Economy Extended Chart Of Block Values (Spawners, etc.)

Discussion in 'Server Gameplay Suggestions' started by GalaxyGlitch, Apr 18, 2019.

?

Support?

  1. Yes

    1 vote(s)
    20.0%
  2. No

    4 vote(s)
    80.0%
  1. GalaxyGlitch
    Offline

    GalaxyGlitch Active Member

    Joined:
    Feb 25, 2019
    Messages:
    59
    IGN:
    GalaxyGlitch
    What I think would be a very nice thing to add in would be an extended and or list of item values for things such as spawners and or "obscure" blocks. Sometimes, it's hard to find the value of certain items and it would be nice to have it in one place. That's my suggestion :)
     
    • No Support No Support x 1
  2. Leeeroieee
    Offline

    Leeeroieee Well-Known Member Premium

    Joined:
    Mar 26, 2017
    Messages:
    1,564
    IGN:
    Leeeroieee
    I don't think this is something we can do in-game. The server doesn't set any particular value for items. They're worth what players are willing to buy and sell them for, and that fluctuates based on supply and demand.

    There are set prices for server-operated shops, but they are intentionally set up so that you'll almost certainly get a better deal elsewhere. We do this to avoid undercutting player-operated shops and to encourage players to trade with each other, while still providing a trading partner of last resort in case someone needs something that no one else is selling.
     
    • Agree Agree x 2
  3. ItsRed
    Offline

    ItsRed Well-Known Member

    Joined:
    Feb 15, 2018
    Messages:
    655
    IGN:
    HeyItsRed
    a player could make general price ranges chart like how Super_Dave1236 makes statistic's charts
     
  4. bERYbERRY
    Offline

    bERYbERRY c000000000000000kies Builder Premium

    Joined:
    Mar 2, 2014
    Messages:
    10,373
    IGN:
    BertBerry
    No support. The prices of such items aren't always stable/the same price and it often changes. Also, players can always make a list of the prices and edit it when the prices change (I have a list but its quite outdated)
     
    • Agree Agree x 1
  5. Super_Dave1236
    Offline

    Super_Dave1236 Active Member

    Joined:
    Oct 4, 2017
    Messages:
    119
    haha, thanks for the mention! I actually do keep a spreadsheet of shops and prices for each server to keep an idea of what prices generally are and who has good deals on certain blocks. It's badly out of date, but I also have a directory of other shops on my .net island to help players shop around to look for good deals and visit some less known player shops. I know other players do things like this too.

    I think that Lee is totally right when he says the value of items bought and sold by players is simply what players are willing to pay based on the availability of items/blocks. We don't need any type of active market regulation to control the prices of player shops.
     
  6. MrGallifrey
    Offline

    MrGallifrey Active Member

    Joined:
    Oct 11, 2016
    Messages:
    380
    IGN:
    MrGallifrey
    With what lee said, I believe the player based economy is great as is. There are shops for last resort but I prefer being able to pay what I believe is worth my work. No support.
     
  7. YLOD
    Offline

    YLOD Member

    Joined:
    Mar 9, 2019
    Messages:
    33
    i support this as long as lava buckets are worth 10 grass
     
  8. MrGallifrey
    Offline

    MrGallifrey Active Member

    Joined:
    Oct 11, 2016
    Messages:
    380
    IGN:
    MrGallifrey
    There's technically 4, you can go in game and do '/servers' to view them all,

    There's Classic
    (Old 1.8 skyblock version)
    Skyblock
    (1.12, Updated with lots of features)
    Economy
    (Updated)
    And a classic skywars gamemode that's a bit fun but doesn't get too much attention :(
     
  9. Marcy
    Offline

    Marcy Apostlé of Falcons Premium

    Joined:
    Mar 30, 2018
    Messages:
    2,556
    IGN:
    Marcawn
    It's pretty much 3 servers, Skywars doesn't count.
     

Share This Page