Natural Mob Spawning Rates.

Discussion in 'Help Archive' started by Jim-sb, Jan 11, 2019.

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  1. Jim-sb
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    Jim-sb Well-Known Member

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    =================================================================
    My Suggestion on Natural Mob Spawning rates.

    Please read my entire post before making a support/no support judgement- and please comment with your thoughts or suggestions on this matter.

    Comments from Lee on the reason why it seems lower:


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    Good Morning/Evening (depending where in the world you hail from),

    I wanted to make a post addressing something that myself and several others have noticed over the past few weeks since the server launched.

    On day one, it was possible to build a fairly small mob grinder, and still get sufficient spawns to earn a little cash. This seems to have changed.

    At first mob grinders were the primary source of income for my co-op. It was a very good way to get started a build a little capital to invest in other farms and to make a shop. This seems to be no longer possible.

    The rate at which mobs spawn seems to have been reduced drastically, in some cases nothing spawns for what seems like minutes.

    I understand that more mobs= more potential for lag. But I feel it would be good to improve the rate at which mobs spawn (if it has been reduced deliberately)- or if it wasn't a conscious decision, it should be a priority for the devs to fix.

    I understand there will be issues with people making mob grinders that are too large, so if mob spawning is increased- there should be a defined rule on how large they can be (75x75 or something) ( I am aware I currently have a huge grinder, but if the rules was introduced I would adhere to it and rezise the grinder).

    From my point of view, I no longer need the income ( I Just want xp)- however for new players it just becomes more difficult to earn $$.

    Put it this way, if mob spawning had been like it is now on day 1 - I probably wouldn't have stayed on the server. If that is the case for me, there will most likely be others. I want this server to thrive, and I honestly thing if mob spawning continues to be this bad, or gets worse, it will have a detrimental effect on the server as a whole.

    I am not suggesting the devs blindly increase mob spawning rates, as this would of course create lag. I am suggesting that there is a real effort to increase spawn rates in a way that would not cause substantial lag (Through server upgrades or other clever methods)

    --------------------------------------------------------------------------------------------------------------------------------As a side note- If mob spawning has indeed been reduced, I think it would be really nice if there were updates posted to say this.
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    Last edited: Jan 11, 2019
  2. alohacc99
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    alohacc99 Well-Known Member

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    Support ^^
    I have no choice, save meee
     
  3. catclaw4335
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    catclaw4335 Active Member

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    I myself have a mob grinder but I am satisfied at the moment with it's production rate, despite it being a very small grinder, so I'm going to say that I am neutral on this topic.
     
  4. Leeeroieee
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    Leeeroieee Well-Known Member Premium

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    The natural spawning limit is actually quite high on /economy compared to /skyblock, and we haven't reduced it. It's just that as the number of chunks loaded increases, there are more dark places where hostile mobs can spawn naturally, so the mobs that spawn are spread out across more chunks compared to day one.
     
  5. Jim-sb
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    Jim-sb Well-Known Member

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    Thanks for that information Lee- Its nice to know the actual reason why it does seem lower.

    Is there scope to increase the max amount of mobs that can be loaded? Based on the info you gave, the observed mob spawn by players will continue to drop as the server grows?
     
  6. catclaw4335
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    catclaw4335 Active Member

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    Understood.
     
  7. Leeeroieee
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    Leeeroieee Well-Known Member Premium

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    The decrease is proportional to the number of concurrently loaded chunks and the amount of load the server is under, rather than the size of the world. So even if the world grows a lot over time, only the loaded chunks matter, and that depends mainly on the number of players logged on at the same time and the chunk load distance.

    Increasing the spawning cap probably won't really make much of a difference. It's really a function of how many different places the server can find to spawn hostile mobs in before the tick timer expires. Since the Skyblock map is mostly air, that search can take a long time. The server is currently set up to look for up to 1,000 places for hostile mobs to spawn in per world per second, and I don't think it ever actually spawns that many since it has to move on to other tasks to try to keep the server to 20 ticks per second.
     
  8. Jim-sb
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    Jim-sb Well-Known Member

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    Thanks for the replies Lee- It really helps to why the spawn rate seemed lower.
     
  9. Leeeroieee
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    Leeeroieee Well-Known Member Premium

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    Since that's cleared up, would it be alright for me to archive this thread?
     
  10. Jim-sb
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    Jim-sb Well-Known Member

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    Yep go ahead :)
     
  11. Leeeroieee
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    Leeeroieee Well-Known Member Premium

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    Thank you for your thread on a recent issue. The issue has been resolved.
    This thread has been moved to the Help Archives.
     
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