Skyblock Airships in Skyblock

Discussion in 'Discussion' started by Boltgreywing, Nov 19, 2020.

  1. Boltgreywing
    Offline

    Boltgreywing Member

    Joined:
    Sep 2, 2019
    Messages:
    48
    I recently got into playing a mod called Valkyrien skies and was wondering if might be something that could work with skyblock. What the Valkyrian skies mod does is allow the player to build airships, that can traverse the clouds. It got me thinking what if you could have a mobile shop that you could use to travel to different islands? For instance Player B might require some resources but player A is either too far away from his base or at another base. With the airship the Player A could have a storage compartment of various items for trade that Player B could get from player A.

    Plus it could also be used to give a bit a scenic tour to other players bases as then they could travel through various islands without teleporting everywhere as chats can be lost very quickly if there is a lot of activity. Its a Minecraft 1.12 compatible mod. It has its own parts which makes ship travel a breeze without building sticky piston flying machines. It also introduces a new ore called Valkyrien which causes things to float and if the player is holding too much of it they float up into the sky. So its best to not carry too much with you.

    Its a pretty interesting mod. Here is a link to the mod itself.


    Its just a small enhancement.
     
    • Optimistic Optimistic x 3
  2. PCcoolguy100
    Offline

    PCcoolguy100 Senior Member

    Joined:
    Apr 4, 2015
    Messages:
    1,382
    IGN:
    PCcoolguy100
    I'd love this to be a feature, except there's one rule that hinders this just a little bit.

     
  3. Boltgreywing
    Offline

    Boltgreywing Member

    Joined:
    Sep 2, 2019
    Messages:
    48
    Yeah I agree, though tnt is disabled so it doesn't explode. Though the rule seems more geared towards piston based flying machines which move only in one direction. Plus piston based flying is blocked already from what I heard. Airships don't break blocks at least from what I have seen in several videos.

     
    Last edited: Nov 19, 2020
  4. PCcoolguy100
    Offline

    PCcoolguy100 Senior Member

    Joined:
    Apr 4, 2015
    Messages:
    1,382
    IGN:
    PCcoolguy100
    (Also, the server doesn't run on Forge, meaning mods are not able to be enabled on the server. There are only plugins :p)
     
  5. Pancake
    Offline

    Pancake syrup x Moderator Premium

    Joined:
    Aug 21, 2016
    Messages:
    994
    IGN:
    GangstaPancake
    I think this would be super cool although I wouldn’t actually support the idea as I feel like it would just complicate things especially when we have /visit, as pc said above, the server isn’t run on forge and the server would lose a lot of players if players were asked to play in forge
     
  6. Boltgreywing
    Offline

    Boltgreywing Member

    Joined:
    Sep 2, 2019
    Messages:
    48
    What about having a separate skyblock server that would run forge with the airship mod built in? This way players could still enjoy the original skyblock and economy without mods and others who like to have flying airships in skyblocks could have that as well. Magma servers support both plugins and mods so it would support forge as well. A couple airship games that come to mind could be high seas, an airship skywars sort of battle where players could use airships to destroy their opponents. The other is sea fares which is like normal skyblock or economy but with the ability for players to use airships to transport cargo from place to place as part of the main game mechanic.

    That is something I didn't know about.

     
  7. laini
    Offline

    laini Ma'am Premium

    Joined:
    Aug 5, 2015
    Messages:
    4,158
    IGN:
    Prxcto
    As much as I think the mod sounds cool, I don’t think a separate new server would appeal to everyone, and it would take time to set up and cost money that could be spent on the current server instead.
     
    • Agree Agree x 1
  8. Pillow
    Offline

    Pillow blanky Premium

    Joined:
    May 27, 2019
    Messages:
    1,710
    IGN:
    Pilberry
    Along with what Laini said, a server running forge would require no essentials, which means a lot of commands dont exist and mods couldn't tempban or mute anyone.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  9. Boltgreywing
    Offline

    Boltgreywing Member

    Joined:
    Sep 2, 2019
    Messages:
    48
    Its not something I am expecting to happen right away. I can't say whether or not there would be interest in having it, but I do know there is probably a portion of the user base out there that would prefer to have 1.13, 1.14, 1.15, and 1.16. The next update out there is 1.17 and could introduce a new height limit, not to mention the new nether would be built in. Then there is the possibility of running minecarts under water, something that can't be done in 1.12.

    The easiest solution without adding an additional server would be to convert either economy, skyblock, classic, skywars to running the magma server(plugin and mod support) which would save money and time setting up as these have already been configured. The downside to that approach is the players would require the forge client if running mods and losing part of the user base.

