Economy Server hovering at 7 TPS - Discussion

Discussion in 'Discussion' started by Oridos, Feb 17, 2019.

  1. lowfps10
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    lowfps10 Active Member

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    Personally I think the easiest solution is to make your farms more lag friendly. I believe someone said this in chat (I don't remember who)before. When the server was first launched it had way better today than the .net server. Then as players got more resources and built larger, more laggy farms, the tps went down until it was as bad and even worse then on .net. While farms are definitely not the only cause of the tps drop, they are definitely one of the major ones, and nobody can deny that.

    We could try increasing the ram, but that costs money and will result in players being less careful with lag. We could also add more lag plugging, but with each we add, the more the gameplay is limited and the less happy people will be. And we could add alt limits, but this will make people with lots of alts unhappy. Also if people have brothers and sisters, they will be unable to have as much alts, which will make them unhappy as well. At the end of the day, every other option to fix lag has significant consequences. Therefore, we must work together to make skyblock a better place for everyone.
     
  2. Oridos
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    Oridos Member

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    What about piston limits? No need to have a 900 piston pumpkin farm *cough* jim
     
  3. Jim-sb
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    Jim-sb Well-Known Member

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    I take your point, and I have already halved the size of my farm. I would also like to point out that I tested the effect of turning my farm off. I did this for 30 minutes, the TPS did not improve at all. Myself and my coop will be rebuilding the island soon anyway, at which point I doubt we will rebuild the farm.
     
  4. matt
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    matt Well-Known Member Administrator

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    More RAM is not the answer. This is a common misconception in the general Minecraft community.
    The server Skyblock runs on has 64GBs of RAM, and skyblock itself is allocated only 20GBs. It rarely uses more than 3/4s of it's allocation.

    Right now the TPS is 15.21, and it only using ~8GBs of an available 20.

    Michael sums up perfectly why the TPS is so low in his post.
     
    • Informative Informative x 4
  5. Oridos
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    Oridos Member

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    I would like to point out that at least in Economy, clag is broken, as it counts down but never removes the items. Been like that for a few days now mat t
     
  6. BostonNerdism
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    BostonNerdism Well-Known Member Premium

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    nope not broken its still runs , the item count got disabled for some reason it does that on /skyblock also
     
  7. lowfps10
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    lowfps10 Active Member

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    If adding more ram will do nothing to help improve the situation, then it's in our hands. We have no other choice other than to make our farms lag friendly. We, of course, could just not do that, but eventually the devs will be forced to add more plugins that reduce lag, which we can all agree are no fun to deal with. However, that's what might happen if we don't act now. And you can blame yourselves for that. The devs might've made these plugins, but your actions forced them to do so.
     
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  8. archerexpert777
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    archerexpert777 Senior Member

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    As Matt said, there is enough RAM for the economy, but what would be necessary would be to investigate the islands that are causing massive lag i.e. like how the devs investigated the server skyblock for what was causing the lag, which in the end were few islands with massive farms.

    But from what I am seeing, it seems that because of Economy's rebirth and its modernization, it is growing popular and with that various issues will come along. Example, since the start of Economy, we have seen more people breaking the rules, increased block lag, etc. (from when I was last on). So all of this seems to be the "side effects" of the growing popularity of Economy :)
     
  9. Ca1
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    Ca1 Senior Member

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    tps is the same for everyone so it's fair
     
    • Disagree Disagree x 2
  10. Manubidoo
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    Manubidoo Well-Known Member

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    Nearly impossible to enforce? No, there are plenty of plugins that detect and block users using VPNs from logging in. I know many servers that do this. Don't take this is as me agreeing with the blocking of VPNs though.
     
  11. lowfps10
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    lowfps10 Active Member

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    not everyone contributes to it being low so it isn't
     
  12. Ca1
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    Ca1 Senior Member

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    well, then people should, if they believe it's the best way to gain money
     
    • Disagree Disagree x 1
  13. lowfps10
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    lowfps10 Active Member

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    what if we dont
     
  14. Ca1
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    Ca1 Senior Member

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    then that is your problem and completely your choice that your way of gaining money is what it is.
     
  15. lowfps10
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    lowfps10 Active Member

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    16.46 today now shows that we can work together to make the server better for all
     
  16. Manubidoo
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    Manubidoo Well-Known Member

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    Large pig grinders are some of the worst imo. I made a flower grinder with 14 pistons that extend and retract VERY quickly when I enable it, then tested /tps every 10 or so seconds. After a minute or 2, tps had gone down 1.5 - 2tps. When I disabled it, the tps went up. So these pig grinders with constantly running pistons are some of the main culprits.
     
  17. lowfps10
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    lowfps10 Active Member

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    Plays can build farms with minimal pistion movement to fix this issue. For example, you can use tripwire hooks with pig farms to detect when a pig spawns in an auto pig farm instead of having pistion run every fraction of a second. I have a lag-friendly pig farm on a creative world that I may share how to make someday. Though these take a lot more resources and space to build.

    Perhaps use lag-inducing mechanisms as least as possible

    Another tip is instead of using a long row of pistons, use slime blocks to reduce the number of required pistons.
     
  18. MrGallifrey
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    MrGallifrey Active Member

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    I suggest that mods and higher up staff try to work out more efficient farm designs with players who cause large amounts of lag. Players that do not cooperate or even try to change should be punished accordingly. Since gold was limited massively, the tps increased for weeks, but the player count came back and every day we're back to 10 tps (which was similar to when people were mass farming gold) and I think that there's definitely an issue, and we need to work together to solve it. I agree with michael (and have acknowledged matt's post) and the easiest way to fix it is to work out the issues with the players, rather than inflicting a limit upon all players unfairly. Where there are definitely some boundaries to be set, and some details to be worked out, this could possibly help future issues.
     
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  19. lowfps10
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    lowfps10 Active Member

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    totally agree. putting limits on everyone just because a small minority of players are creating laggy farms is not fair at all. helping out those with laggy farms is a lot better and more fair.
     
  20. MrGallifrey
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    MrGallifrey Active Member

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    Yeah, a laggy farm is equivelent to creating a lag machine, but the lag machine does other things as well. I think they truly need to come up with a solution soon, as I know many people are upset and tired that even though there is /limits and all of everything in place, we're still dropping under 10 tps on both servers. Our player count and income will diminish soon if nothing is done.
     

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