Closed The economy is terrible

Discussion in 'Discussions Archive' started by Timm, May 19, 2019.

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  1. Timm
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    Timm Well-Known Member

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    Exactly
     
  2. archerexpert777
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    archerexpert777 Senior Member

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    The fact you can get diamonds as cheap as 3 grass is the most shocking. If anyone is from classic you'll remember that diamonds were 22-24 grass and actually made sense because diamonds are meant to be valuable. Now with survival being made, the price of diamonds went from 22-24 grass all the way down to 3 grass as of now. At the least the price of diamonds would've been better if they were at 7-9 grass, like 6 months ago. Since then it's shocking to see the value and price of rare items go down in such a short amount of time.

    This goes to common items as well, but there is an extent to that. Common items are a lot more abundant and yea it does make sense that you would make 2-4 stacks of a common item for 1 grass but as I stated earlier, the value of the items has gone down and now people are selling 15-36 stacks, probably more for 1 grass. Like are you kidding me? Are you going to expect someone who is making cobble to spend 4 hours of their day grinding to make 2-3 grass in profit? Are you going to expect someone to sell items that are dirt cheap so new players (some of them are young kids) can get their hands on them and make themselves happy for ruining the price of an item?

    Let that sink in...


    also I'm sorry to anyone who is butthurt about this post I just really felt the need to say what needs to be said, but then again why are you on the internet if you're gonna be butthurt?
     
  3. MrABGold
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    MrABGold Active Member

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    That’s the big struggle indeed. I decided in my shop to sell stone and cobble and stuff at like 6 stacks per grass because it was more convenient for me and if people want to look elsewhere for the 10 stacks per grass then that’s fine, it’s just such a pain because prices get lower because people are making their prices better which fully ruins the economy. As Laini said, there probably isn’t a way back from this. The only way is if they made it illegal to sell diamonds for less than 10 grass and make it illegal to sell more than 5 stacks of cobble for 1 grass but let’s face it, that’s just not gonna happen is it :(
     
  4. archerexpert777
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    archerexpert777 Senior Member

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    At my shop I sell 640 (10 stacks) cobble (and stone) but that's not that hard if with a cobble generator that goes insanely fast. As I can get about 4ish stacks in about 10-15 minutes but it gets annoying and creates a loophole to profit out of it when people start selling 20 stacks of a common item for 1 grass and you sell that at a lesser price.
     
  5. BennyDonut
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    BennyDonut Active Member Premium

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    I didn't know the economy/price of things outside of /classic were this low. It shows how I truly appreciate /classic's value because everything earned and brought was added with a satisfaction of handwork paid off.
     
  6. Michael
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    Michael Active Member

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    I believe that the actual issue with the economy is not so much the fact that prices are much different, but rather the seemingly common misconception that any economy different to the classic server is inherently "worse", due to the fact that the majority of active players had grown used to it. When the new server initially opened, players began to try to trade with the preset prices from classic, rather than creating a new, more balanced, economy; however, it is important to remember that the economy on classic was not developed overnight, but rather over a period of many years. The new server simply did not have enough valuable items such as grass or diamonds in circulation to effectively sustain the economy when players initially began buying various items such as diamonds for the commonly accepted prices of 20-22 grass, which was not a realistic goal, as there was much less grass in circulation. This worked perfectly fine on classic, as it had been open for just about five years, if I am remembering correctly, meaning that grass was more common. Quite rapidly, grass began to lose its value, as the economy could not sustain these unrealistic prices. This directly led to various other consequences, creating an extremely unstable economy.

    This is not to say that there aren't problems, but rather that they may not be as severe as they initially seem. This whole issue, in my opinion, was caused by a general failure to recognize that there was nothing "mandating", per se, that the prices stay the same on the new server, and players began trading as if they were participating in the old economy, rather than trying to come up with their own, different, prices, that were more realistic considering the availability of resources. It is important to try to avoid falling into the trap of coming to the conclusion that the economy is completely ruined, just because it is different than classics'. They are two very different servers, with different play styles as well as extremely different economies, not because one of them failed, but because they could not realistically ever stay the same. To put it in perspective, try to answer the question of whether there is anything inherently wrong with the current economy's prices and functionality, if there had been no other alternative to compare it to. Yes, the new server's economy may have issues in the eyes of some, and those points are perfectly valid; however, classic did as well. When my co-op and I used to be actively involved in classic economy, there had been many instances of prices of various items dropping significantly, sometimes seemingly overnight.

