be helpful.
     
    • Agree Agree x 1
  4. lowfps10
    Offline

    lowfps10 Active Member

    Joined:
    Aug 26, 2018
    Messages:
    1,057
    IGN:
    lowfps10
    Support, it's extremely tedious when you place a bunch of spawners and you need them all to be a certain mob, but it's takes like 15 minutes because of the cooldown
     
    • Agree Agree x 1
  5. Oakk
    Offline

    Oakk Experienced Member

    Joined:
    Oct 31, 2018
    Messages:
    1,300
    IGN:
    OakiiDoakie
    Support but I think the cooldown should be like 4 or 5 minutes :p
     
  6. T0W0
    Offline

    T0W0 Active Member

    Joined:
    Jul 20, 2017
    Messages:
    160
    IGN:
    T0W0_
    Support, would be much easier for changing spawners. People will abuse it if the cooldown is too low tho so the cooldown would have to be pretty long tbh.
     
  7. TonnyMaxper
    Offline

    TonnyMaxper Active Member

    Joined:
    May 21, 2018
    Messages:
    126
    Support, would be pretty good for grinder owners
     
  8. EItan
    Offline

    EItan Member

    Joined:
    Jun 8, 2018
    Messages:
    237
    IGN:
    Eitan3128
    I Think This can Help But Now the Countdown Is 15 Secs And Not 30
     
  9. Bard
    Offline

    Bard Active Member

    Joined:
    Apr 8, 2015
    Messages:
    805
    IGN:
    Audibility
    It could, but it would last for 5sec to a minute. Still that outweighs the time of even 15 sec per spawner. and you can always ask someone else to do it for you and hide at spawn ;p
     
    • Agree Agree x 1
  10. MrGallifrey
    Offline

    MrGallifrey Active Member

    Joined:
    Oct 11, 2016
    Messages:
    380
    IGN:
    MrGallifrey
    I support this; Spawners should be able to be changed within a radius. Maybe something like /spawner (mob) (delay) (radius) (mob spawners it's replacing, seperated by commas)
    Example:
    /spawner sheep 0 20 pig,cow

    (the amount of spawners changed*30= cooldown)
    [10 spawners changed (10*30=300 seconds)]
     

Share This Page