so this is how many irl days itl take for you to see any income based on the crops value of today melon and pumpkin growth speed is based on mixed crop every other row in checkerboard https://imgur.com/a/QV2y589 if image dosnt imbed tldr if you make cactus its the worse crop in the game to farm by a long shot melon and pumpkin mix farm is still the best its 2 times cheaper then wheat to make wheat seems to be the best price wise but when u think about it thats a red herring due to the crop growth speed edit so alot of you have asked some really good questions on elaborating why what is ""better"" and when does it become ""better"" so first thing wheat farms cost over 2 times the amount of a mixed melon and pumpkin farm, mixed mel and pump have almost a 4 times better growth speed. crop growth speed only effects how much total dirt you need to cap out production. what this means? a few chunks of wheat is not as profitable as more chunks of melon and pumpkin, your able to place 2 times the dirt so realistically for your investment cost you can make 2 full 25 chunk farms for the cost of 1 25 wheat farm.. yea wheat is "better" but it costs alot more hence id make all mel and pumpkin then after thats done and u have 2 farms that produce close to 3 items per sec on average is when u convert one of the 2 farms to wheat and invest even more, itl cost over 2 farms for 1 wheat farm so its how you maximize having only 2 accounts after you have 2 max mix farms
Very helpful guide. Honestly it’s a lot of work for dynamic pricing to bring the price down and then it becomes worse than pumpkin melon mix. Dynamic pricing is major problem, without seeing the lower price cap it makes knowing what’s worth and what’s not impossible.
the other post i made shows a table for the average output per layer of each farm so 9 for mix should get theoretically an average of 2.48 per sec so that is the ideal layer u want to stop at till your farm is max in all the chunks then u can add a few more to all of them for 11 in each which should theoretically guarantee on average 3 per sec which is the max set by the crophopper max gather rate, stopping at 9 means u have chances to hit the 3 per sec still just not every second so its the most efficient layer to stop at
It would be great if we knew the lower and upper price limits to make this a more comprehensive analysis. One of the biggest questions of Eco is “What should I farm?” and once settled on something, there is always the concern that the price will drop and we might be wasting time and money. As of now it is unclear if prices are set but I assume not because, leather sells for more in /shop than /warp shop, stone exists twice in /shop at two different prices (it currently sells for less than cobble!!), eggs are not in /shop at all, 1 bone is cheaper than 1 bonemeal, etc. etc. This thread hopefully highlights the analysis and effort players are going to to answer the biggest question on Eco, but it all hinges on prices that seem to not be set. So with that, I hope that price setting is the biggest priority on Eco. Dexuby, it would be awesome if you could provide any info on price setting and where that might be at.
I have no issue with dynamic pricing as it mimics changes due to supply and demand. I just don’t want to see huge price changes after a massive commitment in setting up farms. I don’t even mind the tax although I think it could be done better
Dynamic pricing is here already, allegedly. It's been planned for months. There's no amount of lobbying that will get rid of it.
the dynamic prices are how the server implements price ceilings and floors in eco its a moderated economy compared to skyblock we have /shop hence think of /shop as the government saying you cant sell prices for higher then x value (buy value from shop) because it just wont be bought. the dynamic prices i think should have a transparent price floor and ceiling so we can properly determine the min or max we can make no matter how the market fluxuates. the fluxuation will effect short term planning but knowing the limits will help with large scale farming and what will more be effected to the future. i thought pumpkins was at the price floor because within 4 days it got lowered to x amount and hadnt changed till the day i made this post and went even lower. its hard to plan and make rational decisions when information is just unknown
I really feel that the questions we’re asking should have been asked in beta testing but there was no way the questions would have become known in the two short beta tests that they had. It really feels like this is an extension of the beta testing and that is fine, but we’re consuming actual resources now so it would be great to get answers fairly quickly.
The intention of the dynamic pricing system has been explained in the eco beta test post. In the end all crops should be viable to farm so you can farm whatever you want. We'll most likely not give out all the values but might add some kind of system that tells you how dynamic pricing affects the price of a specific item. (Something like Wheat (+8%))
I might be a bit smart-arsing here, but aren't your “days needed to see any profit” a teeny bit off? A 25-chunk farm would not have 32% tax, but 25%, so for example a wheat farm would only be about 50 days...
it was based on the tax system at the time, 25 hoppers gave 32% tax aswell if you do have a max farm ods are you are going to have another farm started this data shows the max rates u can possibly get, if you have 2 farms then this data still applies it would be the same 32 tax but 2 times profit
32 crop hoppers is max Yeah, it would work that way Yes and no. It's not always easy to keep two accounts on all the time, however if you can and will keep both of the accounts on it's worth it. Otherwise your main would only get 50% of the money.
sort of ok so 2 things that are important 1 logging in both is required 2 you need to track which is which for future, but when you goto put them all on 1 act itl spawn a ton of crops and mess up rates for a while, even if u split it lets say 24 max for simplicity, the money you save in 2 accounts holding crophoppers is def worth it if you will not have 2 farms for a while, but realistically if 1 act crashes for even a few hours you will lose way more money then you are saving by doing this realistically you cant keep an eye on both 24/7 and with server performace rn id advise against splitting simply due to lets say u goto bed for 8 hours, 20 min after u goto bed 1 act crashes out of the server welp now u got half your profit for the next 8 hours, altho if 1 act crashes and its the one who placed em then ur boned cuz then u get zero profit so it is also a toss up tldr if you dont plan on having over 31 crop hoppers for a while then splitting them is a good route but comes with setback potential