Skyblock Mining spawners (or other rares) puts item into inventory instead of dropping

Discussion in 'Server Gameplay Suggestions' started by iako, Nov 22, 2018.

Tags:
  1. AdamCakezor
    Offline

    AdamCakezor Well-Known Member

    Joined:
    Dec 29, 2014
    Messages:
    113
    IGN:
    AFVpyr
    Agree
    Agreed. Instantly.
     
  2. lilCupcakeFreak
    Offline

    lilCupcakeFreak Well-Known Member Discord Moderator

    Joined:
    Apr 29, 2014
    Messages:
    697
    IGN:
    lilcupcakefreak
    Support! I've lost 2 spawners to the void already :(
     
  3. MrGallifrey
    Offline

    MrGallifrey Active Member

    Joined:
    Oct 11, 2016
    Messages:
    380
    IGN:
    MrGallifrey
    I believe this should work for dirt, spawners, beacons, iron, diamond and gold blocks, as well as maybe regular sand.
     
  4. EItan
    Offline

    EItan Member

    Joined:
    Jun 8, 2018
    Messages:
    237
    IGN:
    Eitan3128
    Bump
     
  5. mijiperki
    Offline

    mijiperki Well-Known Member

    Joined:
    Mar 19, 2016
    Messages:
    331
    Support, also stops other players being able to YOINK them
     
  6. Asivator
    Offline

    Asivator Active Member

    Joined:
    Dec 27, 2015
    Messages:
    171
    IGN:
    Asivator
    SUPPORT X 1000000... i lost like 6 spawners cause they fling everywhere, and a box or a floor doesnt work cause they glitch right through it and it sucks...
     
  7. natominister
    Offline

    natominister Well-Known Member

    Joined:
    Dec 28, 2015
    Messages:
    739
    no support people who have that many spawnesr and rares need to be nerfed
     
    • Disagree Disagree x 4
    • Agree Agree x 1
  8. Asivator
    Offline

    Asivator Active Member

    Joined:
    Dec 27, 2015
    Messages:
    171
    IGN:
    Asivator
    Cyborg most of the people who are rich on the server got that way by working hard. Your logic is flawed and you are basically expecting everyone to stop playing simply so no one gets rich...
     
  9. Sumner
    Offline

    Sumner Well-Known Member

    Joined:
    Jul 21, 2013
    Messages:
    168
    IGN:
    Apparency
    No bad idea there needs to be a way for rares and spawners to be lost forever so the price remains on them. If you lose it, it’s your fault if you drop money on the ground in real life and lose it you don’t get it back.
     
    • Disagree Disagree x 3
    Last edited: Jan 9, 2019
  10. K41YU
    Offline

    K41YU ahiru-san Moderator Premium

    Joined:
    Aug 12, 2018
    Messages:
    913
    IGN:
    K41YU
    oof here's the clipping problem in gif form for visualization. the point isn't that it's our fault for losing it, but how the way it drops doesn't behave the way we expect it to even if we were careful about mining it. it's too random and erratic when mined. i support this

    https://i.imgur.com/CRlFl4Q.gif
     
    • Informative Informative x 1
    Last edited: Jan 10, 2019
  11. ElectroTom
    Offline

    ElectroTom Well-Known Member

    Joined:
    Oct 13, 2013
    Messages:
    236
    IGN:
    ElectroTom
    Support, would also prevent spawners being lost to Clag.
     
  12. Maskaler
    Offline

    Maskaler Member

    Joined:
    Sep 19, 2012
    Messages:
    62
    I support this 100%, it sucks to lose items but it REALLY sucks to lose rare items because of something beyond your control. I've lost multiple spawners due to them clipping away when being picked up
     
  13. Manubidoo
    Offline

    Manubidoo Well-Known Member

    Joined:
    Sep 13, 2014
    Messages:
    229
    IGN:
    1byte
    I disagree, I'm pretty sure it's specifically spawners that have problems with clipping. Also, this would only make it more efficient for rule breakers to island farm. Grass and sand aren't nearly as valuable as spawners, and so losing one or two isn't too big of a deal, and doesn't happen often like it does with spawners. Also, I feel as if this would make the game even less like good ol' vanilla skyblock.
     
  14. ItsRed
    Offline

    ItsRed Well-Known Member

    Joined:
    Feb 15, 2018
    Messages:
    655
    IGN:
    HeyItsRed
    Bump, us the community have to save this thread bc iako quit
     
  15. Bard
    Offline

    Bard Active Member

    Joined:
    Apr 8, 2015
    Messages:
    805
    IGN:
    Audibility
    Id rather spawners be able to be collected with /lnf if im being honest
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  16. Maskaler
    Offline

    Maskaler Member

    Joined:
    Sep 19, 2012
    Messages:
    62
    Totally agree, since spawner limit was lowered again I had to redesign my grinders and in the process lost 8 into the void since they ping off for miles when harvested, would love for them to be added to /lnf
     
    • Agree Agree x 2
  17. iako
    Offline

    iako Active Member Premium Premium Premium Premium

    Joined:
    Jul 5, 2018
    Messages:
    34
    I'ma bump this thread as it has 24 supports and 1 non supports
     
  18. Swift
    Offline

    Swift Active Member

    Joined:
    Aug 24, 2016
    Messages:
    7
    IGN:
    Swiftlicious
    Support would love to not risk losing something to clearlag that I have bought with real money. :(
     
  19. Moee
    Offline

    Moee Well-Known Member

    Joined:
    Dec 1, 2017
    Messages:
    516
    IGN:
    moearnings
    Suppert 100% this would be awesome
     
  20. RedstoneTrails
    Offline

    RedstoneTrails Moderator Moderator

    Joined:
    Aug 4, 2014
    Messages:
    489
    IGN:
    RedstoneTrails
    I'll tag on a support. I've had so many issues with spawners clipping through walls and such when breaking them. I always have platforms beneath where I'm picking up spawners just to avoid this issue.

    Even with no lag, spawners still seem to like to drop at high velocity in random directions (or maybe it's always west, I haven't payed attention), often pushing them through walls and floors.
     
    • Agree Agree x 2

Share This Page