There's been many, many complaints from mapart makers that advocate for a /clag command so that they can avoid having their carpets get destroyed, but I think just having a command with a CD of like 10 minutes or so that picks up everything on your island would both make the server that little bit less laggy (but probably not gonna have much of an impact ) and mostly solve the problem for the mapart people.
No support as this can be abused. If players accidentally drop spawners, elytras, any rare items or items that are important to them, the /pickup command can pick them up and steal them.
i thought this was a fine idea until i saw this. no support, unless there’s a way (there probably is) to only pick up your own items. then again, that might be hard to decipher who’s items are who’s because what if a check gets broken by a player? it’s not really anyone’s items at that point because it was in a chest, not in someone’s inventory. but again, unless there’s specific ways to detect who dropped those items so that they can use the command, and if a chest breaks, or a furnace, hopper, etc and the items fall out, who broke it.
No support, this can be HARD abused by people and the amount of programming involved to do something like block ownership detecting I'm assuming would be nearly impossible. Just work around the CLag and watch for it in chat and only start to clear blocks right after it goes off
well idk why someone would drop something rare on someone else's island, you would also need to know exactly when someone drops a item to do this. picking up a item is faster than typing /pickup. if you were to implement /pickup a smart thing to do is only allow /pickup on your own island to prevent someone else from coming to your island and doing that.
yeah thats why you should only having /pickup on your own island if you were on other people's island /pickup wouldn't work this prevent what you said
they could have seen it or it could be random, it's not hard to type a command like that fast. besides, this command isn't really needed and seems to me it's made for people who just want to be lazy
... it would be very hard to plug in so it only picks up items dropped by certain players. You did in fact say this: If someone dropped something, which happens, it would probably pick it up. I don’t think this is very necessary, and would be very hard for staff to track if items are stolen via this command.
Then you're asking an impossible task from the dev team to code something like that, it's unrealistic and the whole idea of the command doesn't actually really have a benefit other than making lazy people more lazy
No support, reasons stated above. And not to be mean or anything losing stuff to clag is your own fault :/ there’s a reason why there’s a countdown timer,,, players should be held accountable for the things they lose
No support. Not required as players just need to manage Map art removal better. Part of the reason map art makers trigger clag is that they attempt to clear too large an area at once using dispensers and water. Drogo clears his canvas in 6 stages and never triggers clag. Another reason is that the carpets all pop off as single entities and take a second or so to merge into stacks. Pop them all with no delay and a 100x100 area can create 10,000 entities which moments later will merge to maybe only 150ish if clag doesn’t take it. Use repeaters on delay to stagger each stage. One feature that would likely be easier to implement would be to have a small delay when entity limit is hit to allow carpets to merge. Say about 5 seconds then recheck entities count. If still high then run clag.
I think this would be a nice qol feature, as players with hacked clients can easily find and get to dropped items, although there are a few issues that can/cannot be resolved. 1. Limit the command to your island/coop's island. Just to prevent general scams/stealing from farms. Regardless, you should not be trading significant values on a unrelated third party's island. 2. When the command is run, all nearby players are notified as well as a list of items that were sent to the island owner's inventory. This can be used to help with investigation assuming the victim has significant evidence that they dropped their items by accident. 1st problem with this feature is that crop hoppers serve a similar purpose but with a cost, and it seems this command could bypass that cost. 2nd problem is that item entities are not rendered when outside the server's render distance of 2 chunks meaning this command would only cover effectively an 80x80 area.