Hopper & Spawner Limits

Discussion in 'Discussion' started by Noobcrew, Apr 13, 2019.

  1. Marcy
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    Marcy Apostlé of Falcons Premium

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    I don't think so.
     
  2. BostonNerdism
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    BostonNerdism Well-Known Member Premium

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    Hey Noobcrew , ive been doing some testing on some spigot /paper spigot servers of my own , myself alone being in the nether drops the tps from 20 to 15 , now imagine 10 to 20 players all spread out in the nether....maybe look into that when ya get the chance

    its not any items or farms laggin , its the nether period , and from what ive heard in the past the nether was disabled etc so maybe test that for a week and see where the tps sits

    or on a test server have u lee and matt and a few staff all go in the nether and spread out , that maybe just the issue we are looking for
     
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    Last edited: Apr 14, 2019
  3. Choco Orange
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    Choco Orange Active Member

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    Seems strange that .net can run at 17-18 tps and eco only 9-10 when net has many more players on and MA running. Lots of research says it can be items like hoppers and spawners but could it also be a plugin causing the issues. I am not an expert but does the economy plugin cause any problems. It would be monitoring 40k accounts. Just a thought and please fell free to shoot me down on this:)
     
  4. Kbrick
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    Kbrick Active Member

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    Yeah, RIP the 196 spawner slime farm, it was a good run.
     
  5. death_thrive BOT
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    death_thrive BOT Member

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    Thx NoobCrew. Lag has been crazy. But what should I do with extra hoppers?

    Oh. Wait wuh?
     
    Last edited by a moderator: Apr 14, 2019
  6. Haberson
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    Haberson Active Member

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    Some of the technical builders actually use hoppers to prevent lag. With contraptions like stone farms and mob farms item drop at such a rapid pace, its easy to make an item filter/item disposer, to remove unwanted drops (IE: dropping them into lava)

    Now with the hopper limits, the only other option is to disallow unwanted items from entering the hoppers which will force alot more floating entities on peoples islands. Tons of dropped entities causes alot more lag.
     
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  7. MrGallifrey
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    MrGallifrey Active Member

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    I've noticed more lag spikes since the /limits update, could this be caused to the constant block scan updates? We had this problem with /level, but that's why it was given an hour cooldown if I'm not mistaken.
     
  8. archerexpert777
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    archerexpert777 Senior Member

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    I mean with the limit updates, wouldn't it improve the lag, not make it worse? Cause you're limiting how many entities and blocks are being used. Could be wrong with this so don't count on this lol
     
  9. SpicylilPink
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    SpicylilPink Experienced Member Premium

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    I'll pass on this. Every change this server has made this year has been pointless and only made problems worse. I honestly can't see the server lasting another year or two at this rate. The more this server changes, the more I'm ready to be done with it. And obviously our input doesn't matter because what we say is never put into action. So no thanks for this, now basically all of the farms we have on our island are pointless. PLEASE STOP making changes, have you really not noticed the number of players drop? And it's only getting worse, and trust me majority of it is not because of the lag. You have lost so many people this year who would have gladly spent hundreds of dollars on this server. I for one am not spending anymore money on this server and I have not since the gold nerf. In which I lost purpose of 300+ spawners. If these changes had actually improved the server I would gladly support them, but they didn't. I'm honestly fed up at this point. This server was once a fun place to be, so please stop ruining it.
     
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    Last edited: Apr 26, 2019
  10. s3p41r0t41
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    s3p41r0t41 Active Member

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    It may be a bit of a stretch but id recommend getting separate boxes for the servers, when mixing into one sometimes the provider doesn't always have the best multi server handling.
    Say the survival server has 20 gigs (type /lag in it to see the ram, and tick rate) and sure there seems to be 5-10 gigs available of ram, though the processor is most likely chugging as hard as the wolf trying to blow down the 3 little pigs brick house because its trying to run every server in the community.
    Even if the individual servers are slightly lower specs (pricing can be worked with easily too, depending on the average player amount and if 2 of the servers are low population (classic and skywars) you can still run 2 on the same box) it wont affect the pricing of the server too much and will easily fix the lag issue, if it is the processor that's the problem. having a different one for each server would improve the lag issue a marginal amount and wouldn't be too much of a price change for renting the server itself. Another fix could be having a local server (a dedicated PC) that runs from someones home that would host the server, though that would require a bit more trust, and for someone to have a beefy PC.
     