    Again, I am not trying to make it seem as if everything is perfect, but rather bring attention to the fact that we must avoid using the classic server as a "rulebook", per se, as the two servers are extremely different, and should have different types of economies. Classic was open for more than three times as long as the new Skyblock server has been around, and as such, has had many more years to develop, with one of the major differences being that when the classic server first opened, there wasn't really anything to compare it to, forcing players to create the economy for themselves, until some standard prices because generally accepted by the community.

    The players themselves must take control of the economy, and begin deciding how they want to run it, for themselves, while taking into account the availability and demand of various items, rather than attempting to base everything on a server that is extremely different from the most recently opened one, even though they may share a common "theme". To give another example, if one were to start playing on another Skyblock server, I believe I can safely assume that there would be no reason for those players to try to trade within the new community, using prices set by this sever. The only difference is that in this case, both happen to be owned by the same person.

    Eventually, standard prices that are generally accepted by most of the community will arise, as long as there is no preset "baseline" established before players even have a chance to test it out for themselves. While I don't want to continue this any further, as it has already turned out to be much longer than expected, I believe that it is also important to mention warp trade as an example of this. From what I can see, the warp generally has a "negative", per se, although I use that term lightly, reputation as having bad prices for items that can be commonly obtained, through cheaper methods. This was done intentionally, in an attempt to give players a way to access those materials, if absolutely necessary, and they are willing to pay extra, but was also done to encourage players to trade among themselves rather than relying on the preset prices at /warp trade. I am making more assumptions here, as I will not pretend to have an extensive knowledge of the current prices of various items; however I also believe that it would be safe to assume that most players that need various "starter items", per se, either for building or just general use, buy from player shops rather than warp trade, if possible, due to the price differences, indicating that it has been at least somewhat effective at accomplishing its goal.


    To quickly summarize the main points, it is important to recognize this as a new economy, rather than an exact copy of the classic server. They are two very different versions of Skyblock, and while they may have similarities, should not at all be considered identical, or be used to "evaluate" one based on the other. There is nothing preventing players from attempting to set their own prices, even if they are different than what was previously accepted as "normal", and in my opinion, they should be different, as there is nothing tying the two together. With this being said, however, it does not mean that the issues seen by players area invalid; it is by no means a perfect system. There can still be issues with the economy, even if it is not tied to that of the old server. It is just important to evaluate it based on the inherent/obvious issues that have been noticed by players, rather than comparing it to classic's "standards". I would also like to make it clear that all of the previous comments definitely have valid reasonings; this is simply my own opinion, as well as an attempt to explain the reasoning for these issues that have been brought up by numerous players over the past few months, some directly to me and others publicly in an attempt to start a productive discussion regarding the issue.



    This ended up being much longer than expected; try messing around on an interesting website shown to me by a friend, if you need a mental break after reading though this.
     
  7. Cyk753
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    Cyk753 Super Moderator Super Moderator Staff Applicant Advisor

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    The server just needs a diamond sink. Something so diamonds are removed from the overall economy. This would eventually increase a diamond's rarity and raise its price in grass blocks.

    The economy worked on the old classic server because people like yours truly ran giant sustainable shops for a very long time. So people came to accept those prices. Also the server had been up for an extra long time. It was very easy to trade because of how much there was of everything.

    The new server is very hard to establish because we all started with nothing and had to literally build from the ground up.

    Prices of things in game reflect the effort put in to gather them. Yea, price wars happen, but that is part of basic supply and demand. And players do love to follow trends. If one person thinks an idea is good, of course everyone else will jump on the bandwagon. Think of if it as your low key stock market.

    What I would like to see is more stuff offered at warp trade. I would like to see semi precious things like custom heads shaped like furniture, food items, etc. priced for diamonds. I think the concept could be improved if there was a time limit involved for the sale of such items. And the items should get rotated out for others to keep things interesting.

    On a separate note, I will gladly accept all the diamonds, grass blocks, and beacons that no one else seems to want.
     
  8. Teeler
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    Teeler i am kenough

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    not if i get them first!
     
  9. MrABGold
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    MrABGold Active Member

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    That’s the thing that makes the new server different. When I played classic, there were other shops, however if you needed something, you went to your shop ( ) and got it. People rarely went elsewhere unless the rare occasion of something being out of stock or the shop being locked.

    This meant that because most people shopped at (), if you changed the prices it kept them the same, people just followed your prices. That was the beauty of classic. This server however has many shops that people use which is a good thing, but it means prices change quite a lot.