    The other option is to using Aternos or your own minecraft pc to run the server which saves on the money part as both of these methods are free. Aternos would offer the ability to run magma with the skyblock plugins and mods available. The downside for Aternos is the server will shut off if no one is using it and will need to be reactivated by the original owner.

    The minecraft pc approach would require a bit extra work though, but is available 24/7, but bandwidth might be an issue.

    Making the server better is important, but you also have 4 servers already generating revenue I am assuming. Not to mention a fifth server waiting in the wings for the past oh 2 years, possibly more. The big question is how long will plugin support run for 1.12 before everyone abandons it for the next newer minecraft version since microsoft is in the process of converting accounts and now you have warning labels appearing for playing 1.12.

    Some users like classic, others prefer economy, some just like the survival version, others prefer the competition skywars battles. Each user base is different and there are probably some traders who would jump at the chance to build their own airship to travel to different user's skyblocks without affecting the main skyblock and economy servers. Having variety is key to preventing a game from becoming too boring.

    I like playing economy and skyblock. Trying out classic is fun because its different and that is what makes it fun to play. I am happy to play these versions, still I do like being able to fly around here and there, traveling from place to place with a large amount of cargo as it makes the game a bit more fun. :)

    I am not expecting this to happen anytime soon, but some day.

    So what commands are necessary that don't exist in vanilla minecraft already? If the server was running pure forge then it would not support plugins. The server I am talking about is a Magma server which supports both mods and plugins, meaning any plugin that is running now would be compatible with a magma server. Any mod that runs on forge would be compatible with a magma server. So you get the best of both worlds all the plugins for skyblock, as well access to every supported forge mod.

     
    Last edited: Nov 29, 2020
  10. Nighteh
    Offline

    Nighteh Active Member

    Joined:
    Jun 26, 2018
    Messages:
    60
    IGN:
    _slanke
    i love the idea but im sure it will cause a butt ton of lag
     
  11. PCcoolguy100
    Offline

    PCcoolguy100 Senior Member

    Joined:
    Apr 4, 2015
    Messages:
    1,382
    IGN:
    PCcoolguy100
    Coming back to this again....

    I also do know majority of the players prefer a stable TPS. Doing this will cause an ungodly amount of lag, and the TPS will no longer be stable.

    No, it would not save time and money. While Magma has support for both Forge and Bukkit plugins, it does not support the more important Paper/Spigot plugins. You might be forgetting that Spigot and Bukkit are two completely different things - plugins for one have a chance of not working for the other. Going back to the point above - doing this would cause heaps of lag because of multiple plugin/mod conflicts (some that still exist on the server today. Devs, pls fix). Also, due to the process of having to redo more than 75 different plugins for compatability with Bukkit/Magma, I'd say this is definitely not going to happen.

    Uhhh... not sure if you've noticed already but... we're already being hosted in Canada (or Amsterdam?) by a large hosting company that's far, far superior to either of the two...

    Using Aternos to host is already throttling the server's speed to 10% of what it currently is. Using Crew's own PC will throttle it down to 5% of what it already is. There's no logic in suggesting this. Crew spends more than $800 every month to keep the servers up - I'm fairly certain that we don't need to downgrade to something that slow...

    As Crew hosts all his servers through this fairly large hosting company, there's no need for this.

    As 1.8 is still having plugins, clients, and more developed for them to this day, and 1.12.2 is by far the most stable version since 1.8, 1.12.2 will be the best version to host servers on for a long time. You may have noticed that every server past 1.8 with a few more than 100 players on at one time always has performance issues - take a guess why. Even 1.12.2 isn't stable at all (unless it's packed to the brim with optimisation plugins, but even still), and there's heaps of suggestions like yours that have been denied due to the fact that it's just unreasonable.

    Refer to what I said above. Just because *said plugin* exists, doesn't mean it's compatible with Magma. Spigot 1.8 plugins work only with Spigot 1.8, Bukkit 1.8 plugins only work with CraftBukkit 1.8 - unless support has been added for both (which I will admit, is quite common). The problem, however, is a lot of plugins that are used on Mineverse/Skyblock are either self-coded specifically for SkyPaper (skyblock's paperMC fork), or edited versions of popular plugins.

    I know this isn't a suggestion but I like to treat threads like these as such. I wouldn't mind something like this in all honesty, but it's completely unreasonable and not worth the time. If you want to set something like this up go right ahead, typing the command "/?" on the server gives you all the plugins you need (some are paid. Others are self-coded. You will most likely not be able to get these).
     
    Last edited: Nov 29, 2020

Share This Page