Economy Reinstate Anti-AFK Mod and Ban AFK Pools

Discussion in 'Server Gameplay Suggestions' started by badpeteno, Oct 26, 2020.

  1. badpeteno
    Offline

    badpeteno Well-Known Member

    Joined:
    Mar 3, 2014
    Messages:
    137
    IGN:
    BadPeteNo
    I think that's a great idea and should be it's own suggestion. :)
     
  2. badpeteno
    Offline

    badpeteno Well-Known Member

    Joined:
    Mar 3, 2014
    Messages:
    137
    IGN:
    BadPeteNo
    As TPS is abysmal today, I thought it was a good time to bump everyone's least favorite suggestion.
     
  3. UrsusMaiorus
    Offline

    UrsusMaiorus Well-Known Member

    Joined:
    Dec 31, 2019
    Messages:
    1,235
    IGN:
    Ursusmaiorus
    i agree tps is abysmal but see the problem is water updates
     
    • Disagree Disagree x 1
  4. Grips23
    Offline

    Grips23 Active Member

    Joined:
    Dec 5, 2019
    Messages:
    37
    IGN:
    Grips23
    I understand your points for anti AFK'ing, but no one can make money from scratch on this server without waiting at some point for it to generate from a growing crop, AFK'ing done yourself or via profit shop makes little to no difference, its rendered from someone and becoming a load for the server, But farm design does to an incredible extent. Making money isn't a crime, but lagging the server because your design doesn't scale needs to be something people start thinking about and caring about deeply instead of suggesting ways to cut down on income generation as that is the goal for us all not the problem, we need specific fixes at this point, not broad blanket fixes that target proven unjust server loads.

    In short: I think this has elements that are useful but overall a ban on afk would not solve core economy tps issues and hinder more growth then it would save.
     
  5. KhalDrogo
    Offline

    KhalDrogo Experienced Member

    Joined:
    Sep 22, 2015
    Messages:
    2,460
    IGN:
    Drogo
    This would require the addition of all items available at /shop to /warp shop which Drogo is all for.
     
  6. badpeteno
    Offline

    badpeteno Well-Known Member

    Joined:
    Mar 3, 2014
    Messages:
    137
    IGN:
    BadPeteNo
    Removing /sell all would not prevent you from selling with /shop, you're just limited to selling 9 stacks at a time. That said, I agree there should be 1:1 parity between items in /shop and /warp shop.
     
  7. Ca1
    Offline

    Ca1 Senior Member

    Joined:
    Apr 24, 2014
    Messages:
    4,096
    I would reaffirm my support for this suggestion however many players already utilise automatic logging in hacks when they disconnect from the server, which could be used to instantly reconnect after the AFK kick. You could add that those hacks be against the rules, yet at the current point in time from all evidence I have gathered I believe the staff team are nowhere near able to fairly handle this implementation.
     
  8. KhalDrogo
    Offline

    KhalDrogo Experienced Member

    Joined:
    Sep 22, 2015
    Messages:
    2,460
    IGN:
    Drogo
    As Drogo sees it, Skyblock (both servers) promotes AFK play by permitting more than one account on at a time.
    You can only play one at a time, so the other accounts can do nothing but AFK.

    If alts were not permitted to be AFK, there would be little reason to upgrade more than one account?
    If this were to change now, there would be many players with multiple, Highrollers, Skytitans, that would essentially lose all benefit and would have wasted money on upgrading alts.

    Given many players have already paid a fair bit to upgrade alts, Drogo doesn't see how Skyblock could turn around and say they can no longer use them.
     
    • Agree Agree x 1

Share This Page