    I think we just need like Cyk said to get rid of diamonds or make people spend them in warp trade or donate them to Cyk, whichever’s best
     
  10. Timm
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    Timm Well-Known Member

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    I will accept donations too, just saying ;)

    Also, who remembers when trade shops weren't a thing on classic? I remember building my first one out of wool haha
     
  11. Cyk753
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    Cyk753 Super Moderator Super Moderator Staff Applicant Advisor

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    My first shop was a tiny hut shaped like a mushroom. Took me forever to figure out how to move around the mushroom stem blocks to build it. I remember being a noob and learning how to build the water canal drop trade system from friendly people.
     
  12. Megacrusher4200
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    Megacrusher4200 Well-Known Member

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    Let's put tariffs on other islands.

    In order to make skyblock great again, we need to build a mall.
     
  13. Gilgamech
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    Gilgamech Member

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    There are a few malls. IslandMall is the first to come to mind. Do you mean we'd get a single chunk next to /spawn to build on?

    If you don't like the economy, innovate. My Gold Shop makes 2-3 grass a week from noobs who can't afford and don't want 64 potatoes.

    Prices are a conversation. Please add your input.

    If you want a diamond sink, replace the diamond pickaxe in our kits with mycelium or emeralds or quartz or something. And consider making /repair less effective. Diamond pickaxes shouldn't be so much cheaper than diamond axes.
     
  14. Lobh
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    Lobh Active Member

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    I don’t know why everyone keeps comparing net to classic... it’s a completely different server with a different play mode. Of course the economy will be different.

    To be honest I don’t even really know why everyone cares soo much about diamonds... there’s nothing special about them... okay they make tools, enchanting tables.. ect but what else? Nothing.

    The problem is all the rich players buying rare heads and items with them.... Them they realise...

    “Oh wait I have no grass left, I’ll just sell my diamonds for cheap to get me a quick buck”

    Stop complaining about the economy and just deal with it.
     
  15. Timm
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    Timm Well-Known Member

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    Yes, but if we do nothing then given time the economy will collapse and there will be no economy.
     
  16. Haberson
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    Haberson Active Member

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    Since joining 6 months ago, I've watched the prices very closely. The thread linked below was the first thread i bookmarked and visited constantly when joining:

    skyblock . net/threads/list-of-item-prices.129097/

    6 months later, this guide is still fairly accurate. Sure things fluctuate a bit here and there, but its all just about the current demand. Somedays I can sell diamonds for 6 grass, other days it needs to be 4, but it doesn't fluctuate too much.

    I visit many shops, especially when someone joins who hasn't played in over a year to see their shops. Again even those shops, the price variance isn't anything to signify that the economy is going down hill. Heck some of the older shops sell items for a lot cheaper than we do currently.

    I am not seeing much of an issue at this point, but that's just my opinion.
     
  17. Lobh
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    Lobh Active Member

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    There will always be an economy. Yes the economy might fall but maybe that’s what it potentially needs it can grow stronger.
     
  18. nateasham
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    nateasham Well-Known Member

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    the economy isn't terrible, its a trade economy, something is only worth what someone is willing to pay for it. there is little use for diams so the price being closer to that of grass is expected and reasonable. the economy is biased on demand. if too many people farm and sell an item the server gets flooded with it to the point no one needs them and the price drops or ppl drop the price to compete for sales. sadly this often leaves the non donors the difficulty of being able to open a shop to compete and earn grass, but however does give them the opportunity to buy goods at a low price. too many complaints about this or that having ruined the economy, chances are if your complaining about the state of the economy you're part of the issue that put it where it is. and i know even i am part of the "issue" i recently spam sold ALL of my diams to grass due to the lowering price, i bought out many of the major shops each day for weeks to the point where they lowered their buy price to combat grass loss. bought 64 netherstars/beacons for 100 grass each. no use for them just wanted to take up less space then the grass did.

    in the end its a players economy based off demand, if you don't like the price of an item farm lots of it to make it cheaper, or buy a ton and toss it to the void to increase value.
     
  19. DietPepsi22
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    DietPepsi22 Well-Known Member

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    Understand this:

    You just can’t simply take a players hard worked grass or diamonds to help the economy.

    As an alternative, protest to get rid of ‘good’ prizes in mob arena.

    nateasham said it right, if you’re complaining about the economy, then you are part of the issue.

    It’s just the way it goes.
     
  20. Marcy
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    Marcy Apostlé of Falcons Premium

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    Since Diamonds and Grass value is going down, I think we should make Emeralds the new diamonds (I know this is a off-topic suggestion that Leee said)

    Emeralds can't be obtained from the nether or from kits. but can be obtained from Crates. (Except Vote and Common)

    The people who own shops and that are making diamonds 3/4 grass is trying to make their shop the skyblock's best shop or being very desperate for grass to terraform their islands.
     
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