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  11. MrGallifrey
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    MrGallifrey Active Member

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    As pink (so bluntly put it) these changes seem to be hurting the player count. I in no way agree that the server is perfect or was perfect, but I do believe that these changes do seem to be unpleasant. I do not mind the idea of trying out things as maybe an experiment for a few weeks, as long as we are informed it could be reverted if it doesn't help. I was quite upset when limits was added, and all in all, was probably a good idea, but this hopper update, (as of now) seems to be an easy way to lose a lot of players really fast, after all, skyblock's main appeal is farming to build. I think maybe more warning (and more feedback from the players) is necessary in changes to the server. I suggest staying up to date on what the community inputs, and maybe asking the players for even better ideas.

    I for one, think the nether isn't used enough and probably uses up more resources than it's really worth. It has a lot of block updates, lighting updates, and just generating more chunks throughout the world. I don't know if this is something you've considered, but I'd much rather an alternate to the nether than our hoppers constantly getting nerfed. ~Gal
     
  12. GalaxyGlitch
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    GalaxyGlitch Active Member

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    Going On About Archers Point, I really hope these efforts help reduce lag and make skyblock servers a happier and nicer place to play. :)
     
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  13. Bossgamer
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    Bossgamer Super Moderator Super Moderator

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    I know it's frustrating but calling out Noobcrew & the developers won't help anything. He asked for people to let him know what we all thought, so let's all be constructive, as some of us are doing, instead of rioting against the idea straight away.
    Could be absolutely coincidental, but today, at times when I usually get on and the tps is around 10-12 with 70-80 players online, the tps did not drop below 17 and we had 100+ players online, which to me seems like a huge improvement.

    Let us throwback to classic, where hoppers were completely disabled and the community had to adapt by being creative and coming up with different ways to farm efficiently, not that skyblock is solely based around farming. I am still glad and thankful that hoppers are still enabled, as some of us went many years without even being able to use a hopper in the first place.

    I agree with this and it's an interesting idea. Since the nether is quite a large input into the server and attracts a fair percentage of players to the server for its uniqueness, are there any alternatives to the nether that anyone could think of?
     
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  14. SpicylilPink
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    SpicylilPink Experienced Member Premium

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    LOL Nightcat can I ask why you disliked my post? xd noob asked for our opinions and I just gave him mine. You don't have to agree with my opinion, just state why you don't and lets have a discussion. Don't just rate my post with a dislike.
     
  15. Lobh
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    Lobh Active Member

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    From my perspective this is a reasonable fix I have huge farms that produce melon pumpkin and cactus, and I used 3 hoppers in total for the collection area.
    I think the issue is people are using the hoppers to allow them to set up loads of chests for afking. Which kinda takes the fun out of minecraft. Why the hell do some people need 50dc on melons pumpkin ect.. baffles me.

    I feel like people are making these huge farms to try and get rich from the drops...

    I think if there was another way to get more grass there would be no need for people to have such huge farms.
     
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  16. Archie38
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    Archie38 Well-Known Member

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    Well said lohb, completely agree :heart:
     
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  17. -Joey-
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    -Joey- Active Member

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    May sound stupid. But on another server I used to play on. Torches were a huge problem. Every now and again when lag got really bad the server owner would whitelist the server and do a huge w/e and get rid of all torches! (Yeah took ages) Helped a a ton! It’s to do with the particles at the top. In the end he got a plug-in to swap torches for glow stone when you make the torch in the workbench and it ran so much more smoothly just a food for thought
     
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  18. Lobh
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    Lobh Active Member

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    Sadly this can’t work on net...
     
  19. Marcy
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    Marcy Apostlé of Falcons Premium

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    Kbrick how are we going to make slime now?
     
  20. Kbrick
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    Kbrick Active Member

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    i need to redesign my whole entire farm and spawner room, this is painful but i'll find a way
     

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