I was talking to Kerahna and Snoopy117... and I was curious... why do donors have some perks that mods should have. They have /repair... but why is it they do not have commands like /enchant?
The only reason I have repair etc, is because I'm a 50 donor. I'm not sure about mods who don't get donor before they get promoted.
I'm a zero donor on my mod account just to confirm this mods do not get any donor perms except /fly & /god the rest are mod perms.
Any idea what Noobcrew/CypriotMerks was thinking about not giving these commands to mods? What if someone lost like all their cows to a griefer... maybe super mods should have Skygod perks (like /spawnmob)
i talked to cyp about it, like having /spawner to change non donors spawner when i move them. etc but really, if anything gets lost, we have spawner eggs in a mod vault.
Ok... and for the other useful commands? (/fix;/repair, /enchant, /spawnmob (For more spefic stuff (like Saddles, Horse color, etc)))
honestly I'd love to have those because it would make my job 100 times easier rather than going to 250 donor to ask for stuff like wool etc to fix someones house but I don't know what the admins plan on, My opinion is, basically they don't want to give us extra perms. Because we basically have a mod vault. which doesn't solve most of our problems but overall i agree with this threads Donor Mods won't really see a difference as they have most of the commands but as a non donor, i have to work really hard to get stuff which can be done in 1 command.
Well, basically those permissions are not required for modding duties. It's not the Mod's duty to go around handing out repairs or god items while wearing the Mod's hat. If they wish to do so, it should be because they're also players who have those permissions. Technically item refunds should be the purview of SMods.
You're right but another thing missing is take this situation for instance A green bean's god cobble/sapling etc got stolen As a non donor, I have to ask random donors to enchant stuff for me, which is really annoying and time consuming. /Spawnmob helps greatly to fix minor griefs that cannot be rollbacked by smods/admins /spawner helps greatly when moving someone's spawner, say for instance if the player is a non donor, and needs his spawner back to normal because the spawner changes to pig when mods remove it. /repair i don't really see use off, but it really helps when mods remove huge bridges and all their tools get worn out, so i have to keep asking randoms when mods are not online There are use for everything. And there are other ways to solve it too, but these commands just make our lives easier as this gives the opportunity to help more people we can't help.
When destroying bridges... the gold tier is about .2-.3 seconds faster per block... but they really need /fix to get use out of them.
Just a note: I think those commands are not given because then the mods wont need to donate. Im not saying its to do with money coming first, but from the way i see it, if mods get everything, and they have to be fair, then a green mod will get donor perks and wont see the need to donate, which isnt desirable. so basically in order to do the job easiest, its expected you will help the server money-wise and the more you donate the easier the job is.
I'll just requote some things Xel said a while ago. We dedicate most of our time helping the server improve, we put our days and nights doing something for the love of the server, if we used all this time for a real job we could possibly donate for ourselves over 10 times or more It's basically up to the player if they want to donate or not, I myself am a 50 donor on TroycarZ but I don't see the point donating for the same commands again. Plus those commands will be given to you temporaly as a mod, whereas a donator you can have it forever