Survival currently has a warp hostile for all hostile mobs whereas Economy only has a warp passive and not currently one for hostile mobs. With such slow spawn rates for mobs and the shared server capacity, I feel it would be much more useful for us to have our own warp for both kinds of mobs. Saves the trouble of new players making mob farms only to find out they are rendered useless due to such low amounts that spawn. I`m suggesting to add /warp hostile to give easier access to all mobs for all players
biggest support i have ever given for obvious reasons. we need this on eco berty build rn or no cookies
Bumping this, we still really want this added to eco and many players continue to try to make hostile farms and don't get anywhere near enough mobs
Full support. A hostile warp need not be bound to mob caps and new players can get access to both XP and valuable starter items like bonemeal.
I’m all for having a warp for hostile mobs and personally I think having a mob arena on eco could be a lot of fun
Ye once they add mob arena back to skyblock first they shud also add it to economy or some sort of other event/minigame like spleef way back then.
I would love to see a warp hostile atm there are almost no public mob grinders that are good there was 1 that sometimes made mobs as fast as you could kill them but sometimes it only spawned a few mobs per minute because of the mob cap. (now this mob grinder is shut down cuz it used too much flowing water). so to prevent starters from wasting resources on mob grinders or making mob grinders that reduce the tps. A warp hostile would be a good solution. it will also give starters usefull recources (as mentioned earlier) i also like the idea of it being a arena so its more challenging i know bertberry is the server builder but if you need any help you can contact me (not the best builder but also not the worst)
Yes very common thing I see is people asking about making a mob grinder when warp hostile would be a simple solution and as it's already implemented on survival I can't imagine it being something insanely difficult
For a heavily AFK based server with the team wanting to move less away from that, seems like a logical choice to add something that promotes Non-AFK playing
I 100% agree with this. When I was first starting out, I tried making a mob farm and was very confused as to why I was barely getting any mobs. It's not told to new players, so they just go ahead and do it. Skyblock has a /warp hostile and you can win heads there, which I feel would be a good addition for the economy.
Support. I was surprised when I first joined eco that there was a /warp passive but not a /warp hostile. Would love to see this implemented!